Update
The balance was changed.
Three new turrets were added:
Impulse turret. Emits a shock wave around itself, hitting any target.
The brazier. Roasts any target with a continuous stream of fire.
The golden horn. Charges and releases an energy ball at your enemies. The ball, when hit, emits several shock waves in different directions.
It was redrawn:
Creostone bridge conveyor and a bridge conduit.
The "Torpedo" turret was renamed into "Warhead". It was also redrawn.
Mortar.
The colors of the Sparrow and the Hawk have been corrected. Their bases were also redrawn.
The base of the North.
The shapes of the Impaler and North bullets were replaced with a custom sprite.
The creostone reactor.
Sand turret.
Coal wall turret.
The effects of crafting a pyratite and blast mixers were added.
The effects of generating energy to a Hydrogenerator, a Spore generator and an Oil generator were added.
Custom effects of the impact of Mortar shells were made.
A freeze projector was added to the mod. It emits waves that freeze enemies around.
Several new wall-turrets and smaller walls were added:
The ice cube wall was redrawn. I made a wall-turret out of a large wall.
Graphite wall. Repairs your buildings with great speed, but with a small percentage of treatment.
Graphite wall-turret. Shoots a laser beam at any targets.
Silicon wall.
Silicon wall-turret. It fires a volley of two missiles at any targets.
Creostone solar panel was added.
I also fixed the multi-crafter's code and now it works correctly again, but already on the 7.0 builds.
At the request of the author, I also allocated a separate repository for multi-lib.js - 3Snake3/multi-lib, where I indicated the original source, added the file itself, a file with a detailed example of how to make a multi-crafter yourself.