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Bot doesn't use better ball if there is no any others #2043
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This was referenced Aug 1, 2016
hoanghuynh
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Sep 28, 2016
* Let's load map.js first. The callback for the api requires initMap to be defined or things break. * Furthermore, defer, but don't async, the api call so we're sure everything is ready to go before it fires.
hoanghuynh
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to hoanghuynh/PokemonGo-Bot
that referenced
this issue
Sep 28, 2016
* show pokemon icon in select2 elements * vertical-align class * Add support for arbitrary pokemon sprites (PokemonGoF#1886) * Add support for arbitrary pokemon sprites * Use var instead of let * Fix indentation * Update select box listener for newer code * Auto-resize icons depending on zoom depth * Fix indentation * Make icon cropping less aggressive, as it's only due to rounding errors * Merged in changes from master README * use sprite with css classes (not tested yet) * better like this. * resize + vertical align * Add geolocation capability to mobile route (PokemonGoF#1687) * Allow client to specify location of origin * Conditionally get device's location for mobile route * Reset app.min.js as it didn't change * Add dynamic countdown timer and names * Fix lured Pokéstops (PokemonGoF#1943) * Update README.md * easy-setup.sh: updates and cleanup (PokemonGoF#1836) * easy-setup.sh: updates and cleanup - Check for debain based OS otherwise quit. - Use already bundled get-pip.py over debian's. - Use sudo in commands instead of exiting. - Be a little smarter with the creation of credentials. - Be more verbose for the user. - Declare script as shell script - Give script executable permissions. * easy-setup.sh: remove sudo from pip * fixed retrieving and storing values in localStorage (PokemonGoF#1694) * Changed gym icons into shields/badges (PokemonGoF#1946) * Changed gym icons into shields/badges * Added Harmony as gym shield/badge * Revert "Fix lured Pokéstops" (PokemonGoF#2033) * Loading pokemons hangs, when Notification is not supported in browser (PokemonGoF#1985) * Add Id to dropdown. (PokemonGoF#1958) * Fix pokemon filter dropdown (PokemonGoF#2042) * value was removed in AHAAAAAAA/PokemonGo-Map@b4c36a5 * Skip notification when merely redrawing existing pokemon (PokemonGoF#2017) * Fix order of loading map.js and the map api (PokemonGoF#2043) * Let's load map.js first. The callback for the api requires initMap to be defined or things break. * Furthermore, defer, but don't async, the api call so we're sure everything is ready to go before it fires. * Doesn't hammer the server when map download fails. (PokemonGoF#2040) * Higher navbar (PokemonGoF#1515) (PokemonGoF#2050) * Update main.css * Update app.min.css * Update _nav.scss Rebase of PokemonGoF#1515 * Fix up this configuration mess (PokemonGoF#2021) * Kill credentials.json with fire * Match up our command line options with config.ini options * Switch to ConfigArgParser to make the task of overriding config.ini options via command line parameters easier * This provides a much easier long-term method of maintaining config/argument options * Travis tests (PokemonGoF#2056) * Travis tests * Amended script tests per Chlodochar's suggestion * Remove lured pokemon toggle (PokemonGoF#1995) Remove lured pokemon toggle, fix pokestop with no lured pokemon * Fix missing bracket * Revert "Higher navbar (PokemonGoF#1515) (PokemonGoF#2050)" (PokemonGoF#2082) There were problems with scrolling in the sidebar * removed app.min.js and app.min.css as they are gitignored (PokemonGoF#2034) * Fixes BOM marker with setup.bat on Windows (PokemonGoF#2108) Currently, the Out-File PowerShell Cmdlet breaks config.ini by turning it into a Little Endian UTF-16 file, in turn breaking the script. Replaced the Out-File Cmdlet with a python in-line replace of a file (I mean, we already have python, so why not make full use of it...?) * Revert "removed app.min.js and app.min.css as they are gitignored" (PokemonGoF#2114) * Update config.ini.example (PokemonGoF#2149) Spelling error correction. * outsource sprite css * show pokemon icon in select2 elements * vertical-align class * use sprite with css classes (not tested yet) * better like this. * resize + vertical align * outsource sprite css
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Expected Behavior
If there is no poketballs or greatballs, and high catch chance, bot have to use Ultraball anyway...
Actual Behavior
Try to use poketball, logs:
[13:33:40] A Wild Psyduck appeared! [CP 69] [Potential 0.31]
[13:33:40] IV [Stamina/Attack/Defense] = [5/2/7]
[13:33:44] Using Pokeball (chance: 92.71%)... (-1 left!)
Steps to Reproduce
get zero poketballs and greatball and try to catch pokemon with high chance..
Other Information
OS: Mac OS
Git Commit: bdaddec
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