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don't call SDL_DestroyRenderer or SDL_Quit until we get to gfx_sdl_destroy #603

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May 26, 2024
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2 changes: 0 additions & 2 deletions src/graphic/Fast3D/gfx_sdl2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -414,8 +414,6 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s

static void gfx_sdl_close(void) {
is_running = false;
SDL_DestroyRenderer(renderer);
SDL_Quit();
}

static void gfx_sdl_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
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