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Supernatural abilities menu, cutoff at the top #76746
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Interesting.. so you're issue is with the right side of the window that doesn't contain all the writeup for the spell for you, where as my issue is with the left side of the window which cuts off the top (which for me blocks one spell that's just off the top of the screen and also doesn't thus show what list we're in such as 'favorites', 'technomancer', 'magus', etc). The specifics are different but we're both clearly having issues with formatting of this window and its text.🤔 |
@yamil-90 Ah I see, yeah we overlap there too. Also, yeah I am missing some characters on the right as well. Here's my section of 'return critters': |
Let’s try to keep to one bug report per bug report, as it were. The text wrapping and formatting in the spell description is fixed by #76513, so we needn’t include it here. Likewise #75666 covers the missing category display. Note that you can still switch categories with the keyboard shortcuts, it just doesn’t show you which one you’re in. Cutting off the top of the window is new to me, however, as it is intended to max out at the vertical height of your screen and then scroll if there are more menu entries than will fit. Do you get the same height problem if you use the Debug → Spawning → Spawn an item menu? It lists every possible item in the game, so it’s rather tall. |
@db48x |
Note that is a copy/paste of my full screen. If I hit up from "boiler" it doesn't move to a hidden option above it, it takes me to the bottom of the list. Anything else you want me to test? |
Yes, that’s normal. |
Alright, after you existing bug reports get merged I'll update and test it again. Here's hoping they fix this issue too. |
Allows the user to select a category using the mouse, in addition to the existing key bindings. Also tweaks how the size of the uilist is computed a bit, to keep the calculated_menu_size correct even when the caller specifies desired_bounds. Fixes CleverRaven#75666 Fixes CleverRaven#76746
I just tested it myself after updating and I wanted to confirm this fixed it on my end as well. Thanks for the fix! :D |
You’re welcome! :) |
Describe the bug
My game was a few months old and I ended up updating it yesterday. After doing so when I open the "supernatural abilities" menu it shows my spells/abilities but cuts them off at the top.
How can one fix this?
Note: This issue wasn't present pre-update.
Thanks for your time.
Attach save file
Tombstone-trimmed.tar.gz
Steps to reproduce
This happens every time I open my supernatural abilities menu. I've also tried closing/reopening CDDA but the issue still persists with my save.
Expected behavior
It shouldn't cut off the top of that menu.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Mythical Martial Arts [MMA],
Portal Storms Ignore NPCs [personal_portal_storms],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Bombastic Perks [bombastic_perks],
Alternative Map Key [alt_map_key],
Minimod: No Skill Rust [minimod_no_rust],
Ryans no lieutenant mod [aRyanMod_blacklist_lieutenant]
]
Additional context
No response
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