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Facewear Randomization
jonpas edited this page Sep 7, 2019
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Facewear Randomization is a simple config framework allowing randomization of facewear (such as glasses) during unit initialization using config-defined weighted randomness. It can be seen as a replacement for BIS_fnc_unitHeadgear
/allowedHeadgear
but instead of being located in headgear's config, it resides in unit's config and works exactly like headgearList[]
.
Randomization function runs automatically on unit's initialization, to use it one must simply define CBA_facewearList[]
in the config of the unit as seen in the following examples:
class CfgVehicles {
class MyUnit {
// Default - ignore and use facewear from BIS_fnc_unitHeadgear instead
CBA_facewearList[] = {};
// No facewear - delete and overwrite facewear from BIS_fnc_unitHeadgear
CBA_facewearList[] = {"", 1};
// Weighted randomization - sum of propabilites must not necessarily equal 1
CBA_facewearList[] = {
"", 0.4, // 40% no facewear
"G_Balaclava_blk", 0.3, // 30% balaclava
"G_Bandanna_blk", 0.3 // 30% bandana
};
};
};
Additionally, Facewear Randomization supports the following ways of disabling randomization on a given unit or class:
- Mission config:
disableRandomization[]
- Unit variable:
UNIT setVariable ["BIS_enableRandomization", false];