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Miscellaneous docs issues #391

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object-Object opened this issue Jan 24, 2023 · 8 comments · Fixed by #682
Closed
17 tasks done

Miscellaneous docs issues #391

object-Object opened this issue Jan 24, 2023 · 8 comments · Fixed by #682
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documentation meta Issue related to internal processes, or tracking/aggregation issue

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@object-Object
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object-Object commented Jan 24, 2023

Talia-12 added a commit to Talia-12/HexMod that referenced this issue Jun 1, 2023
…ff, cost of break block & place block being inconsistent).
@Master-Bw3
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The Augur's Purification description states that "The number 0, Null, and the empty list become False; everything else becomes True." however, False also becomes False even though it isn't listed as one of the things that become False.

@object-Object object-Object pinned this issue Nov 11, 2023
@object-Object object-Object added the meta Issue related to internal processes, or tracking/aggregation issue label Nov 16, 2023
@object-Object object-Object self-assigned this Nov 16, 2023
@Robotgiggle
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Robotgiggle commented Nov 16, 2023

The intro page for the Great Spells section mentions that the great spell patterns are "sparsely recorded" but doesn't actually provide any indication of how to find the missing information. The only part of the book that explains what Ancient Scrolls are and how to find them is the page on Scrolls in the Items section, which is not something the average new player would think to look at when trying to find great spells.

Suggested fix: add a link to the Scrolls page on the Great Spells page, or mention that more details can be found recorded in ancient structures

@Robotgiggle
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The recipe for quenching an allay is cheaper than a default Flay Mind recipe - it only costs 10 dust rather than 100. However, this is completely undocumented, so there'd be no way for a player to actually know that unless they look in the code.

@walksanatora
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The cycle casting/iota storage varient spell is undocumented

@Twisted-Code
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@Robotgiggle I discovered the same thing yesterday thanks to talia and created an issue for last night, #617
This should probably be added to the list.

@Twisted-Code
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Not only is "debug mode" undocumented, but it seems to currently be broken as of pre-620. Having a renamed media cube in my inventory does not cause the expected debug check messages to occur.

@object-Object
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object-Object commented Mar 25, 2024

@macks2008 Please open a new issue - also, can you confirm what exactly you named the cube?

@Twisted-Code
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Twisted-Code commented Mar 26, 2024

new issue opened #640 (Sorry for the delay. I meant to make the new issue BEFORE posting a comment here, so I could link it)
I tried it both with "Debug Patterns" and "DEBUG PATTERNS". In both cases it made the cube glow as expected, but did not actually debug any patterns.

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6 participants