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Getting Started
TheYellowArchitect edited this page Apr 19, 2021
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Install from source - stable (master branch)
1) Clone the source2) Copy the ForgeNetworkingRemastered\Forge Networking Remastered Unity\Assets\Bearded Man Studios Inc\ folder into your Assets folder
Install from source - dev (develop branch)
1) Clone the source2) Check out the develop branch
3) Copy the ForgeNetworkingRemastered\ForgeUnity\Assets\BeardedManStudios\ folder into your Assets folder
The following is a collection of examples/tutorials to get you up and running with Forge Networking. Our goal with these examples is to help you learn the basics of the engine quickly through guided step by step processes. We do cover more in-depth explanations of the various components of the engine outside of the examples, however, we do suggest going through these examples first before taking a deeper dive into the complexities and extensions of the engine found in other sections of this documentation.
Some of the code shown is missing fixes that are present on the wiki version of the same example
Getting Started
Network Contract Wizard (NCW)
Remote Procedure Calls (RPCs)
Unity Integration
Basic Network Samples
Scene Navigation
Master Server
Netcoding Design Patterns
Troubleshooting
Miscellaneous
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Connection Cycle Events
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Rewinding
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Network Logging
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Working with Multiple Sockets
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Modify Master and Standalone servers
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NAT Hole Punching
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UDP LAN Discovery
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Offline Mode
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Ping Pong
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Lobby System
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Upgrading Forge Remastered to Develop branch or different version
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Forge Networking Classic to Remastered Migration Guide
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Script to easily use Forge Networking from sources
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Run Two Unity Instances with Shared Assets for Easiest Dedicated Client Workflow