Releases: Global-Conflicts-ArmA/Olsen-Framework-Arma-3
Releases · Global-Conflicts-ArmA/Olsen-Framework-Arma-3
1.1.8
What's Changed
Main
- Verbose debug option settings
AO Limit
- Rewritten so loop can be exited for respawns
Headless AI
- Significant refactors, optimizations and overall improvements as part of CommanderAI project from Pizza
- Refactored assault task, with squads now taking longer, more intelligent bounds in sub-groups
- Refactored dropoff task, with vehicles now defaulting to following and covering the squad they drop off, and support for heli dropoffs with subsequent RTB
- Addition of new tasks such as hunt and ambient fire (possibly still WIP)
- AI groups can now be given retreatPos and retreatThreshold params. When their casualties exceed the retreat threshold, they will abandon their task and perform a bounding retreat to the location of retreatPos and subsequently garrison by default
- Significantly refactored sight aid state machine, resulting in improved bunker AI behavior and AI spotting performance in combat
- Refactored UGL usage, AT usage, and grenade throwing, seems to result in more aggressive usage of these weapons
Full Changelog: 1.1.7...1.1.8
1.1.7
Main
- Sensible default cleanup settings
- ITC CIWS interception setting
- Briefing-related fix
- Correctly set wave unlocked variable to false on wave respawn
Headless AI
- Refactor stance state machine to now include lowering stance when suppressed
- Fixes to eye alignment in checkView
- Fixed initialRandomSpawns sometimes selecting same element twice
1.1.6
Main
- Adds testing features for briefing and olsen gear slots
- spectator receives all used babel languages
- JIP switches for civilian/blufor teams fix
- "main" servername switch for forcing dev settings to off on main server
AI Drivers
- Removes test orb if setting hasn't been changed
Self Actions
- Rewrite, adds small/large cutting options (still needs better animations found for the longer options)
Paraflare
- Rewrite module
Start Text
- Rewrite module as to not conflict with headless ai module, added additional settings for font/size
Setup Timer
- Restrict zones inside areas
1.1.5
1.1.4
- casualty count fix
- set face module fix
- acre module JIP fix
- teleport action JIP fix
- changed AI driver module to default to game/non test mode
- changed default of statemachine ticks in HC module to 1 (former default was 2)
What's Changed
- waveRespawn reAdded by @PiZZAD0X in #246
- master bugfixes to dev branch by @PiZZAD0X in #249
- random spawn setting from config by @PiZZAD0X in #254
- Bugfix/cotvt casualty count by @PiZZAD0X in #255
- pushbackUnique for random selected arrays by @PiZZAD0X in #256
- Covermap setting rewrite by @PiZZAD0X in #250
- Feature/respawn custom events by @PiZZAD0X in #252
- Dev to master 1.1.4 by @PiZZAD0X in #257
- Dev by @PiZZAD0X in #258
- Bugfix/casualty counts by @PiZZAD0X in #260
- Bugfix/acre jip by @PiZZAD0X in #261
- move setFaces module init to per unit initPost by @PiZZAD0X in #259
- Dev to master for 1.1.4 by @PiZZAD0X in #262
Full Changelog: 1.1.3...1.1.4
1.1.3
1.1.2
- clicker sound array options
- AI driver view positions, test set mode for mission makers
- AO limit ANY/all sides fix
- terrainGrid options for clients/HC
- soft mission end function
- anti ND disable quick throw grenades option
- view map Self interact fixed for AI units with maps
1.1.1
- 1.1.1 from dev,
- regular debug macro mode
What's Changed
- New: Knock down module. by @EM-Creations in #15
- Update: Remove map module now uses new format for modules. by @EM-Creations in #41
- Add commented #includes to loadouts.sqf by @ryab0 in #43
- HC changes, core function bug fixes by @PiZZAD0X in #38
- Fix: Correctly call the removeAllGear function when running the gearS… by @EM-Creations in #48
- Fix for Anti ND module by @EM-Creations in #50
- Fix for AI Drivers module by @EM-Creations in #46
- Improve the description.hpp file by @EM-Creations in #55
- JIP module port by @EM-Creations in #45
- Start text module port. by @EM-Creations in #53
- Environment parameters module port by @EM-Creations in #52
- Hostage module port. by @EM-Creations in #56
- Rename framework to "Global Conflicts Framework" by @EM-Creations in #59
- New: Added enhanced briefing. by @EM-Creations in #63
- Vehicle boost module by @EM-Creations in #62
- Extract module port by @EM-Creations in #61
- Improvements to the Knock Down module by @EM-Creations in #58
- Task control module port by @EM-Creations in #60
- ACE Medical module port by @EM-Creations in #51
- Self actions module port. by @EM-Creations in #54
- Backpack on chest module by @EM-Creations in #64
- Marker control module port by @EM-Creations in #66
- Fix: Force weather change for the Weather parameter. by @EM-Creations in #75
- Ambient Animation module port by @EM-Creations in #73
- A3 Endscreen module port by @EM-Creations in #78
- Headless AI module made usable. by @EM-Creations in #108
- Fix: Sectator fixes by @EM-Creations in #105
- Anti ND - Advanced throwing wasn't being stopped by @EM-Creations in #104
- Fix: Start text would run for every player whenever a JIP joined. by @EM-Creations in #102
- Fix: Briefing tabs by @EM-Creations in #94
- JIP module fixes by @EM-Creations in #103
- Fix: AI Drivers ACE actions not appearing by @EM-Creations in #88
- Marker control module - Fix: Use markerShape for checking area markers. by @EM-Creations in #93
- Cover map minor improvement by @EM-Creations in #100
- Task control module minor improvement. by @EM-Creations in #101
- Weapon helper module port. by @EM-Creations in #96
- Firemission module port by @EM-Creations in #68
- Kobld Snow module port. by @EM-Creations in #97
- Default loadouts update by @EM-Creations in #107
- Call mission module port. by @EM-Creations in #99
- AI Skill module port by @EM-Creations in #86
- AI Link module port by @EM-Creations in #85
- Tracking markers module by @EM-Creations in #83
- New: Rank Icons module. by @EM-Creations in #109
- Ambient Effects module port by @EM-Creations in #72
- Start in vehicle module port by @EM-Creations in #79
- AI Behaviour module port by @EM-Creations in #82
- Module Changes 1 by @TinfoilHate in #21
- In Game Brief as a module. by @EM-Creations in #98
- AO Limit module port by @EM-Creations in #89
- AO Limit Soft module port by @EM-Creations in #106
- "AUTO" to "Auto" by @PiZZAD0X in #111
- AO Soft Limit bug fix by @EM-Creations in #113
- Re-written Knock down module in better format. by @EM-Creations in #119
- Rename Kobold modules to remove prefix by @PiZZAD0X in #118
- AI Tasks module port by @EM-Creations in #91
- Set face module port by @EM-Creations in #122
- Assault function and Waypoint Behaviour by @PiZZAD0X in #121
- changed Anti ND method by @PiZZAD0X in #123
- Remove Auto Track Assets Module by @PiZZAD0X in #124
- Clicker module by @PiZZAD0X in #126
- ACRE Setup module port by @EM-Creations in #47
- Capture Zone module port by @EM-Creations in #80
- exclude hidden buildings from buildingSearch by @PiZZAD0X in #128
- Gas module port by @EM-Creations in #127
- Enhancements to try to ensure players can't move when spectating by @EM-Creations in #129
- Fix: Babel languages in spectator by @EM-Creations in #132
- Firemission hc compatibility by @EM-Creations in #135
- Update: Draw an icon where the player died, for the killcam. by @EM-Creations in #134
- Include check for player == lastdamagesource by @PiZZAD0X in #136
- Update: Display all briefings in spectator briefing screen. by @EM-Creations in #133
- Fix: FIREMISSION - Allow markers to be targetted by @EM-Creations in #137
- Anti nd team settings by @EM-Creations in #138
- change marker check to lazy by @PiZZAD0X in #140
- Modules.sqf update by @EM-Creations in #142
- Firemission - Function to do constant artillery throughout the mission. by @EM-Creations in #141
- Currency module by @EM-Creations in #144
- Paraflare module port by @EM-Creations in #146
- Anti ND Vehicle Turret Fix by @PiZZAD0X in https:/...