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Dev merge to master, PR #3891
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Dev merge to master, PR #3891
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* Adding plugin support * Adding an empty __init__.py
* Moving the base task to the project root * Moving the base class more * Changing the import again
* Adding a heartbeat to the analytics * Heartbeat every 30 seconds, not every 5
* Fixing lure pokestop encoding * fixing lure encoding
* Fix For catchable not being displayed on the web * Update catch_visible_pokemon.py
Fix 32bit check, darwin and linux use the same file Make it a function Check if file exists, if not show error Define file_name first Fix return Check if file exists, if not show error Print info about paths Fix for 32/64bit detection
This reverts commit 69fb64f.
With a simple try / except this can be solved. Fix dirty catch all
Setting LD_LIBRARY_PATH on Dockerfile
Added a player_data property in PokemonGoBot to access player data from outside Added unit tests for login and username stats Added tests for call args when updating the window title Added a platform-specific test for window title updating on win32 platform
* Fixed emit_event typo * Update CONTRIBUTORS.md * Changed initialization location for "bot" We use bot in main exception on 128 * Update pokecli.py
* Add config option for libencrypt.so * Correctly set the config value and check for the file in said dir
* Checking github plugin file existence * Loading plugins from github
Short Description: The Max Potion count was missing from the inventory summary. Was #2456
* Fix typo in config * Fix all configs * Fixed __init__.py thanks to @hklcf
…3593) * Update setup.sh * fixed for mac creating encrypt.so * for now just do wget or curl * this is all in the setup.sh * updated instructions to reflect setup.sh changes * Update installation.md * Update CONTRIBUTORS.md * Update setup.sh * Update installation.md * Update installation.md * Update installation.md * added missing submodule update * Update installation.md * Update installation.md * Update installation.md * Delete install.sh * Update .gitignore * Update installation.md * Update setup.sh * Update installation.md * Update run.sh add `source bin/activate` if someone forget to use virtualenv.
…3496) * Fix #3411. Update inventory info before every catch try otherwise old values used * Revert "Fix #3411. Update inventory info before every catch try otherwise old values used" This reverts commit f7678da. * Modify pokemon_catch_worker.py to use Inventory class * Fix forgotten line * Fix one more forgotten line * Added check if we really used berry or not * Fix KeyError in inventory.py When we have no items of type, there are no "count" key in the dict. * Revert "Fix KeyError in inventory.py" This reverts commit ed2769c. * Revert "Added check if we really used berry or not" This reverts commit 42e9d9c. * Revert "Fix one more forgotten line" This reverts commit 5fda3c4. * Revert "Fix forgotten line" This reverts commit a8edc57. * Revert "Modify pokemon_catch_worker.py to use Inventory class" This reverts commit 5b6e4d3. * Modify pokemon_catch_worker.py to use Inventory class and fix #3411
* Add Use Ultraball (#1) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add Use Ultraball if No Other Balls (#2) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Revert "Add Use Ultraball" (#4) * Use Ultraball If No Other Balls (#3) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Remove 'use_ultraball' event. * Remove `use_ultraball` event call * Update & add avoid catching Pokemon if no pokeball * Update conflict contributors * Add get `min_ultraball_to_keep` from config file * Improved `min_ultraball_to_keep` with condition * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Add `min_ultraball_to_keep` option * Remove count all pokeballs * Resolved Conflicts
…nd evolve (#3738) * Add and Remove pokemon from the inventory cache when catch and release * Add dealing with evolved pokemon also * Add the evolved pokemon
* added bool option to cache recent forts -crf --forts.cache_recent_forts (default true) saves recent_forts in data/recent-forts-{username}.json on spin loads recent_forts from same file on start up bot doesn't start a new recent_forts on every reset * forgot contributor * typo fix no_cached_forts * changed all events related to caching forts to debug level * caching of forts happens on sigterm/exception handling of SIGTERM -Note handling of SIGTERM in python2.7 with multi threads is not reliable. Child thread can recieve SIGTERM and it is not handled in pokecli.py; pokecli.py continues to run.
* Add Use Ultraball (#1) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add Use Ultraball if No Other Balls (#2) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Revert "Add Use Ultraball" (#4) * Use Ultraball If No Other Balls (#3) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Remove 'use_ultraball' event. * Remove `use_ultraball` event call * Update & add avoid catching Pokemon if no pokeball * Update conflict contributors * Add get `min_ultraball_to_keep` from config file * Improved `min_ultraball_to_keep` with condition * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Add `min_ultraball_to_keep` option * Remove count all pokeballs * Resolved Conflicts * Change from `items_stock` to `ball_count`
…or 'nickname_template' option (#3756) * Add type information and classes - New classes: Type, Types - Usage of new classes anywhere in the Inventory - Tests coverage * Improve API for pokemons in Inventory - Added new class PokemonInfo for the static information loaded from json - API improved, added capture_rate and flee_rate - All covered with tests * Minor refactoring of inventory.py - Item class (moved to other instance classes) to keep file structure - Code style * Rewrite NicknamePokemon to use new Inventory sysem + add a lot of new keys for 'nickname_template' option + tests & documentation * Update documentaion for the new NicknamePokemon * Update documentaion for the new NicknamePokemon (again :)
editet Manual install Mac section
* `catch_randomize_reticle_factor` * `catch_randomize_spin_factor`
* catching every single pokemon nearby * catch lured pokemon in all forts nearby * adding run_interval to some tasks to avoid running all the time and minimum tick time of 5 seconds Tasks inheriting from BaseTask should use `self._update_last_ran` and `_time_to_run` if they want to implement the time based running. The config to set a custom timer is named `run_interval`. * added config to ignore item count for Spin and MoveToFort this works good with the `run_interval` configuration added to TransferPokemon and RecycleItem * spinning all pokestops in range * fixing loop in spin fort task * First basic features of the pokemon optimizer * For now, dry run only * Add cygwin to supported platform and improved log readability (#2948) * Add cygwin to supported platform and improved log readability * fixed formatting * - Add dry_run and use_lucky_egg in config - Evolve all pokemons together and only if enough for a full lucky egg (90). - Keep enough candies for consecutive evolutions of best pokemons - Only evolve the lowest rank of a family * Add lucky egg support when enough pokemon to evolve * fixing returns * - Support Eevee evolution scheme - Rename "use_lucky_egg" parameter in the more accurate "evolve_only_with_lucky_egg" * Revert "Merge remote-tracking branch 'origin/faeture/xp-improvements' into pokemon_optimizer" This reverts commit ff1f5e4, reversing changes made to e8fd901. * - Fix an issue in evolve_pokemon task - Use common inventory - Add configuration example * Add missing inventory refresh at the end of the process * Add missing inventory refresh after catching a pokemon * Add parameters "transfer" and "evolve" to activate/deactivate corresponding action. If both false, this is equivalent to a dry_run. Add parameters "use_lucky_egg" to allow task to use a lucky egg before evolve. Add parameter "minimum_evolve_for_lucky_egg" to add a requirement on the number of evolution before using a lucky egg. * Move some functions around * Default lucky egg to false + had again parameter "evolve_only_with_lucky_egg" * Fix qn issue with egg counting Add configuration parameter to allow customization of how pokemons are ranked in a family * Update configuration example * Upgrade to latest inventory * Fix bug * Add parameter "use_candies_for_xp" to activate/deactivate usage of candies to maximize xp Add comments in the configuration example * Add dps, dps_attack and dps_defense in available sorting keys. So you can now keep the best move. Add more comments in config Display ncp and dps for released and evolved pokemons * Update inventory when releasing and evolving pokemons * Display Pokemon Bag count update
* Fix looping between equidstant pokestops * :D
* Format iv_pct on 3 digits For better sorting on pokemon's name, format iv_pct on 3 digits. * Fix Nicknaming documentation sample usage Fix some nicknaming samble usage around the iv_pct which it now formatted on 3 digits.
* Ignoring compiled test python file of PyCharm * Now spinning fort keeps track of cached inventory * Now the pokemon_catch_worker keeps track of cached ITEMS (and only items, not pokemon) inventory * Minor improvements of the new inventory * Fixed key error * Minor improvements of the new inventory * Fixed attribute non existent * Removed duplicated import
* added locale support for NicknamePokemon added pokemon_de.json beautyfied pokemon.json * fallback to en instead of throwing runtime error * remove log * added locales: fr, ja, pt_br, ru, zh * minor fix
* Update installation.md * Create manual_installation.md * Update installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * added windows deps Hopefully it works I don’t have windows. * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * docker merged Added docker too * Update manual_installation.md * Update installation.md * Update installation.md * Update installation.md * Update installation.md * Update installation.md * Update installation.md * Update manual_installation.md * Update installation.md * Update installation.md * rename dir * v2 windows bat * Update manual_installation.md * Update installation.md
* Format iv_pct on 3 digits For better sorting on pokemon's name, format iv_pct on 3 digits. * Fix Nicknaming documentation sample usage Fix some nicknaming samble usage around the iv_pct which it now formatted on 3 digits. * Update nicknaming documentation Add missing options in the nicknaming documentation.
* Updated RecycleItems config documentations * Updated RecycleItems config documentations. Removed outdated informations
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Dev merge to master, PR