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Only call regen.getBlockSlotState() if necessary #5401
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@tuyennhv shouldn't this be a strict equals check? I noticed this method always returns the same state if a previous epoch is passed in
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@nflaig no this should be "<=", the function means to get head state dialing to an epoch. If provided epoch < head state epoch just return head state
also if we let it pass through the below
regen.getBlockSlotState
call, if provided slot < head state slot it'll throw errorThere was a problem hiding this comment.
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That makes sense, I was trying to figure out what would be required to get proposer duties of a finalized epoch. The right method to use in that case would be
getStateBySlot
I'd assume.lodestar/packages/beacon-node/src/chain/chain.ts
Line 362 in f77b774
You also noted in #5846 is that Lodestar does not persists finalized states very frequently which would be an issue in that case. We could solve this issue if we add
--chain.archiveStateEpochFrequency 1
flag but this significantly increases storage requirements (but that might be fine for someone that really needs that data).