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Integrate wonky structures #4584

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merged 15 commits into from
Jan 13, 2023
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@Garanas Garanas commented Jan 11, 2023

See also: #4507

When a structure is build it no longer generates a flat plane but a gradient between terrain heights at the outer tips of the build skirt. The structure is then slightly rotated to match the orientation of the terrain. This applies to all structure. On top of that Extractors and Hydrocarbon plants can now always be built.

With thanks to Balthazar for the Wonky Structures mod and the gradient terrain 'flattening'.

Various examples that would previously deform the terrain to the point where it seriously impacts gameplay:

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The-Balthazar and others added 3 commits December 15, 2022 07:41
Added optional terrain slope tilting for structures that aren't getting rotated towards the enemy, and haven't flattened the terrain anyway.
@Garanas Garanas added this to the Development iteration I milestone Jan 11, 2023
@Garanas Garanas added the area: sim Area that is affected by the Simulation of the Game label Jan 11, 2023
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Garanas commented Jan 11, 2023

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Garanas commented Jan 11, 2023

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Garanas commented Jan 12, 2023

New behavior:

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Old behavior:

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Garanas commented Jan 12, 2023

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@Garanas Garanas changed the title Integrate wonky structures of Balthazar Integrate wonky structures Jan 12, 2023
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Cool! Great work, Jip and Balthazar!

@Garanas Garanas merged commit 4ea225c into deploy/fafdevelop Jan 13, 2023
@Garanas Garanas deleted the feature/wonky-structures branch January 13, 2023 20:43
Garanas added a commit that referenced this pull request Jan 28, 2023
Integrates the Wonky Structures mod of Balthazar along with other improvements regarding how structures deal with terrain that is not flat. The result is significantly less deformations, while still visually attaching the structures to the terrain.
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3 participants