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Add special rules for Scenario 118 #550

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Jaerin opened this issue Apr 8, 2024 · 6 comments
Open

Add special rules for Scenario 118 #550

Jaerin opened this issue Apr 8, 2024 · 6 comments
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enhancement New feature or request pending Additional information/feedback requested

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@Jaerin
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Jaerin commented Apr 8, 2024

Is your feature request related to a problem? Please describe.

Scenario 118 has a couple of special rules for the monsters that get spawned.

Describe the solution you'd like

Odd number standees for Living Bones and Living Corpses should have +3 shield applied to them
The even number standees for living bone/living corpses need a way to keep track of number tokens
If possible when the living bones turn is executed it should check if any even numbered living bones or frozen corpsed have been killed and request if a normal living bones should be spawned with that numbered token.

Describe alternatives you've considered

s

Additional context

No response

@Jaerin Jaerin added the enhancement New feature or request label Apr 8, 2024
@Lurkars
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Lurkars commented Apr 9, 2024

I can put this to backlog and maybe found time to implement such functionality to support those rules. By now, this is simple not possible to create.

@Lurkars Lurkars added the backlog This will not be worked on yet, but will come in future label Apr 9, 2024
@Jaerin
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Jaerin commented Apr 9, 2024

Understand its not a straightforward scenario by any means.
The +3 shields to odd standees by default would probably be a nice QOL start for it even if it couldn't be implemented fully.

Lurkars added a commit that referenced this issue Apr 11, 2024
…ments to popup menu, fix scenario editions, update map and charts on changess
@Lurkars
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Lurkars commented Apr 11, 2024

yes, as start now I implemented that automatic assignment to the shield or normal monsters based on standee number (hope I understood the rules right!). So happy about first feedback on v0.95.10 here.

@Lurkars Lurkars added pending Additional information/feedback requested and removed backlog This will not be worked on yet, but will come in future labels Apr 11, 2024
@Jaerin
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Jaerin commented Apr 11, 2024

I agree the rules are not very intuitively clear about how its supposed to work. Like the idea that the respawned mob is a living bones which means you could end up with an odd standee with an even number.

@rdoll
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rdoll commented Aug 18, 2024

Just played this scenario and the support mostly worked. We had several occurrences of a mob that would be grayed out instead of getting its turn, which annoyingly caused any effects it had to not advance. Here's an example of a round where the Living Bones went first, but it started gray after the round starting Draw (GHS version 0.99.21 latest on Chrome).

image

We also had a few cases of where mobs were not grayed out, but they didn't draw an action card. Sorry, no image for that one, but I'm guessing this is related to the first issue.

Above aside, the approach worked well with one exception: after looting the protection amulet from an enemy, there was no way to decrease the shield of the "#118" mob. FWIW, we put a summon token on it to indicate "no longer has an amulet".

Lurkars added a commit that referenced this issue Aug 19, 2024
…enge implementation and prepare trials
@Lurkars
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Lurkars commented Aug 19, 2024

Thanks for noticing the issue with the disabled monsters. Hopefully fixed in v0.99.22. Keep the issue open, because yes, the special rules are still not implemented fully/correctly.

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