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v1.1.0

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@FxMorin FxMorin released this 01 May 22:51
· 36 commits to master since this release

Fixed bug that caused mod not to work correctly on servers

Removed rules:
lampChunkStatus
lampChunkDisplay
They were made quickly for testing purposes and have been outgrown by the /chunk command

New Rules:
spongeReusable - Sponge does not become wet when used
spongeAbsorbsExplosions - Sponge will prevent block explosion damage if it's in the TNT's list of blocks to break
enchantmentOverride - Allows you to enchant past the highest vanilla enchant limit using /enchant
uncappedTridentSpeed - Makes it so that tridents can move just as fast as they usually do on the y-axis on the x & z axis
uncappedViewDistance - Usually the maximum viewDistance is 32, this will allow it to be much higher
executeBlockLimit - Removes the block limit when using the /execute command
preventBreaking - Prevents all players from breaking blocks

Rule Changes:
instantTileTickMechanic - Now has options vanilla & vanillaCrashFix
Vanilla, means that both instantTileTick & InstantLiquidFlow are active at the same time

/chunk now requires op permission level 2