Add default antialiasing option to FlxSprite #2658
Merged
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For performance reasons games might include an antialiasing option in their settings menu. But implementing an antialiasing option, especially in a project that's nearing completion is tedious because you'd have to change the antialiasing value for every sprite.
This PR adds a
defaultAntialiasing
option to FlxSprite, which sets its antialiasing value upon creation todefaultAntialiasing
.So instead of changing every sprite's value manually, you could simply do
and it would automatically set
antialiasing
totrue
on every sprite upon creation.