v1.1.0
Fixed bug that caused mod not to work correctly on servers
Removed rules:
lampChunkStatus
lampChunkDisplay
They were made quickly for testing purposes and have been outgrown by the /chunk command
New Rules:
spongeReusable
- Sponge does not become wet when used
spongeAbsorbsExplosions
- Sponge will prevent block explosion damage if it's in the TNT's list of blocks to break
enchantmentOverride
- Allows you to enchant past the highest vanilla enchant limit using /enchant
uncappedTridentSpeed
- Makes it so that tridents can move just as fast as they usually do on the y-axis on the x & z axis
uncappedViewDistance
- Usually the maximum viewDistance is 32, this will allow it to be much higher
executeBlockLimit
- Removes the block limit when using the /execute command
preventBreaking
- Prevents all players from breaking blocks
Rule Changes:
instantTileTickMechanic
- Now has options vanilla
& vanillaCrashFix
Vanilla, means that both instantTileTick & InstantLiquidFlow are active at the same time
/chunk now requires op permission level 2