- Standard material (with clear coat and energy compensation)
- Anisotropy material
- Cloth material
- Temporal antialiasing (TAA)
- Area light using Linearly Transformed Cosines
- Parallax Occlusion Mapping
- Tessellation (with Displacement Map)
Standard, Clear coat, Anisotropy, Cloth materials
- Unity 2021.3 LTS or higher.
- To use materials, just create new material with corresponding shader(Lit/Anisotropy/Cloth).
- To enable clear coat or energy compensation, enable corresponding checkbox.
- To enable TAA, enable the RendererFeature "TAA".
- To use area light, add a "Quad Area Light" script to a quad.
- To enable tessellation, modify following item in material property.
If you can't load the Unity project properly, try [Assets/Reimport All].