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Adding Chinese localization for web config (#1035)
* Adding Chinese localization for web config * Fix DDI config translation * missunderstand meaning of dual directional * Add translations for the newly added lables * Adding Chinese translation for Rotary Encoders addon - Adding Chinese translation for Rotary Encoders addon - Polishing Chinese translations - Changed order of "Pin LED" to "LED Pin" - Removed labels that are not in use * Add untranslated localization for zh-CN
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export default { | ||
'header-text': '旋转编码器', | ||
'encoder-one-label': '编码器 1', | ||
'encoder-two-label': '编码器 2', | ||
'encoder-pin-a-label': '引脚 A/CLK', | ||
'encoder-pin-b-label': '引脚 B/DT', | ||
'encoder-ppr-label': '每圈脉冲数 (PPR)', | ||
'encoder-reset-after-label': '复位等待时间 (ms)', | ||
'encoder-allow-wrap-around-label': '允许回绕', | ||
'encoder-multiplier-label': '乘数', | ||
'encoder-mode-label': '控制模式', | ||
'encoder-mode-none': '无', | ||
'encoder-mode-left-analog-x': '左模拟摇杆 X 轴', | ||
'encoder-mode-left-analog-y': '左模拟摇杆 Y 轴', | ||
'encoder-mode-right-analog-x': '右模拟摇杆 X 轴', | ||
'encoder-mode-right-analog-y': '右模拟摇杆 Y 轴', | ||
'encoder-mode-left-trigger': '左扳机键', | ||
'encoder-mode-right-trigger': '右扳机键', | ||
'encoder-mode-dpad-x': '十字键 左/右', | ||
'encoder-mode-dpad-y': '十字键 上/下', | ||
}; |
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export default { | ||
'header-text': 'Wii 扩展', | ||
'sub-header-text': | ||
'<0>注意:如果显示屏同时启用,此插件将被禁用。</0>', | ||
'sda-pin-label': 'I2C SDA 引脚', | ||
'scl-pin-label': 'I2C SCL 引脚', | ||
'block-label': 'I2C 模块', | ||
'speed-label': 'I2C 速度', | ||
'section-digital': '数字', | ||
'section-analog': '模拟', | ||
'option-simple': '简易', | ||
'option-advanced': '进阶', | ||
'controller-nunchuk': '双截棍手柄', | ||
'controller-classic': '经典', | ||
'controller-taiko': '太鼓', | ||
'controller-guitar': '吉他', | ||
'controller-drum': '鼓', | ||
'controller-turntable': '转台', | ||
'controller-button-a': 'A', | ||
'controller-button-b': 'B', | ||
'controller-button-c': 'C', | ||
'controller-button-x': 'X', | ||
'controller-button-y': 'Y', | ||
'controller-button-z': 'Z', | ||
'controller-button-l': 'L', | ||
'controller-button-r': 'R', | ||
'controller-button-zl': 'ZL', | ||
'controller-button-zr': 'ZR', | ||
'controller-button-minus': 'Minus', | ||
'controller-button-home': 'Home', | ||
'controller-button-plus': 'Plus', | ||
'controller-button-up': '上', | ||
'controller-button-down': '下', | ||
'controller-button-left': '左', | ||
'controller-button-right': '右', | ||
'controller-button-euphoria': 'Euphoria', | ||
'controller-button-leftgreen': '绿色 (左侧)', | ||
'controller-button-leftred': '红色 (左侧)', | ||
'controller-button-leftblue': '蓝色 (左侧)', | ||
'controller-button-rightgreen': '绿色 (右侧)', | ||
'controller-button-rightred': '红色 (右侧)', | ||
'controller-button-rightblue': '蓝色 (右侧)', | ||
'controller-button-orange': '橙色', | ||
'controller-button-red': '红色', | ||
'controller-button-blue': '蓝色', | ||
'controller-button-green': '绿色', | ||
'controller-button-yellow': '黄色', | ||
'controller-button-pedal': '踏板', | ||
'controller-button-strumup': '向上扫弦', | ||
'controller-button-strumdown': '向下扫弦', | ||
'controller-button-donleft': ' 咚 左侧', | ||
'controller-button-katleft': '咔 右侧', | ||
'controller-button-donright': '咚 右侧', | ||
'controller-button-katright': '咔 左侧', | ||
'controller-analog-stick': '摇杆', | ||
'controller-analog-leftstick': '左摇杆', | ||
'controller-analog-rightstick': '右摇杆', | ||
'controller-analog-lefttrigger': 'L', | ||
'controller-analog-righttrigger': 'R', | ||
'controller-analog-leftturntable': '转台左转', | ||
'controller-analog-rightturntable': '转台右转', | ||
'controller-analog-fader': '音量控制器', | ||
'controller-analog-effects': '音效旋钮', | ||
'controller-analog-whammybar': '颤音摇把', | ||
'controller-analog-axis-x': 'X 轴 +/-', | ||
'controller-analog-axis-y': 'Y 轴 +/-', | ||
'controller-analog-axis-trigger': '扳机键', | ||
'analog-axis-mode-trigger': | ||
'<0>完整的值范围将被发送到接口。</0>', | ||
'analog-axis-mode-button': | ||
'<0>这个功能作为一个数字开关,当达到定义的阈值后,会设置一个“按下”的状态。</0>', | ||
'analog-axis-mode-normal-direction': | ||
'<0>所有的值范围将被转换为游戏杆的一个轴,其中最低值被认为是负边缘,最大值是正边缘。</0>', | ||
'analog-axis-mode-invert-direction': | ||
'<0>所有的值范围将被转换为游戏杆的一个轴,其中最低值被认为是正边缘,最大值是负边缘。</0>', | ||
'button-save': '保存控制器', | ||
}; |
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