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Super Buff: Goblin Pickaxe
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: July 27, 2022
Most Recent Version: 1.0.0
In Categories: Cheat Mods, Melee Weapons
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Super Buff: Goblin Pickaxe
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Cheat mod which modifies the Goblin Pickaxe melee weapon with following:
- Absurd amount of damage
- Vastly increased attack speed
- Disables its ordinary legendary ability
- Disables Elements on freshly-spawned Goblin Pickaxes
- Disables various hilt mods in freshly-spawned Goblin Pickaxes:
- Amp'd
- Warded
- Echo
- Poisoned
The element/hilt mod changes only apply to freshly-spawned versions; gear already in your inventory would be unaffected. The element changes are so that the weapon remains effective even when encountering enemies with elemental immunity. The hilt mod changes are just to ensure consistency when testing mods -- I like to make sure the only damage being dealt is damage I specifically cause.
A level 1 Goblin Pickaxe using this mod will probably last you throughout an entire story runthough, and probably into some Chaos levels after that.
This is basically just what I use for testing out mods, when I don't want to be bothered by combat.
Vastly buffs the Goblin Pickaxe, improving both its damage output
and attack speed. Also disables its original unique ability, since
I like consistency in mod-testing gear, and does some part-locking
to ensure it's elementless and omits some hilt mods I don't want in
testing gear.
Used by myself primarily just for mod testing purposes, for when I
don't want to be bothered by actual combat.
Generated by gen_super_buff_goblin_pickaxe.py
Weapon Behavior
v1.0.0 - Jul 27, 2022
- Initial release
WL ModCabinet is auto-generated based on information found in the wlmods Github. Information here could be wrong in various ways. The About WL ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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