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First of all many thanks for this great module.
When trying to use it we discovered an issue with .wav-file that was generated.
Android refused to play the file.
After some comparisons we found the header of generated files are incorrect.
While a some music players accept that, others like on Android do not.
The documentation we found shows that file length is calculated like this:
"Size of the overall file - 8 bytes, in bytes (32-bit integer). "
So that means that line 48 of AudioFunctions should be:
writer.Write (audioLength - 1);
Then the data length is filelength minus the header.
And line 74:
writer.Write (audioLength-44);
Best regards,
Marco