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v0.2-alpha

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@luigi-rosso luigi-rosso released this 29 Jan 05:14
· 50 commits to master since this release

Adding support for the latest Nima features.

  • Full character hierarchy.
  • IK target solver.
  • Skinned Meshes using Unity's native render path.
  • Vertex deformed meshes.
  • Custom shaders for pre-multiplied alpha path with support for all blend modes.
  • Full animation pipeline with mixing support.
  • Example character and controller.
  • Minimal memory impact sharing as many mesh resources and data as possible across character instances at the cost of changing render states. Need to better investigate whether a more memory & CPU intensive path re-generating a full character mesh on change is more effective on underpowered GPUs.