v0.96.6
Workshop collection with all missions
Packed pbo for servers are inside the zip files below the changelog
- Added: Swedish Forces Pack transport configs. Thanks to Dahlgren
- Added: Parameter to enable/disable the vanilla A3 dynamic fog behavior. Default enabled, so
fucking_set_fog.sqf
isn't running by default. - Added: Parameter to enable/disable limitations on Zeus functionalities. Default enabled to keep old behaviour.
- Added: Parameter to decide to start the campaign with a FOB container (default, like before) or a FOB truck.
- Added: Parameter to allow enemies stay in immobile vehicles (default 50% chance).
- Added: Sector despawn scaling. The longer sector is activated the longer it de-activates. Configurable as parameter, 5min additional delay max by default.
- Added: Korean localization. Thanks to PanzerKoLee
- Updated: Russian localization. Thanks to DjHaski
- Tweaked: Initial FOB box doesn't have equipment in the inventory anymore.
- Tweaked: Height check for mobile respawn now relies on
isTouchingGround
instead of z value of position. - Tweaked: Transport config heights on M977 vehicles. Thanks to FishAI
- Tweaked: AI in building now has a dynamic radius to look for enemies until they start moving again depending on blufor/opfor ratio in sector.
- Fixed: Potato 01 was created after server restart, even if there was one saved.
- Fixed: Missing variable
stats_blufor_teamkills_by_players
. Also no separation between by players or not by players for teamkills anymore. - Fixed: Factory storages could disappear randomly on save load.
- Fixed: Some Presets had CUP Towing Tractor in the wrong place or duplicated. Thanks to Eogos
- Fixed: CUP Presets still had the Nemmera in the support vehicle section. Thanks to Eogos
- Fixed: FOB resources weren't updated in build dialog, when building infantry units.
- Fixed: Some missing parameter information in the map screens parameter overview.
- Fixed: After creating a clearance at a FOB some light sources could remain.