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Game 4 #53

Merged
merged 33 commits into from
May 19, 2024
Merged

Game 4 #53

merged 33 commits into from
May 19, 2024

Commits on May 19, 2024

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  3. Ship: Remove duplicate static variables that are already in Player

    And the weird way they were updated. Now we get the values directly
    from the Player instance.
    0GreenClover0 committed May 19, 2024
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  6. Editor+Component: Add custom names for display in the inspector

    LevelController: Add custom name for all existing curves
    MiloszKawczynski authored and 0GreenClover0 committed May 19, 2024
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  19. Game: Rearrange scene

    MiloszKawczynski authored and 0GreenClover0 committed May 19, 2024
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  20. ShipSpawner: Add warning about ship being spawned

    It takes a form of a spotlight that is lighting up the water.
    MiloszKawczynski authored and 0GreenClover0 committed May 19, 2024
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  21. Port+Keeper: Track if keeper is inside port using trigger collider

    Previously we would just check the distance to center of the port.
    0GreenClover0 committed May 19, 2024
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  27. Editor+SceneSerializer: Add copying and pasting entities

    Uses new SceneSerializer methods for serializing and deserializing
    a single entity (including its children) to a file.
    0GreenClover0 committed May 19, 2024
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  33. ShipSpawner: Make find_nearest_non_pirate_ship return an optional

    And return nullopt if no non-pirate ships were found. This fixes
    a bug where pirate ships would target other pirate ships,
    if any pirate ship was the closest one.
    0GreenClover0 committed May 19, 2024
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