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Volumetric light / clouds and physically based atmosphere scattering implemented in Unity

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Unity_Volumetric_Rendering

Volumetric lighting / clouds and physically based atmosphere scattering implemented in Unity


Volumetric lighting

Support for main directional light in Universal Render Pipeline. Use physically based model to simulate light absorption, out-scattering, emission and in-scattering. Use depth-aware upsampling to speed up raymarching.


Volumetric cloud

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Volumetric light / clouds and physically based atmosphere scattering implemented in Unity

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