What's Changed
Main
- Verbose debug option settings
AO Limit
- Rewritten so loop can be exited for respawns
Headless AI
- Significant refactors, optimizations and overall improvements as part of CommanderAI project from Pizza
- Refactored assault task, with squads now taking longer, more intelligent bounds in sub-groups
- Refactored dropoff task, with vehicles now defaulting to following and covering the squad they drop off, and support for heli dropoffs with subsequent RTB
- Addition of new tasks such as hunt and ambient fire (possibly still WIP)
- AI groups can now be given retreatPos and retreatThreshold params. When their casualties exceed the retreat threshold, they will abandon their task and perform a bounding retreat to the location of retreatPos and subsequently garrison by default
- Significantly refactored sight aid state machine, resulting in improved bunker AI behavior and AI spotting performance in combat
- Refactored UGL usage, AT usage, and grenade throwing, seems to result in more aggressive usage of these weapons
Full Changelog: 1.1.7...1.1.8