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Hydrogent: initial implementation of the mesh selection outline
MacOS/iOS/tvOS build #230: Commit 5daf177 pushed by TheMostDiligent
October 17, 2023 07:11 16m 3s master
October 17, 2023 07:11 16m 3s
PBR Renderer: compute normal from direvatives if mesh normal is not a…
MacOS/iOS/tvOS build #220: Commit d8e84ce pushed by TheMostDiligent
October 12, 2023 00:06 34m 0s master
October 12, 2023 00:06 34m 0s
GLTF Renderer: enabled PSO features based on enabled GLTF attributes
MacOS/iOS/tvOS build #217: Commit 5febc00 pushed by TheMostDiligent
October 11, 2023 02:59 14m 18s master
October 11, 2023 02:59 14m 18s
FX Shader Factory: use Shader Source Factory Utils
MacOS/iOS/tvOS build #204: Commit 02cccd2 pushed by TheMostDiligent
October 6, 2023 08:08 18m 13s master
October 6, 2023 08:08 18m 13s
GLTF PBR Renderer: skip empty primitives
MacOS/iOS/tvOS build #202: Commit 40fdf1b pushed by TheMostDiligent
October 4, 2023 22:10 35m 5s master
October 4, 2023 22:10 35m 5s
Hydrogent: enable materials with emissive textures
MacOS/iOS/tvOS build #200: Commit 97c24ea pushed by TheMostDiligent
October 3, 2023 15:02 36m 57s master
October 3, 2023 15:02 36m 57s
Hydrogent: enabled mesh id picking on OpenGL
MacOS/iOS/tvOS build #193: Commit 4b33030 pushed by TheMostDiligent
September 29, 2023 01:11 1h 3m 47s master
September 29, 2023 01:11 1h 3m 47s
Hydrogent: enabled mesh edges rendering mode
MacOS/iOS/tvOS build #185: Commit e31577b pushed by TheMostDiligent
September 20, 2023 06:21 16m 56s master
September 20, 2023 06:21 16m 56s
PBR Renderer: added texture coords and direct lighting debug views
MacOS/iOS/tvOS build #182: Commit a1e7ed5 pushed by TheMostDiligent
September 20, 2023 00:31 17m 15s master
September 20, 2023 00:31 17m 15s
Hydrogent: added option to control winding order + mesh transform
MacOS/iOS/tvOS build #180: Commit d6075d6 pushed by TheMostDiligent
September 19, 2023 23:02 17m 16s master
September 19, 2023 23:02 17m 16s
Added environment map renderer
MacOS/iOS/tvOS build #174: Commit 8376ce9 pushed by TheMostDiligent
September 17, 2023 23:34 14m 50s master
September 17, 2023 23:34 14m 50s
PBR renderer: improved handling of sRGB textures
MacOS/iOS/tvOS build #171: Commit 8e70179 pushed by TheMostDiligent
September 17, 2023 06:10 17m 45s master
September 17, 2023 06:10 17m 45s
Light Scattering FX: use BS_AdditiveBlend from Common States
MacOS/iOS/tvOS build #166: Commit ad12b14 pushed by TheMostDiligent
September 14, 2023 02:47 22m 58s master
September 14, 2023 02:47 22m 58s
GLTF Renderer: use updated resource manager interface
MacOS/iOS/tvOS build #134: Commit b08fd3e pushed by TheMostDiligent
August 22, 2023 08:27 16m 47s master
August 22, 2023 08:27 16m 47s
ShadowMapManager: added AdjustCascadeCenter callback
MacOS/iOS/tvOS build #132: Commit 48b4070 pushed by TheMostDiligent
August 13, 2023 01:12 37m 48s master
August 13, 2023 01:12 37m 48s
ShadowMapAttribs: replaced bool with BOOL
MacOS/iOS/tvOS build #129: Commit d69a120 pushed by TheMostDiligent
August 12, 2023 21:56 1h 7m 10s master
August 12, 2023 21:56 1h 7m 10s
CMake: use Python3_EXECUTABLE instead of PYTHON_EXECUTABLE
MacOS/iOS/tvOS build #125: Commit 062dde9 pushed by TheMostDiligent
August 6, 2023 07:57 16m 52s master
August 6, 2023 07:57 16m 52s
Light Scattering FX: updates to match API253011
MacOS/iOS/tvOS build #121: Commit 3120169 pushed by TheMostDiligent
July 24, 2023 17:22 22m 48s master
July 24, 2023 17:22 22m 48s
Updated creation of resource mapping (API253010)
MacOS/iOS/tvOS build #118: Commit 27824ea pushed by TheMostDiligent
July 23, 2023 15:38 14m 25s master
July 23, 2023 15:38 14m 25s
Light Scattering FX: fixed Vulkan validation warnings
MacOS/iOS/tvOS build #112: Commit 2e0e0ba pushed by TheMostDiligent
July 21, 2023 07:54 36m 48s master
July 21, 2023 07:54 36m 48s
GLTF_PBR_Renderer: replaced CreateMaterialSRB method with the more fl…
MacOS/iOS/tvOS build #109: Commit dd153ae pushed by TheMostDiligent
July 9, 2023 01:34 43m 4s master
July 9, 2023 01:34 43m 4s
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