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BMSByte
Brent Farris edited this page Apr 12, 2020
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Directory | Previous | Next |
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Directory | Engine Facade | TBD |
For those who have used Forge Networking 1.0 and 2.0, this is the same type that you are use to with very minimal changes. The only big change here is that you won't be creating and using this object as often as you use to, it has taken on a more backend role in Forge, allowing you to focus more on your engine code and less on the bytes moving around and caching them.
Directory | Previous | Next |
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Directory | Engine Facade | TBD |
Getting Started
Network Contract Wizard (NCW)
Remote Procedure Calls (RPCs)
Unity Integration
Basic Network Samples
Scene Navigation
Master Server
Netcoding Design Patterns
Troubleshooting
Miscellaneous
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Connection Cycle Events
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Rewinding
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Network Logging
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Working with Multiple Sockets
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Modify Master and Standalone servers
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NAT Hole Punching
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UDP LAN Discovery
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Offline Mode
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Ping Pong
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Lobby System
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Upgrading Forge Remastered to Develop branch or different version
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Forge Networking Classic to Remastered Migration Guide
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Script to easily use Forge Networking from sources
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Run Two Unity Instances with Shared Assets for Easiest Dedicated Client Workflow