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Releases: 3Snake3/Sapphirium

Addition to the v16 release

09 Jun 10:46
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Added new campaign maps:
Duality
Pressure
Fallen Legion
Afterdark
Requiem


Changed some blocks plases in tech tree

Global Update #16.0

01 Apr 07:18
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This is a global mod update, as well as a long-awaited one.
Contains a large pile of recycled, as well as deleted content.
The update only touched on Serpulo, we will be dealing with Erekir soon and the next big update should bring the same amount of new content to it.

Update to v15.0 Erekir Edition

29 Jul 05:41
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In this update, I have added content for Erekir.
Power blocks, turrets, walls and a bit of production.
The Indigo faction was the first to visit Erekir and made its own technologies for it.
The expected resource - Sapphire - has been added to the mod, it can be obtained exclusively on Erekir.
Sapphire is also particularly in demand by the Indigo faction.
The freezer now uses a new improved multi-craft library, the link will be in the README.
Some sprites have been resprited and some bugs fixed.

Update #14.0

16 May 01:02
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Yes, I forgot to make a release.

In this update, some turrets were rebalanced, and again there were different redraws of some blocks.

As you may have noticed, I recently added to the mod the ability to attack turrets and the second type of attack. I made stats for it, which is displayed in the ammunition of the turret.

I have improved the descriptions of some blocks, objects and liquids by specifying a more detailed purpose for them.

This time, the mod was called a much larger number of turrets than last time. We were given some sprites, which served as ideas for new turrets. However, I redrawn all these turrets, as they were not in the best shape.


Innovations:
Creostone Buildings:

  • Creostone Battery
  • Creostone Drill
  • Creostone Liquid Router

Strong buildings:

  • Strong Conveyor
  • Strong Conduit
  • Strong Router
  • Strong Junction
  • Strong Power Node
  • Strong Storage (resprite)

Mines and drills:

  • Scarlet Drill (resprite, mechanics change)
  • Thorium Mine (resprite)
  • Titanium Extractor
  • Coal Mine
  • Emerald Extractor
  • Light Drilling Rig (Name change and resprite of Laser Crushing Plant)

Factories:

  • Light Crystallizer
  • Lead charger (Small resprite, Production facilitation)
  • Stick Charger (Small resprite, Ease of production)
  • Disilicide Ingot Charger (Small resprite, Production facilitation)
  • Ring Cylinder Charger (production facilitation)
  • Leaded Copper Smelter

Walls:

  • Small and Large Leaded Copper Walls
  • Emerald Walls
  • Silicon Wall (resprite)
  • Cryocube Wall (resprite)
  • Cinderblock Wall (resprite)
  • Surge Stone Wall
  • Super Wall (resprite, rebalance)
    Armed walls:
  • Armed Creostone Wall (resprite)
  • Armed cryocube wall (resprite, Mechanics change)
  • Armed Silicon Wall (resprite)
  • Armed Ice Cube Wall (Small respite)
  • Armed Surge Stone Wall
  • Armed Tinorium Wall(resprite, mechanics change)

Fractions:
Crimson Agate:

  • Turret «Artery»

Indigo:

  • Indigo Core (resprite, adding engine texture)
  • Turret «Icicle»
  • Turret «Frostbite»
  • Turret «Reproduction»
  • Turret «Glow» (resprite)

Emerald Light:

  • Emerald Core
  • Support Core Air Unit «Trident»
  • Turret «Revival»
  • Turret «Recovery»
  • Turret «Emerald EMP Cannon»

Military Defense Divisions:
Yellow(Electric):

  • Turret «Electrohammer»
  • Turret «Phase»

Orange (Fire):

  • Turret «Bayonet»
  • Turret «Hearth»
  • Turret «Flame»
  • Turret «Cloud Breaker» (transfer to this division)

Purple (Shadow, Sapping):

  • Turret «Punch»
  • Turret «Shadow»

Green (Acidic):

  • Turret «Reagent» (Rebalance)
  • Turret «Endoxin» (Rebalance)
  • Turret «Corroding»

White(Light):

  • Turret «Skull» (Neutron resprite, renamed, rebalanced)
  • Turret «Mortar» (Rebalance)

Blue(Water):

  • Core «Ocean»
  • Core Unit «Flood»

Golden Thread:

  • Turret «Brazier» (Mechanics Change)

Dart:

  • Turret «Speed»
  • Turret «Flight»

Items:

  • Emerald
  • Leaded Copper
  • Light Crystal
  • Ledonite Cube

Now I am developing a separate mod branch with content for Erekir. So far, a separate branch will be a separate mod. I will migrate the entire mod when I can make sure enough people have switched to v7.

I think I've listed all the new and changed content.
We have made a new icon for the mod yet.

Good luck playing with the update!

Update #13.0

16 Mar 00:06
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Here's the update.

In this update, a number of resprites, redesigns, small visual changes, changes in the mechanics of some turrets were made.

I hasten to warn you that the walls of coal have been removed and a new turret with similar mechanics has come to replace the armed wall. The separator of combustible materials has also been removed, because he doesn't fit in production and does not correspond to any logical explanations.

A couple of new resources have appeared into the mod and so far they are only suitable as ammunition. And, well, if you want to see and put up walls made of them, then go ahead for the loot!

I also added a bigger surge smelter. For what? I will answer: One of the parts of the content in mod now needs a particularly surge alloy, and you know perfectly well what the difficulty of extracting it with a vanilla smelter is.

I thought, since there is burner generator and a decay generator, then why don't I make a charge generator? Here, an electrogenerator, 2x2 blocks in size.

Now the extraction of creostone has become a little more affordable, I have added a 2x2 factory.

Where to go without turrets?
Almost every faction received new turrets, not even one.

Speaking of factions, in the description of the github mod, I left a small spoiler about the new faction. So, I present to your attention a new faction "Emerald Light". The fraction is connected with heal and life, in terms of physical condition. So far, only 3 turrets have been added, a pair of attacking and one buffing.

"Military Defense" has already acquired two cores. Now the fraction is divided into color categories. Cores have been added for the yellow and purple division.

Surge Stone and Charged Lead have been added as ammunition for some vanilla turrets.

Now you can defend yourself with globium walls.

I've added teleporter to instantly transport items from one place to another, but the range is limited to 200 blocks.

You can observe that all the blocks in the menu have acquired their own order in which they stand, and you can also observe that Lambda now has 2 engines.

Some bugs have been fixed, and the mod icon has also been updated.

I hope I explained everything in detail and didn't miss anything.
Good luck playing with the update.

Update #12.0

09 Jan 09:09
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Innovations: [
Turrets: [
The "Military Defense" faction: {
Melinite 1x1
Shoots an acid projectile, causing damage to the area.

Toxin 2x2
Shoots bursts of acid frag shells, causing damage over an area.

Reagent 3x3
Fires a volley of 4 acid homing projectiles. When a bullet hits, an acid wave is released.

Endoxin 4x4
Shoots 5 large acid frag homing projectiles, causing damage and area.

Photon 3x3
Shoots bursts of energy projectiles. Projectiles lengthen twice when hit.

Shotgun 3x3
Fires a volley of 5 knockback bullets.

Minе Deployer 3x3
Releases explosive mines at a not very far distance, the explosive mixture of which is crushed creostone.

Neutron or Death Hand 4x4
Railgun. It requires a lot of energy, shoots at fairly long distances with an energy projectile, which releases an energy wave when hit. The projectile looks like the spiked hand of death.
}
Dart Faction: {
Throw 1x1
Shoots darts at enemies.
}
Indigo Faction: {
Arrow 3x3
Releases 3 homing arrows with infinite piercing on enemies. The arrows have good homing, so they will practically not miss any target within reach.
}
]
Other blocks: [
Indigo Barrier 3x3
Creates a strong octagonal force field around itself. Uses Globium as an amplifier.

Crystal Accelerator 3x3
Accelerates your buildings in the area of action. Requires silicon and phase fabric. But in future updates it will use a completely different resource.

Core: "Indigo" 4x4
A prototype of Core, that can be build anywhere, but it will take time and not a few resources. Gives a small bonus to the storage of resources and number of units created. Upon contact with an enemy bullet, it releases lightning.
It's unit: Azure Wing. Shoots, multiplying when hit, with an arrow. Releases lightnings when moving.

Charged Lead Wall 2x2
It is able to generate power due to sunlight. Upon contact with an enemy bullet, it releases lightning.

Strong Storage 2x2
It stores up to 100 items and has the strength of a wall.

Creostone Storage 3x3
It has good durability and heat-resistant creostone coating, large capacity.

Lightning Drill 4x4
The drill is made of charged items, so the rate of its extraction is quite high. Especially if it is powered by Ledonite.

Globium Stack Conveyor
Transports items in stacks forward. Can carry up to 25 items.

Added a new sector on the Serpulo.
Creotite Power Plant.
Capture the Nuclear Complex to unlock.

A couple of new status effects:
Small Flaming and Acid corrosion.

Of the innovations, this is all for now.

Let's move on to the changes:
Turrets of the Crimson Agate faction were assigned a natural color.
Sparrow Lightning has been slightly improved. Now it's firing scarlet explosive shells.

Due to numerous errors, I have slightly altered the conditions for the research of some blocks, and also, creotite will now be possible to research only after the capture of the power station.

Improved textures:
A Small Drill, A Laser Crushing Plant, A Sand Mine.

Blocks of Creostone were assigned black as the main color. These blocks are considered heat-resistant, and accordingly some textures have undergone changes in their shape.

Status effect «Small Flaming» has been added to the laser array

Armed walls can be controlled again.

Power generation bar at the "Cage" core was repaired.

The turret Blade was resprited, as well as its mechanics were redesigned.
Blade fires a debilitating circular saw with a curly shape, which, when the maximum range is reached, returns back along the same trajectory.

The colors of sand turrets were inverted.
Added a small feature to silicon ammo in the Dune. Now bullet bounces back and forth when hit.

A small rebalance was carried out.

Update #11.0

04 Nov 02:11
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What has been added?
Turrets:
2 turrets for the Indigo faction:

2x2 Multishocker
Shoots a volley of 3 shock homing bullets that pierce through everything in its path.

Glow 4x4
Shoots bursts of laser piercing projectiles.

The third iteration of the "Crimson Agate" red faction turret:
Scarlet Star 3x3
Charges and shoots an energy ball, dealing damage to the area. When hit, it releases 4 lasers and 4 lightning bolts in different directions. Can only attack ground targets.

A new turret for the "Beam" faction:
Infinite laser array 2x2.
Burns enemies in a row, caught in the zone of action, with an endless continuous laser.

New turret for the "Military Defense" faction:
A 3x3 Torpedo.
Releases 3 homing torpedoes on the water, which cause damage to the area, hitting flood targets. Torpedoes are able to float out of the water and fly not high above the ground, hitting ground targets. The turret can be built exclusively on water, also supports construction on deep water.

Turret of the Dart faction of third iteration:
3x3 Launch
A high-speed ammunition turret firing bursts of 3 piercing bullets.

Needle was slightly resprited.

Trail effect has been improved for the Cloud Ripper projectiles.

Added a charge effect for the Hawk. Its muzzle was slightly widened.

Impulse can no longer be controlled by the player, just like a Hidden Tesla.

Some turrets were also rebalanced.


Boers:
Sand mine 2x2.
Digs sand out of the ground.

Thorium crafters were removed from fashion, they were replaced by a 3x3 Thorium Mine.
It extracts Thorium from the ground. Requires cryofluid to prevent overheating.

Slag extractor 3x3
Pumps slag out of the ground. Increases pumping efficiency in hot places.

The colors of the oil pump have been changed.


Production:
The production of charged items has been simplified.
Cylinder charger is now 1 block larger. It was also resprited.

Creotite converter and the creotite mixer are resprited.

Separator of combustible materials. Some of its textures have been improved.

Plastanium smelter is resprited.
Spore Extractor is resprited.


Power:
A 3x3 creostone power tower has been added.
Transmits power over vast distances. Maximum number of connections: 4.

Oil transformer was resprited and its effects were also changed.

Slightly improved texture of the Sand Generator

I made a rotating texture of a creostone solar panel.


New 4x4 core for the Crimson Agate faction is the Scarlet Crystal.
The core can be built anywhere, because of this it is expensive and its construction will take time.
The building unit of this core is the Scarlet Moth. Suitable for attacking buildings.

Added a new 3x3 Creostone Mine
Explodes and releases electrical discharges upon contact with an enemy unit, imposing the status "Burning", as well as setting fire to the area around itself.

Core "Cage" is now able to give out power.

Armed walls can no longer be controlled by the player. They also added a heating texture when fired.

Update #10.0

03 Oct 03:28
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#10.0
A mod rebalance was carried out.


Now turrets are divided into fractions.

War Faction:
The Executioner. Renamed and redrawn God Eater.

Impulse. Simplified the name of the Impulse Turret.

Cloud Breaker. It was redrawn, and its ammunition was also revised.

Needle. Added pyrotite as ammunition. Needle will be effective for destroying enemy buildings if it consumes Creostone. In the case of pyrothite, the Needle will be effective for destroying units, dealing 650 base damage and imposing a flaming status, which deals 300 damage within one second. Efficiency will increase if the enemy is covered with oil.

Mortar. Ammunition was revised for it.

Warhead.

And a new 4x4 turret - Blade. Shoots three spinning circular saws that pierces enemies, dealing them 100 damage.

The Golden Faction:
Golden Horn
Brazier

Sand Fraction:
Sand Turret
Sand Thrower
The new 3x3 turret is a Dune.

Blue Faction (I'm still thinking about the name at the moment):
Impaler
North. The decal color was changed.

Beam Fraction:
Shock. The renamed object turret of this fraction. The ammunition has been completely redesigned and made more suitable for the faction itself. The turret now consumes a sheet of ammunition from new items.

Discharge. Renamed lightning turret of this fraction.

Pierce. The renamed laser Turret of this fraction.

Red faction (with the same name as the blue faction):
Sparrow
Hawk. A charge effect has been added.

A New Faction - Tesla:
A Hidden Tesla. Releases electrical discharges at enemies at short distances. Cannot be attacked by enemies.

The Tesla coil. Improved version.

Dart Fraction:
So far, only the Thrower.


Armed and Projector walls can now be replaced with regular walls directly.

Armed Walls is an improved name for wall-turrets.

The Cryocube Wall now freezes enemies if they get too close.

The acceleration radius of the Creostone Wall was equated to the radius of the Mender.

The damage and range of the Brazier was cut.

The freezing projector was renamed the Spraying Projector and redesigned. The spraying projector emits waves, which imposes a certain, depending on the incoming item, status effect on enemies.

The decal of the Oil pump has been replaced with a simpler one.

The sprite of the Laser Crashing Plant was more detailed.

The rotator of the small drill was redrawn.

The texture of the medium solar panel has also been improved.


A new 6x6 "Cage" core and its flying Lambda combat unit were added.

Several new items have been added:
Charged lead
Charged rod
Charged Ingot
Charged ring-shaped cylinder
Surge Stone

New liquid:
Surge mass. With the help of some machinations, I added a stat charge to this liquid

Also the factories that produce these resources:
I would have made only one multicraft from all these factories, but there were some problems requiring serious solutions, so I have divided the lead charger into several
{Stick Charger
Ingot Charger
Ringshaped cylinder charger}
Electric Mixer

Surge stone is produced by the Freezer.

A new "Overload" status has also been added.

A new projector has been added.
A Push projector. Pushes back approaching enemies.

The principle of Glaciation operation has been changed.
Now this status is activated only when interacting with moisture, completely immobilizing the enemy for a while and causing damage to him at the same time.


In the future, I plan to add my sector to the Serpulo, so I made new tiles for it, a map in general with its own plot.

More on this when I'm done with the map.


Update

26 Aug 03:42
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The balance was changed.


Three new turrets were added:
Impulse turret. Emits a shock wave around itself, hitting any target.

The brazier. Roasts any target with a continuous stream of fire.

The golden horn. Charges and releases an energy ball at your enemies. The ball, when hit, emits several shock waves in different directions.


It was redrawn:
Creostone bridge conveyor and a bridge conduit.

The "Torpedo" turret was renamed into "Warhead". It was also redrawn.

Mortar.

The colors of the Sparrow and the Hawk have been corrected. Their bases were also redrawn.

The base of the North.

The shapes of the Impaler and North bullets were replaced with a custom sprite.

The creostone reactor.

Sand turret.

Coal wall turret.


The effects of crafting a pyratite and blast mixers were added.

The effects of generating energy to a Hydrogenerator, a Spore generator and an Oil generator were added.

Custom effects of the impact of Mortar shells were made.


A freeze projector was added to the mod. It emits waves that freeze enemies around.

Several new wall-turrets and smaller walls were added:

The ice cube wall was redrawn. I made a wall-turret out of a large wall.

Graphite wall. Repairs your buildings with great speed, but with a small percentage of treatment.

Graphite wall-turret. Shoots a laser beam at any targets.

Silicon wall.

Silicon wall-turret. It fires a volley of two missiles at any targets.

Creostone solar panel was added.


I also fixed the multi-crafter's code and now it works correctly again, but already on the 7.0 builds.

At the request of the author, I also allocated a separate repository for multi-lib.js - 3Snake3/multi-lib, where I indicated the original source, added the file itself, a file with a detailed example of how to make a multi-crafter yourself.

Update

02 Jul 14:01
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Added new item is the Globium and its foundry.

Added Compact driver
2x2 version of the mass driver
Since it is smaller in size, the characteristics are slightly lower.

Small drill 1x1
It works on the principle of a mechanical drill, but does not use cooling.

Separator of combustible materials
It separates combustible materials from Creotite, such as: Coal, Pyratite, Blast Compound and Spore pod.

Globium conveyor
An analog of the Armored One, but it is already configured for the speed of the Creostone.

Globium Pipeline
The most advanced of all pipelines, accommodates more liquids and moves faster.

Improved 3x3 pump
Pumps more water than thermal.

Three new turrets:

  1. Thrower 2x2
    Shoots darts at the nearest enemies. Consumes the same ammunition as the salvo.

  2. Cloud breaker 3x3
    Long-range turret. Shoots a large explosive projectile at air targets.

  3. 3x3 torpedo
    Long-range turret. Fires a volley of 4 missiles at air targets.

Changes:
A small and a huge wall of Creotite stone, a freezer were redrawn.

The slag cube was replaced with a Cinder Block and acquired its characteristic color. Accordingly, the walls built from it were also changed.

The Oil Cube was removed due to the fact that it was not logical in production. The walls of these cubes are now built for coal, and if the oil is transported to the freezer, it will give you 6-7 pieces of coal, while generating 180 amount of energy.

The bases of the Sparrow and Hawk turrets were redrawn.

The components of the Oil Pump were redrawn.