Paddle: add a little randomization in the dy speed #797
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To make the game a bit more challenging an less predictable add a little
bit of randomness to the
dy
value. When hitting the right wall add a randomnumber (one of [-1, 0, 1]) to the
dy
value.To keep the difficulty level managable limit the dy value to be in the
range from -5 to 5.
Tested on
lv_simulation
branch #743 not on actual hardware