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Releases: Global-Conflicts-ArmA/Olsen-Framework-Arma-3

1.1.8

30 Sep 17:55
41d25cc
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What's Changed

Main

  • Verbose debug option settings

AO Limit

  • Rewritten so loop can be exited for respawns

Headless AI

  • Significant refactors, optimizations and overall improvements as part of CommanderAI project from Pizza
  • Refactored assault task, with squads now taking longer, more intelligent bounds in sub-groups
  • Refactored dropoff task, with vehicles now defaulting to following and covering the squad they drop off, and support for heli dropoffs with subsequent RTB
  • Addition of new tasks such as hunt and ambient fire (possibly still WIP)
  • AI groups can now be given retreatPos and retreatThreshold params. When their casualties exceed the retreat threshold, they will abandon their task and perform a bounding retreat to the location of retreatPos and subsequently garrison by default
  • Significantly refactored sight aid state machine, resulting in improved bunker AI behavior and AI spotting performance in combat
  • Refactored UGL usage, AT usage, and grenade throwing, seems to result in more aggressive usage of these weapons

Full Changelog: 1.1.7...1.1.8

1.1.7

21 Aug 20:13
835390b
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Main

  • Sensible default cleanup settings
  • ITC CIWS interception setting
  • Briefing-related fix
  • Correctly set wave unlocked variable to false on wave respawn

Headless AI

  • Refactor stance state machine to now include lowering stance when suppressed
  • Fixes to eye alignment in checkView
  • Fixed initialRandomSpawns sometimes selecting same element twice

1.1.6

08 Feb 19:07
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Main

  • Adds testing features for briefing and olsen gear slots
  • spectator receives all used babel languages
  • JIP switches for civilian/blufor teams fix
  • "main" servername switch for forcing dev settings to off on main server

AI Drivers

  • Removes test orb if setting hasn't been changed

Self Actions

  • Rewrite, adds small/large cutting options (still needs better animations found for the longer options)

Paraflare

  • Rewrite module

Start Text

  • Rewrite module as to not conflict with headless ai module, added additional settings for font/size

Setup Timer

  • Restrict zones inside areas

1.1.5

12 Sep 02:14
f11e85c
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  • fixes JIP spawn options
  • fixes remove map module exceptions
  • changes behaviour of capture zones (fading colour until captured)
  • soft mission end functions
  • covermap briefing fix

1.1.4

28 Apr 22:21
263a4b4
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  • casualty count fix
  • set face module fix
  • acre module JIP fix
  • teleport action JIP fix
  • changed AI driver module to default to game/non test mode
  • changed default of statemachine ticks in HC module to 1 (former default was 2)

What's Changed

Full Changelog: 1.1.3...1.1.4

1.1.3

28 Mar 02:47
593282b
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  • JiP changes for DENY timer and JiP type
  • Headless Changes including task fix for enemies close to spawning AI
  • AI garrison task
  • UGL and AT usage by AI
  • stance adjust changes
  • Snow module interval setting

1.1.2

09 Mar 19:13
2912cdd
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  • clicker sound array options
  • AI driver view positions, test set mode for mission makers
  • AO limit ANY/all sides fix
  • terrainGrid options for clients/HC
  • soft mission end function
  • anti ND disable quick throw grenades option
  • view map Self interact fixed for AI units with maps

1.1.1

05 Jan 13:16
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  • 1.1.1 from dev,
  • regular debug macro mode

What's Changed

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1.0.0

09 Jan 03:42
1c1715f
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Update script_macros.hpp

change version to 1.0.0 and disable full debug mode