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Improve UsdSkel docs #2697

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merged 2 commits into from
Dec 11, 2023

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mati-nvidia
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Description of Change(s)

  • Fix UsdSkel docs code/usda samples.
  • Add more info to UsdSkel docs for clarity.

Fixes Issue(s)

  • I have verified that all unit tests pass with the proposed changes
  • I have submitted a signed Contributor License Agreement

- Fix UsdSkel docs code/usda samples.
- Add more info to UsdSkel docs for clarity.

Signed-off-by: mati-nvidia <[email protected]>

UsdSkelBindingAPI binding = UsdSkelBindingAPI::Apply(skel.GetPrim());
binding.CreateSkeletonRel().SetTargets(
binding.CreateAnimationSourceRel().SetTargets(
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Bug fix.

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I could be wrong, but I believe the repeated section of code down near line 1081 needs to be updated to use CreateAnimationSourceRel() instead of CreateSkeletonRel() as you did here (and similarly for the Python snippet). I'm working on merging this change in, so I'll update accordingly on my end.

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Good catch. I missed the fix in the breakdown section. I went ahead and updated it in a new commit along with another suggestion from Spiff on the AOUSD forum.

}
def Skeleton "Skel" {
uniform token[] = ["A/B", "A"]
uniform token[] = ["A", "A/B"]
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Updated to correctly list parent joints before child joints in the Skeleton. Switched the order in SkelAnimation too just to still show that the joint order can be different between the two prims.

@@ -530,12 +536,51 @@ using the UsdSkelBindingAPI. The _jointIndices_ primvar provides an array giving
the joint index of an influence, while the _jointWeights_ primvar provides a
weight value corresponding to each of those indices.

For example:
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This was a missing example. I made it up based on the explanation paragraph below.

@@ -12,7 +12,10 @@ def SkelRoot "Model" (
prepend apiSchemas = ["SkelBindingAPI"]
)
{
def Skeleton "Skel" {
def Skeleton "Skel" (
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Bug fix for new strict applied schemas.

bool
WriteAnimatedSkel(
const UsdStagePtr& stage,
const SdfPath& skelPath,
const SdfPath& skelRootPath,
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I think it'd be good to include SkelRoot in this example.

@@ -218,19 +218,25 @@ as the authored _joints_ array. The effect of a skel animation prim may
also be directly nullified by either deactivating the primitive, or by blocking
the component attributes.

\subsection UsdSkel_SkelAnimation_Blendshapes Skel Animation Schema: Blend Shape Animation
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New subsection. Just better for scannability and linking.

@jesschimein
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Filed as internal issue #USD-8711

@pixar-oss pixar-oss merged commit b87a1e9 into PixarAnimationStudios:dev Dec 11, 2023
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4 participants