-
Notifications
You must be signed in to change notification settings - Fork 11
Starting Gear: Testing Gear
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: July 27, 2022
Most Recent Version: 1.0.0
In Categories: Cheat Mods, Chest and Container Changes
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
View Mod Folder |
Starting Gear: Testing Gear
OHL (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder |
This is actually two different mods, both of which alter the contents of the initial gear found in Snoring Valley, when starting the game. In the vanilla game, there's a white-rarity axe, then a chest with a white-rarity gun, then a chest with a white-rarity ward, and finally a white-rarity spell pickup. The variants provided here:
- Full Loadout - The melee and spell pickups have been updated to be world drops (instead of hardcoded white-rarity). The initial gun chest will now contain two pistols, a ward, a set of armor, a ring, and an amulet. The initial ward chest will have a second ring and a spell, in addition to a world drop ward. You'll need to be using my Early Bloomer mod for some of the "advanced" gear to show up (armor, rings, amulet).
- Testing Gear - This is mostly for my own purposes, but makes the initial melee pickup a Goblin Pickaxe, and then alters the initial gun chest to contain a Manual Transmission AR and Transistor ward. You will need to be using my Early Bloomer mod to see those, and this is intended to be used with my Super Buff mods (from my mod-testing folder). This variant will also update the ward chest and spell pickup to use world drops rather than hardcoded white-rarity.
As mentioned above, you'll need to be using my Early Bloomer mod to be able to make full use of these; otherwise the more advanced gear might not spawn, and you also might be locked into early-game manufacturers and parts for the pistols, too. The "Testing Gear" variant, especially, will soft-lock your game without Early Bloomer, because the Goblin Pickaxe won't spawn on the initial melee-weapon pickup, and you'll be unable to continue (until you disable this mod and/or enable Early Bloomer, that is).
Updates the starting gear chests/pickups in Snoring Valley to contain my
mod-testing gear, namely a Goblin Pickaxe in the hardcoded melee pickup,
and a Manual Transmmission + Transistor in the initial gun chest. Also
updates the first ward chest and spell pickup to use the global drop pool
(instead of hardcoded White-rarity gear).
Generated by gen_starting_gear.py
v1.0.0 - Jul 27, 2022
- Initial Release, based on v1.0.0 of BL3's First Gun Chest
WL ModCabinet is auto-generated based on information found in the wlmods Github. Information here could be wrong in various ways. The About WL ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
Wiki Links
- Main Page
- Searching
- About WL ModCabinet Wiki
- Contributing to WL ModCabinet
- Authors
- Mod Categories
- All Mods
- Wiki Status
Wonderlands Mods
- Major Overhauls and Mod Packs
- General Gameplay and Balance
- Classes and Skills
- Weapons/Gear
- Farming and Looting
- Enemies
- Maps and Public Transport
- Audio and Visual
- Quality of Life
- Other