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Update #14.0

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@3Snake3 3Snake3 released this 16 May 01:02
· 116 commits to master since this release

Yes, I forgot to make a release.

In this update, some turrets were rebalanced, and again there were different redraws of some blocks.

As you may have noticed, I recently added to the mod the ability to attack turrets and the second type of attack. I made stats for it, which is displayed in the ammunition of the turret.

I have improved the descriptions of some blocks, objects and liquids by specifying a more detailed purpose for them.

This time, the mod was called a much larger number of turrets than last time. We were given some sprites, which served as ideas for new turrets. However, I redrawn all these turrets, as they were not in the best shape.


Innovations:
Creostone Buildings:

  • Creostone Battery
  • Creostone Drill
  • Creostone Liquid Router

Strong buildings:

  • Strong Conveyor
  • Strong Conduit
  • Strong Router
  • Strong Junction
  • Strong Power Node
  • Strong Storage (resprite)

Mines and drills:

  • Scarlet Drill (resprite, mechanics change)
  • Thorium Mine (resprite)
  • Titanium Extractor
  • Coal Mine
  • Emerald Extractor
  • Light Drilling Rig (Name change and resprite of Laser Crushing Plant)

Factories:

  • Light Crystallizer
  • Lead charger (Small resprite, Production facilitation)
  • Stick Charger (Small resprite, Ease of production)
  • Disilicide Ingot Charger (Small resprite, Production facilitation)
  • Ring Cylinder Charger (production facilitation)
  • Leaded Copper Smelter

Walls:

  • Small and Large Leaded Copper Walls
  • Emerald Walls
  • Silicon Wall (resprite)
  • Cryocube Wall (resprite)
  • Cinderblock Wall (resprite)
  • Surge Stone Wall
  • Super Wall (resprite, rebalance)
    Armed walls:
  • Armed Creostone Wall (resprite)
  • Armed cryocube wall (resprite, Mechanics change)
  • Armed Silicon Wall (resprite)
  • Armed Ice Cube Wall (Small respite)
  • Armed Surge Stone Wall
  • Armed Tinorium Wall(resprite, mechanics change)

Fractions:
Crimson Agate:

  • Turret «Artery»

Indigo:

  • Indigo Core (resprite, adding engine texture)
  • Turret «Icicle»
  • Turret «Frostbite»
  • Turret «Reproduction»
  • Turret «Glow» (resprite)

Emerald Light:

  • Emerald Core
  • Support Core Air Unit «Trident»
  • Turret «Revival»
  • Turret «Recovery»
  • Turret «Emerald EMP Cannon»

Military Defense Divisions:
Yellow(Electric):

  • Turret «Electrohammer»
  • Turret «Phase»

Orange (Fire):

  • Turret «Bayonet»
  • Turret «Hearth»
  • Turret «Flame»
  • Turret «Cloud Breaker» (transfer to this division)

Purple (Shadow, Sapping):

  • Turret «Punch»
  • Turret «Shadow»

Green (Acidic):

  • Turret «Reagent» (Rebalance)
  • Turret «Endoxin» (Rebalance)
  • Turret «Corroding»

White(Light):

  • Turret «Skull» (Neutron resprite, renamed, rebalanced)
  • Turret «Mortar» (Rebalance)

Blue(Water):

  • Core «Ocean»
  • Core Unit «Flood»

Golden Thread:

  • Turret «Brazier» (Mechanics Change)

Dart:

  • Turret «Speed»
  • Turret «Flight»

Items:

  • Emerald
  • Leaded Copper
  • Light Crystal
  • Ledonite Cube

Now I am developing a separate mod branch with content for Erekir. So far, a separate branch will be a separate mod. I will migrate the entire mod when I can make sure enough people have switched to v7.

I think I've listed all the new and changed content.
We have made a new icon for the mod yet.

Good luck playing with the update!