Releases: KillahPotatoes/KP-Liberation
v0.96.7a
Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog.
- Added: Contact DLC static weapon backpacks to default blacklist.
- Added: Czech translation. Thanks to MJVEVERUSKA
- Added: NATO MTP arsenal preset. Thanks to lkvk
- Added: NATO Pacific arsenal preset. Thanks to lkvk
- Added: NATO Woodland arsenal preset. Thanks to lkvk
- Added: CSAT Hex arsenal preset. Thanks to lkvk
- Added: CSAT Ghex arsenal preset. Thanks to lkvk
- Added: AAF arsenal preset. Thanks to lkvk
- Added: LDF arsenal preset. Thanks to lkvk
- Added: Mission parameter for direct arsenal access without KPLIB Loadout Dialog.
- Added: Helicopters from GM Update to GM faction presets.
- Added: ACE, TFAR and ACRE items to GM West and East arsenal presets.
- Added: Config value for radio tower classnames.
- Added: Parameter to disable Zeus for commander.
- Added: Disable respawn on attacked FOBs (adjustable via parameter)
- Added: Zeus initialization via BIS scripted events. This makes the Eden placed zeus module (zm1) obsolete.
- Removed: T-14 from RHS AFRF preset.
- Tweaked: "FOB " removed from resource overlay, so it's just e.g. "ALPHA" again.
- Fixed: Sector monitor got stuck after sector cap was reached until restarting the server.
- Fixed: Civilian Informant side mission didn't worked due to script error.
- Fixed: AI didn't surrender correctly when ACE is loaded.
- Fixed: The commander couldn't build squads via the build menu.
- Fixed: Possible "Error: no unit" appearing in permission dialog.
- Fixed: POWs could get saved when near FOB and still in player group.
- Fixed: Civilian Reputation penalty got added to ambush chance, even if ambush chance was set to 0 in config.
- Fixed: When starting with a FOB already built, the FOB actions appeared only after a server restart.
- Fixed: Zeus available mods initialization (when not limited) wasn't reliable enough.
v0.96.7
Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog.
- Added: CfgFunctions library created from
shared/functions
and all of these functions optimized. - Added: Mines and explosives will be saved around FOBs.
- Added: Inheritance support to object inits. (3rd array element, bool)
- Added: USAF mod support for all US based preset. Thanks to Eogos
- Added: Save interval setting in config file.
- Added: Steam UID whitelist in config to grant access to commander actions even if not in that slot.
- Added: Applied mission parameters are logged in server rpt.
- Added: Chernarus 2020 basefile. Thanks to Eogos
- Added: Chernarus 2020 building ignore list. Thanks to Eogos
- Added: Steam Workshop upload to build tools
- Added: KP Player Menu as optional (default enabled) replacement for the old GREUH extended options. GREUH still available via parameters or if no CBA loaded.
- Added: Locality change of slingloaded cargo to heli pilot to avoid breaking ropes while e.g. slingloading the FOB box.
- Added: Support and utilization of the Discord Rich Presence Mod from ConnorAU.
- Added: Confirmation dialog for the "Create Clearance" action at the FOB.
- Added: Parameter (default deactivated) to enable editing of enemy units and vehicles in Zeus.
- Added: Zeus placed objects are now recognized for kill manager, object init and placed resource crates are also filled with 100 resources.
- Added: Auto save of the game state on last player disconnect or local hosted host exit.
- Added: A kind of playerNamespace which sets some widely used variables to the player instead of running same checks in several scripts.
- Added:
KPLIB_fnc_log
function to replace the usage ofdiag_log
and apply prefix etc. at one place. - Added: Arma 3 High Command for commander, toggleable via parameters.
- Added: Arma 3 support module (artillery) functionality with parameter settings and vehicle/player whitelist.
- Added: Visual indicators of the FOB range while in build mode.
- Added: Parameter to disable weapon sway.
- Added: Crates which are spawned upon sector activation are now saved near their sector, if the sector is taken by blufor. (Factories/Cities)
- Added: BWMod arsenal preset.
- Added: Interactive tutorial for the mission start. Deploying first FOB and conquering a factory with starting production.
- Added: Vehicle in Vehicle transport actions to Arsenal crate.
- Removed:
action_manager.sqf
file was removed, due to new action handling. - Updated: Updated CUP presets to be inline with October 2019 stable build of CUP mods. Thanks to Eogos
- Updated: Turkish translation. Thanks to 654wak654
- Updated: Russian localization. Thanks to Dj_Haski
- Updated: Spanish localization. Thanks to amunoz20
- Updated: Existing arsenal presets updated.
- Tweaked: Default blacklist now only holds the static and tent backpacks.
- Tweaked: Scripted server restart now automatically recognizes the OS of the server. More info in the Wiki article
- Tweaked: Infantry for battlegroup transport vehicles are now spawned closer to the objective.
- Tweaked: Transport helicopters in battlegroups are now correctly dropping paratroopers.
- Tweaked: Start vehicle/Potato 01/start resources spawn at mission start optimized.
- Tweaked: Explanation and formatting of
kp_objectInits.sqf
. - Tweaked: Integer to bool conversion in fetch param macro.
- Tweaked: ObjectInit is now also called on spawned start vehicles.
- Tweaked: Usage of structured text for
diag_log
, so there are no quotes around the messages in the rpt. - Tweaked: Collection arrays fetching in
init_presets.sqf
. - Tweaked: Unit/vehicle collecting for adding to editable units in
zeus_synchro.sqf
. - Tweaked: The save data is now stored as string which can result in ten times less space taken in vars file.
- Tweaked: Actions to deploy/repack a FOB are now bound to the box/truck/building.
- Tweaked: FOB container/truck/building specific commands are now in objectInits instead of having the same in several scripts.
- Tweaked: Arsenal initialization on mission start improved.
- Tweaked:
sector_manager.sqf
reworked as FSM. - Tweaked: Improved handling of captured/seized vehicles. Should also fix the rare issue with vanishing of captured enemy vehicles.
- Tweaked: Set factory sectors range concerning storage areas to fix 100m instead of scaling with FOB build range.
- Tweaked: Civilians can now be treated with the elastic, basic, packing or QuickClot bandage instead of just the basic one.
- Tweaked: Enabled HALO function by default with 5 minutes cooldown and lowered default mobile respawn cooldown from 15 to 10 minutes.
- Tweaked: Array names for classname collections etc. from
init_presets.sqf
. - Tweaked:
kp_objectInits.sqf
is now also applied to enemy vehicles. - Tweaked: Added a chance that battlegroups are now just contain infantry units which spawn closer to target.
- Tweaked: Arrays for enemy rotary- or fixed-wings doesn't need to be filled anymore and can be set as empty
[]
. - Tweaked: Victory condition parameter by default set to "Capitals and military bases" instead of just capitals.
- Tweaked: ui_manager script optimizations.
- Tweaked: HUD Overlay will auto hide in zeus.
- Tweaked: HUD Overlay with global resources will show on map.
- Tweaked: Shoot surrendering enemies now cause civilian reputation penalty like killing a civilian.
- Tweaked: Description.ext got much more comments and settings.
- Tweaked: Object inits will fire on units not only vehicles.
- Fixed: Some CUP presets had free buildable arsenals. Thanks to Eogos
- Fixed: Wrong boat in CUP USMC Woodland preset. Thanks to Eogos
- Fixed: Objects will be recyclable after being towed with Advanced Towing.
- Fixed: Flickering/disappearing of mobile respawn.
- Fixed: Error message when trying to build a sector storage on water didn't vanished.
- Fixed: RHS CH53 and RHS C130J transport configs after RHS 0.5.0 update. Thanks to FatRefrigerator
- Fixed: Support for CBA disposable launchers. Thanks to Dahlgren
- Fixed: ACE medical vehicle variable adjusted in
kp_objectInits
due to the recent ACE updates. Reference - Fixed: Weapons could be shown as blacklisted, if a whitelisted weapon was combined with e.g. a whitelisted grip or other attachments.
- Fixed: Rare error message in
recycle_manager.sqf
, if last FOB was repacked to a truck/box. - Fixed:
Bad conversion: bool
rpt messages in client logs at the beginning of the mission. - Fixed: Boats weren't recognized for sector activation.
v0.97 Sprint 14 Result
Result of the 14th development sprint from August 2 to September 29.
Needed Mod: CBA A3
If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews
v0.96.6
Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog
- Added: Swedish Forces Pack transport configs. Thanks to Dahlgren
- Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so
fucking_set_fog.sqf
isn't running by default. - Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
- Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
- Added: Parameter to allow enemies stay in immobile vehicles (default 50% chance).
- Added: Sector despawn scaling. The longer sector is activated the longer it de-activates. Configurable as parameter, 5min additional delay max by default.
- Added: Korean localization. Thanks to PanzerKoLee
- Updated: Russian localization. Thanks to DjHaski
- Tweaked: Initial FOB box doesn't have equipment in the inventory anymore.
- Tweaked: Height check for mobile respawn now relies on
isTouchingGround
instead of z value of position. - Tweaked: Transport config heights on M977 vehicles. Thanks to FishAI
- Tweaked: AI in building now has a dynamic radius to look for enemies until they start moving again depending on blufor/opfor ratio in sector.
- Fixed: Potato 01 was created after server restart, even if there was one saved.
- Fixed: Missing variable
stats_blufor_teamkills_by_players
. Also no separation between by players or not by players for teamkills anymore. - Fixed: Factory storages could disappear randomly on save load.
- Fixed: Some Presets had CUP Towing Tractor in the wrong place or duplicated. Thanks to Eogos
- Fixed: CUP Presets still had the Nemmera in the support vehicle section. Thanks to Eogos
- Fixed: FOB resources weren't updated in build dialog, when building infantry units.
- Fixed: Some missing parameter information in the map screens parameter overview.
- Fixed: After creating a clearance at a FOB some light sources could remain.
v0.96.5
Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog
- Added: Contact DLC LDF preset.
- Added: Contact DLC transport configs.
- Added: The Unsung Vietnam War Mod blufor preset.
- Added: The Unsung Vietnam War Mod opfor preset.
- Added: The Unsung Vietnam War Mod resistance preset. Thanks to Bunnyhopps
- Added: The Unsung Vietnam War Mod civilian preset.
- Added: The Unsung Vietnam War Mod arsenal preset. Thanks to Bunnyhopps
- Added: The Unsung Vietnam War Mod transport configs.
- Added: Swedish Forces Pack arsenal preset. Thanks to Dahlgren
- Added: Swedish Forces Pack Desert blufor preset. Thanks to Dahlgren
- Added: Swedish Forces Pack Woodland blufor preset. Thanks to Dahlgren
- Added: Several CUP blufor presets. Thanks to Eogos
- Added: Several CUP opfor presets. Thanks to Eogos
- Added: Several CUP resistance presets. Thanks to Eogos
- Added: Several CUP civilian presets. Thanks to Eogos
- Added: Several CUP transport configs. Thanks to Eogos
- Added: Statistic values for destroyed civilian buildings and vehicles.
- Added: Statistic values for total and friendly resistance kills.
- Added: Statistic values for spent/produced resources.
- Added: Statistics will be posted additionally in the server log after winning the campaign.
- Added: Encore Anti Air static to sensible presets.
- Added: Additional victory conditions, selectable in the mission parameters.
- Added: BI garbage collection via description.ext file.
- Added: Transport configs for the civil transporters (which came with Laws of War).
- Added: Livonia basefile.
- Added: Livonia building ignore list.
- Added: Island Panthera basefile. Thanks to Eogos
- Added: Island Panthera building ignore list. Thanks to Eogos
- Added: Song Bin Tanh basefile.
- Added: Song Bin Tanh building ignore list.
- Added: "Create Clearance" Action at FOB for Commander or logged in Admin. Clears all terrain objects (no built objects) in FOB radius.
- Added: FOB templates (FOB hunting) are now choosen in accordance with the selected opfor preset. Currently Unsung, Apex and "everything else" are separated. Thanks to Bunnyhopps
- Added: 15 new FOB templates for the FOB hunting side mission. Thanks to Bunnyhopps
- Removed: Vanilla player score saving.
- Removed: Old garbage collection script, as there are now engine solutions available.
- Tweaked: Changed default recycle building from carservice building to tanks repair depot building.
- Tweaked: Changed default air building from small radar dome to encore static radar.
- Tweaked: Vehicle in Vehicle action on FOB box is not displaying directly anymore when approaching the box.
- Tweaked: Added elite vehicles to CSAT presets.
- Tweaked: Formatting/Comments in the preset files.
- Tweaked: objectInit function and added comments to the array.
- Tweaked: Some smaller code optimizations in the whole framework.
- Tweaked: Changes in elite vehicles in presets are now also applied during a running campaign.
- Tweaked: Player lead squads are now also saved near FOBs. (but still needs to be reassigned via zeus after load, of course)
- Tweaked: Weather is now only handled by the server.
- Tweaked: Gear check after leaving the arsenal or load a loadout improved to not strip you completely. Thanks to Zharf
- Tweaked: Build tool now also adds the correct map name to the mission name, like in the release files.
- Tweaked: Sector defenders waypoint creation.
- Tweaked: Daytime parameter values.
- Tweaked: Shorter nights now multiplies the selected daytime time multiplier by 4 between 20:00 and 04:00. (3x between 21:00 and 03:00 before)
- Fixed: Intel value could get corrupted if leaving the secondary dialog directly after starting a mission.
- Fixed: "All is red" for first player after a server restart. (just a visual bug, doesn't affect gameplay)
v0.97 Sprint 13 Result
Result of the 13th development sprint from May 10 to June 23.
IMPORTANT: S13 needs a new campaign and shouldn't be played with a possible S12 campaign save.
Needed Mod: CBA A3
If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews
v0.96.4
Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog
- Added: East Germany arsenal preset.
- Added: West Germany arsenal preset. Thanks to Dahlgren
- Added: East Germany blufor and opfor preset.
- Added: East Germany Winter blufor and opfor preset.
- Added: West Germany blufor and opfor preset.
- Added: West Germany Winter blufor and opfor preset.
- Added: Germany (Global Mobilization) resistence preset.
- Added: Germany (Global Mobilization) civilian preset.
- Added: CSAT Vanilla blufor preset, CSAT Apex blufor preset and CSAT Arsenal preset. Thanks to zandru
- Added: AAF and NATO opfor presets. Thanks to zandru
- Added: Weferlingen Summer basefile.
- Added: Weferlingen Winter basefile.
- Added: Chernarus Winter basefile.
- Added: Weferlingen Summer and Winter building ignore list.
- Added: Rosche building ignore list. Thanks to madpat3
- Added: Support for ACE arsenal. Can be enabled via mission parameter.
- Added: Fog removal script readded, as some people had issues with too much fog after some time.
- Added: Vehicle in Vehicle transport actions for FOB Box.
- Added:
kp_objectInits.sqf
for custom code on a vehicle after it has been loaded or built. No more changes in save_manager.sqf and do_build.sqf needed. Explanation in the Wiki - Removed:
KP_liberation_guerilla_transports
array from resistance presets, as it isn't used in the legacy framework. - Updated: Italian localization. Thanks to k4s0
- Tweaked: Title of the mission to conform the Mission Name Standard from BI Forums
- Tweaked: Weather module is also loaded, even with ACE running. (ACE doesn't control weather completely anymore)
- Tweaked: Disabled script that switched locality of all blufor units to the commander machine. (should fix UAV issue)
- Tweaked:
allPlayers
replaced with(allPlayers - entities "HeadlessClient_F")
for scripts which should pause when no players are online. (logistic, resources, battlegroups) - Tweaked: Marker for civilian informant is an area now and not centered on the informants position anymore.
- Tweaked: Renamed Huron marker.
- Tweaked: If there isn't enough enemy territory left for a secondary mission to start, the player gets a small hint now.
- Tweaked: BWMod item classnames in KP_liberation_allowed_items_extension. Thanks to madpat3
- Tweaked: Equalized all Eden attributes of the mission.sqm files.
- Tweaked: Replaced deprecated
BIS_fnc_conditionalSelect
function calls with sensible select statements. - Tweaked: Versioning format from e.g. 0.964 to 0.96.4 for a better separation.
- Tweaked: Arsenal whitelist/blacklist classes are case insensitive.
- Tweaked: Vehicle permissions now via sensible event handlers instead of loop. Thanks to ColinM9991
- Tweaked: Objects placed in Eden Editor won't be saved anymore. Fixes possible duplications on save/load.
- Tweaked: Whole in game date and time is now persistent, not only the daytime.
- Fixed: Annoying popup since A3 1.90 concerning missing entry for
widthRailWay
. - Fixed: Blufor soldier losses weren't counted in statistics.
- Fixed: Missing
itemRadio
in some arsenal presets.
v0.97 Sprint 12 Result
Result of the 12th development sprint from April 12 to May 5.
IMPORTANT: You need to log in as admin, to be able to get in on the commander slot. This is due to the new permissions for the commander/sub-commander slot. As admin you can initially set the permissions via the dialog.
Needed Mod: CBA A3
If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews
v0.97 Sprint 11 Result
Result of the 11th development sprint from March 8 to April 7.
IMPORTANT: You need to log in as admin, to be able to get in on the commander slot. This is due to the new permissions for the commander/sub-commander slot. As admin you can initially set the permissions via the dialog.
Needed Mod: CBA A3
If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews
v0.97 Sprint 10 Result
Result of the 10th development sprint from January 11 to February 24.
Needed Mod: CBA A3
If you download this, make sure you've read the following:
Summary of the sprint and an explanation about sprint reviews