Skip to content

Releases: 2d-inc/Nima-Unity

v0.5.1.0

15 May 00:27
Compare
Choose a tag to compare
  • Fixing DrawOrder not updating when animated.
  • Support both .nma (new) and .nima (old) extension.
  • Ability to swap materials via SetMaterial on either ActorCanvasComponent or ActorSingleMeshComponent.

v0.5.0.0

15 Jan 02:23
Compare
Choose a tag to compare
  • Support for new Constraints:
    • IK Constraint
    • Distance Constraint
    • Translation Constraint
    • Scale Constraint
    • Rotation Constraint
    • Transform Constraint
  • Support for Jelly Bones.

v0.4.0.0-beta

23 Dec 20:03
Compare
Choose a tag to compare
v0.4.0.0-beta Pre-release
Pre-release

Support for new Solo Node.

v0.3.0.1-alpha

23 Feb 04:50
Compare
Choose a tag to compare
v0.3.0.1-alpha Pre-release
Pre-release

Updating the Unity runtime to include support for reading and using CustomProperties from Nima.

v0.3.3.1-alpha

29 Mar 22:28
Compare
Choose a tag to compare
v0.3.3.1-alpha Pre-release
Pre-release

Fixed an issue with the importer not presenting the option for single mesh.

v0.3.3-alpha

27 Mar 23:46
Compare
Choose a tag to compare
v0.3.3-alpha Pre-release
Pre-release

Added a new way to use the Actor Component as a single mesh which allows for easier sorting in complex scenes and better batching on older hardware. We now support these three render paths: Canvas, Single Mesh, multi-mesh with Unity Skinned Renderer (best performance on modern hardware but requires some extra work when setting sort order as nodes are individually layered).

v0.3.2.3-alpha

24 Mar 19:12
Compare
Choose a tag to compare
v0.3.2.3-alpha Pre-release
Pre-release

We've added support for rendering Actors in the UI with the new Actor Canvas Component. We've also improved Mecanim support and fixed numerous bugs.

v0.3.1-alpha

06 Mar 23:17
Compare
Choose a tag to compare
v0.3.1-alpha Pre-release
Pre-release

Adding initial support for Mecanim.

v0.3-alpha

17 Feb 02:09
Compare
Choose a tag to compare
v0.3-alpha Pre-release
Pre-release

This release implements the new animation event triggers from Nima. Take a look at the ArcherController for an example of how to listen for these events. They are dispatched by both the actor and the animation.

v0.2-alpha

29 Jan 05:14
Compare
Choose a tag to compare
v0.2-alpha Pre-release
Pre-release

Adding support for the latest Nima features.

  • Full character hierarchy.
  • IK target solver.
  • Skinned Meshes using Unity's native render path.
  • Vertex deformed meshes.
  • Custom shaders for pre-multiplied alpha path with support for all blend modes.
  • Full animation pipeline with mixing support.
  • Example character and controller.
  • Minimal memory impact sharing as many mesh resources and data as possible across character instances at the cost of changing render states. Need to better investigate whether a more memory & CPU intensive path re-generating a full character mesh on change is more effective on underpowered GPUs.