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1.1.8

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@joewhite94 joewhite94 released this 30 Sep 17:55
· 1 commit to master since this release
41d25cc

What's Changed

Main

  • Verbose debug option settings

AO Limit

  • Rewritten so loop can be exited for respawns

Headless AI

  • Significant refactors, optimizations and overall improvements as part of CommanderAI project from Pizza
  • Refactored assault task, with squads now taking longer, more intelligent bounds in sub-groups
  • Refactored dropoff task, with vehicles now defaulting to following and covering the squad they drop off, and support for heli dropoffs with subsequent RTB
  • Addition of new tasks such as hunt and ambient fire (possibly still WIP)
  • AI groups can now be given retreatPos and retreatThreshold params. When their casualties exceed the retreat threshold, they will abandon their task and perform a bounding retreat to the location of retreatPos and subsequently garrison by default
  • Significantly refactored sight aid state machine, resulting in improved bunker AI behavior and AI spotting performance in combat
  • Refactored UGL usage, AT usage, and grenade throwing, seems to result in more aggressive usage of these weapons

Full Changelog: 1.1.7...1.1.8