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Dev merge to master, PR #3891
Dev merge to master, PR #3891
Commits on Aug 7, 2016
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* Adding plugin support * Adding an empty __init__.py
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Moving the base task to the project root (#2702)
* Moving the base task to the project root * Moving the base class more * Changing the import again
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Adding a heartbeat to the analytics (#2709)
* Adding a heartbeat to the analytics * Heartbeat every 30 seconds, not every 5
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Fix for utf8 encoding when catching lured pokemon (#2720)
* Fixing lure pokestop encoding * fixing lure encoding
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Fix For catchable not being displayed on the web (#2719)
* Fix For catchable not being displayed on the web * Update catch_visible_pokemon.py
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OS Detection for encrypt lib (#2768)
Fix 32bit check, darwin and linux use the same file Make it a function Check if file exists, if not show error Define file_name first Fix return Check if file exists, if not show error Print info about paths Fix for 32/64bit detection
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Revert "changing license from MIT to GPLv3"
This reverts commit 69fb64f.
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When the google analytics domain is blocked the bot crashed. (#2764)
With a simple try / except this can be solved. Fix dirty catch all
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Fixes #2698 - Prevents "Possibly searching too often" error after re-…
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Setting Library path to work with encrypt.so (#2899)
Setting LD_LIBRARY_PATH on Dockerfile
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✨ Added login and username to available stats (#2494)
Added a player_data property in PokemonGoBot to access player data from outside Added unit tests for login and username stats Added tests for call args when updating the window title Added a platform-specific test for window title updating on win32 platform
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* Fixed emit_event typo * Update CONTRIBUTORS.md * Changed initialization location for "bot" We use bot in main exception on 128 * Update pokecli.py
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Commits on Aug 8, 2016
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* Add config option for libencrypt.so * Correctly set the config value and check for the file in said dir
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Loading plugins from Github (#2992)
* Checking github plugin file existence * Loading plugins from github
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Fixed syntax error on "move_to_map_pokemon.py" that makes the client crash when using this feature.
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Added MaxPotion inventory count to summary. (#3015)
Short Description: The Max Potion count was missing from the inventory summary. Was #2456
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Fix bot not returning back after telepoting (#3014)
* Fix typo: last_long -> last_lon * Whitespace cleanup * Fix bug introduced by #3037: bot not returning back
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Fixed Dockerfile - missing \ on command lines (#3096)
* Fixed mispelling for "formatted" variable * Docker commands missing trailing \
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Fix for FileIO slowing bot performance.This puts the map writing into…
… a thread and makes sure it only executes once. (#3100)
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Change word usage: "fled" to "escaped" (#3118)
"fled" is confusing to lot of people and is easily confused with pokemon vanishing. "escaped" is a better term.
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Update the example config file (#3120)
* Add config option for libencrypt.so * Add config option for libencrypt.so * Add config option for libencrypt.so * Add config option for libencrypt.so * Rename path.example.json to path.json.example
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typo: logrmation -> information (#2601)
Fix a typo. I assume that it was "information" initially, but became "logrmation" when someone used replace all functionality to replace all infos with logs. But I might be totally wrong at this point, idk. Just didn't like the word and wanted to fix that typo.
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Change fled to escaped (#3129)
Fix an issue after PR #3118
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When JSON parsing fails, give a rough indication of why (#3137)
* When JSON parsing fails, give a rough indication of why * Use the official package instead of SHA1 commit
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Handle Github Download Zip Format (#3108)
* Checking github plugin file existence * Loading plugins from github * Starting install code for github plugins * Updating GithubPlugin to support extracting folders * Handling github zip formats by extracting to the correct location
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* refactor catch worker * fix * few renames * add to contributors * fix * add missing behavior * fix encounter events * don't make events about ignored pokemon
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Commits on Aug 9, 2016
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* Add files via upload modified run script wich let you run the boot in a loop(if it crashes it restarts) * Integreated Loop into run.sh modified run.sh to loop the script so that even if it crashes it automaticly restarts.
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[Inventory Management] Add a central class for caching/parsing invent…
…ory & static data (#2528) * new class to centralize inventory management * use new inventory class in evolve_pokemon * use new inventory to display # candy after catch
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New Option: "dont_nickname_favorite" (#2496)
* New Option: "dont_nickname_favorite" This change (line 19) adds the option, that the user can choose, whether their favorite pokemons should also get a new nickname or not. If a user want this, then he or she has to add the line ("dont_nickname_favorite" = true) after ("nickname_template": " ... ",). * Update nickname_pokemon.py * Update * Put change to line 30 This reduce the reduce the runtime, because favorite pokemon won't be added to the list.
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fixed NameError: global name 'pokemon_name' is not defined (#3244)
resolves ```traceback (most recent call last): File "pokecli.py", line 521, in <module> main() File "pokecli.py", line 95, in main bot.tick() File "/usr/src/app/pokemongo_bot/__init__.py", line 451, in tick if worker.work() == WorkerResult.RUNNING: File "/usr/src/app/pokemongo_bot/cell_workers/evolve_pokemon.py", line 38, in work self._execute_pokemon_evolve(pokemon, cache) File "/usr/src/app/pokemongo_bot/cell_workers/evolve_pokemon.py", line 117, in _execute_pokemon_evolve cache[pokemon.name] = 1 NameError: global name 'pokemon_name' is not defined```
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Fix flooding of keep_best_release (#3223)
* Fix flooding of keep_best_release * Fix flooding of keep_best_release
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[Feature] Recycle Threshold (#2465)
* Add Threshold Option * Add Threshold Option to Example Configs * Add Name to Contributors * Change config name and message * Remove logger * Add option to run when storage less than something * Change Message * Fix * Error fixes, message improvement * Config Changes and Remove Option
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Return an empty list if no pokemon are available. (#3259)
The changes introduced in 4c95259 expose this bug.
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* * adding enhanced sniping capabilities for move_to_map_pokemon * Adding enhanced sniping capabilities for move_to_map_pokemon
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Fix unexpected egg incubation retry (#3276)
incubator['used'] flag is set but not used in IncubateEggs._apply_incubators
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* Rewrite run.sh Very powerful run.sh with lots of function. 1.install(make .so) 2.update 3.config generator 4.config backup 5.run loop make it never down It should run like run.sh *.json or other opinion. See -help. * Update run.sh * Update run.sh OK problem solved * Delete setup.py * Rename run.sh to setup.sh * Create run.sh * Update setup.sh * Update install.sh * Update setup.sh * Update run.sh * Update setup.sh Some small fix.
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Added a configuration option "path_startmode" (conflict merge #2489) (#…
…3270) * Upstream update and merge, with path_startmode configuration * Removed logger and fixed base task path * As per request, path_startmode is now path_start_mode * Removed all logging
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Adding documentation for how to use and write plugins (#3254)
* Adding documentation for how to use and write plugins * Adding a link to the plugins docs in the Readme
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Improve and update pokemon.json (#3331)
1. Unminify for simplier edits 2. Add BaseAttack, BaseDefense, BaseStamina, CaptureRate, FleeRate, Fast/Special Attack(s)
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Made paths to .json files absolute so pokecli.py can be called from C…
…RON (#3157) * Made paths to .json files absolute so pokecli.py can be called from CRON * made file paths abs in inventory fixed incorrect dict reference, changed to .get() as felt this was intended
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Add fast & charged moves data from #2117 (originally by @iananass) (#…
…3336) Data for pokemon quick & slow attacks
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Upgrade pgoapi to the b4bf0e089dfe09903f8dda37dae56910e01f94cc commit…
…(latest for now). (#3337)
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* added _log_on_terminal function * Added logic to toggle terminal logging functionality from config file * Added possibility to disable title changes, refactor code * Refactor tuples * Refactor ifs to clearer syntax
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Commits on Aug 10, 2016
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Update TransferPokemon to use new Inventory Class (#3320)
* Update TransferPokemon to use new Inventory Class * Use base_dir * Don't release pokemon if bot is on test mode
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Some text fixes for setup.sh (#3390)
Minor text fix.
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Fix path of shells in install.sh (#3393)
* Update install.sh Fix path * Update setup.sh fix path * Update run.sh fix path
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Fix evolution error in pokemon.json (#3344)
Fix evolution error in pokemon.json
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Improve formatting consistency in transfer_pokemon.py (#3397)
Improve formatting consistency
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Put info on the next line in run.sh (#3422)
* Update setup.sh fix typo * Update run.sh fix typo
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Give the possibility to disable a task without removing it (#3417)
* Give the possiblity to disable a task in config without removing it from the config file * Put exmple only in nickname task * Add Unit testing * typo * Use enabled false as exemple
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Changed auth to be more specifik and added right permissions.
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Remove unused IV calculation from evolve_pokemon (#3487)
Previously IV was computed in each worker. Now its fetched from inventory. This was left over and not called in the worker at all.
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Fix showing the date in run.sh (#3433)
fix the logic of showing the date
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Commits on Aug 11, 2016
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Ensure recycling happens if bag is over capacity. (#3531)
Short Description: Ensures you that item Recycling happens if you have more items than the total bag capacity. When you level up, you are awarded items which can cause the bag to be over the capacity.
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Better inventory: attacks & movesets, IV CP perfection, pokemon level…
…, etc.. (#3455) * Add "level to CP multiplier" data Data is from justinleewells/pogo-optimizer: https://github.com/justinleewells/pogo-optimizer/blob/edd692d/data/game/level-to-cpm.json * Many improvements & additions for the inventory logic - LevelToCPm, FastAttacks, ChargedAttacks, Movesets - More info for each pokemon: attacks data, percent to max cp, IV CP perfection * Add PyCharm/IDEA *.iml (project file) to ignored * Fixes, improvements & refactoring for inventory.py - Return inadvertently deleted pieces of code (thanks to @achretien) - Evolution logic fixes - Other minor fixes - Moveset logic moved to Moveset class * Fix data for pokemons & charged moves * Inventory tests: pokemon data, LevelToCPm, attacks * Fix travis build * Fix info for Hitmonlee & Hitmonchan
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Revert "Better inventory: attacks & movesets, IV CP perfection, pokem…
…on level, etc.." (#3549)
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run.bat with persistent loop
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Fix error when MoveToFort called from handle_soft_ban.py (#3500)
* Fix error when MoveToFort called from handle_soft_ban.py * Added myself to CONTRIBUTORS.md
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Fixed list of charged attacks for Venonat (#3548) + BaseDefense/BaseS…
…tamina info fix (#3550) * Revert "Revert "Better inventory: attacks & movesets, IV CP perfection, pokemon level, etc.." (#3549)" This reverts commit e9b229e. * Fix BaseDefense/BaseStamina and type info Fixed BaseDefense/BaseStamina info (was mixed up) Fixed type info for Mr. Mime, Clefairy, Clefable, Jigglypuff, Wigglytuff Added check for correctness of exact CP value calculation * Fixed list of charged attacks for Venonat * Don't kill bot in case of unexpected moveset, use fallback + better error message
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UpdateTitleStats -> UpdateLiveStats, new stat, refactoring (#3467)
* Renamed UpdateTitleStats to UpdateLiveStats * Cleaned worker documentation * Added documentation for terminal_log and terminal_title * Fixed #3312 (comment) * Made some refactoring * Added captures_per_hour stat that shows estimated pokemon captures per hour * Added a captures_per_hour method in metrics.py * Added unit tests for features added in #3312 * Added unit tests for captures_per_hour * Avoid useless overhead when no output configured * Added default config values in documentation * Fixed issue with title updating on Windows * See #3472
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Fixed chmod in setup.sh (#3565)
* forgot to include the config location * fixed setup files
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Updated readme to have better readability (#3569)
* Made the READ me more read friendly and compactor. * Update README.md * Update README.md * Update README.md * Update README.md * Update faq.md
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More documentation changes making it noob proof(er) (#3575)
* added information on what what does * add a link to the docker hub for NAS users.
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Improve Docker Image and
docker-compose.yml
(#3583)- Use the non-`onbuild` variant of the python base image to better make use of Docker image caching - Update some volumes in `docker-compose.yml` for pogoweb
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Small fixes and improvments in setup.sh (#3585)
Adding -p to mkdir - it will not show "already exist folder" error. And adding to backup *gpx and path files.
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Remove the "evolve_captured" flag in favor of the EvolveTask (#3530)
* Remove the "evolve_captured" flag in favor of the EvolveTask * Remove unused event * Warn the user instead of stopping the bot
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Improved documentation (#3604)
- Improved read flow - Added volume sharing of cache folder
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Update installation.md (#3618)
* Update installation.md Changed the linux Section and the Ubuntu example, for easyer access (if anyone now how to make a code block collapsable feel free) * Update installation.md removed pastebin link (cause i put it there in the first place) because it's not needed edittet linux section to Installation Linux on the example of Ubuntu (merged it with ubuntu install section) i hope i didn't miss anything will check on mac and windows in the next 24h. I will make a new pr for that and link it here
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moving_to_fort and moving_to_lured_fort now also emit current_position (
#3614) arrived_at_fort emits position
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* Fix `MoveToFort.config` None to Empty {} dict Whenever the bot ticks, `config.get('enable', True)` is required * Add new contributor
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[config] new tasks in example files (#3457)
* add UpdateTitleStats to config examples * add UpdateTitleStats to config examples * add SleepSchedule to config examples all config files are missing SleepSchedule from task see https://github.com/PokemonGoF/PokemonGo-Bot/pokemongo_bot/cell_workers/sleep_schedule.py for more info , { "type": "SleepSchedule", "config": { "time": "22:54", "duration":"7:46", "time_random_offset": "00:24", "duration_random_offset": "00:43" } }, * Forgot one * fix for changes in #3467 * disable new tasks by default, removed duplicate
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Correct colored logging (#3637)
* Rewrite colered logging handler to use python logging * Add all terminal colors and a format reset * Add name to contributors list
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Allow to set throw quality and spin odds (#2534)
* Allow to set throw quality and spin odds * Throw Parameter : add example * Throw parameter example : update indentation
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Improved item recycling (#2482)
* Now recycling only if less than 5 space left in inventory Now trying to recycle before moving to/spinning fort if bags are almost full Refactored recycle_items * Removed recycling before moving to/spinning fort if bags are almost full * Removed recycling before moving to/spinning fort if bags are almost full * Removed unused import * Now recycling only if less than 5 space left in inventory Now trying to recycle before moving to/spinning fort if bags are almost full Refactored recycle_items * Removed recycling before moving to/spinning fort if bags are almost full * Added documentation Replace all `logger.log` calls with events! (#2173) * Deleted change on files not concerned * Deleted change on files not concerned * The inner class is now "private" * new class to centralize inventory management * use new inventory class in evolve_pokemon * use new inventory to display # candy after catch * Now using the new inventory (#2528) * Fixed #3256 * Merge branch 'dev' of https://github.com/PokemonGoF/PokemonGo-Bot into PokemonGoF-dev # Conflicts: # pokemongo_bot/cell_workers/recycle_items.py Added methods in the inventory manager needed for the recycle_items task * Fixed error if item_count result is false * Now keeps track of item inventory * Moved inventory update in request_recycle method * Minor comment change * Fixed not running if had more item than inventory size (#3531) * Added to the inventory class the necessary to keep trace of items * Now using the new inventory class properly * Decoupled when to recycle an item from how to do it. * Moved the recycler in the services folder
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Commits on Aug 12, 2016
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First basic features of the pokemon optimizer (#2956)
* catching every single pokemon nearby * catch lured pokemon in all forts nearby * adding run_interval to some tasks to avoid running all the time and minimum tick time of 5 seconds Tasks inheriting from BaseTask should use `self._update_last_ran` and `_time_to_run` if they want to implement the time based running. The config to set a custom timer is named `run_interval`. * added config to ignore item count for Spin and MoveToFort this works good with the `run_interval` configuration added to TransferPokemon and RecycleItem * spinning all pokestops in range * fixing loop in spin fort task * First basic features of the pokemon optimizer * For now, dry run only * Add cygwin to supported platform and improved log readability (#2948) * Add cygwin to supported platform and improved log readability * fixed formatting * - Add dry_run and use_lucky_egg in config - Evolve all pokemons together and only if enough for a full lucky egg (90). - Keep enough candies for consecutive evolutions of best pokemons - Only evolve the lowest rank of a family * Add lucky egg support when enough pokemon to evolve * fixing returns * - Support Eevee evolution scheme - Rename "use_lucky_egg" parameter in the more accurate "evolve_only_with_lucky_egg" * Revert "Merge remote-tracking branch 'origin/faeture/xp-improvements' into pokemon_optimizer" This reverts commit ff1f5e4, reversing changes made to e8fd901. * - Fix an issue in evolve_pokemon task - Use common inventory - Add configuration example * Add missing inventory refresh at the end of the process * Add missing inventory refresh after catching a pokemon * Add parameters "transfer" and "evolve" to activate/deactivate corresponding action. If both false, this is equivalent to a dry_run. Add parameters "use_lucky_egg" to allow task to use a lucky egg before evolve. Add parameter "minimum_evolve_for_lucky_egg" to add a requirement on the number of evolution before using a lucky egg. * Move some functions around * Default lucky egg to false + had again parameter "evolve_only_with_lucky_egg" * Fix qn issue with egg counting Add configuration parameter to allow customization of how pokemons are ranked in a family * Update configuration example * Upgrade to latest inventory * Fix bug
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NicknamePokemon: Format iv_pct on 3 digits (#3698)
For better sorting on pokemon's name, format iv_pct on 3 digits.
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* Fix typo in config * Fix all configs * Fixed __init__.py thanks to @hklcf
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Heaps of updates to docs and other small errors in running the bot. (#…
…3593) * Update setup.sh * fixed for mac creating encrypt.so * for now just do wget or curl * this is all in the setup.sh * updated instructions to reflect setup.sh changes * Update installation.md * Update CONTRIBUTORS.md * Update setup.sh * Update installation.md * Update installation.md * Update installation.md * added missing submodule update * Update installation.md * Update installation.md * Update installation.md * Delete install.sh * Update .gitignore * Update installation.md * Update setup.sh * Update installation.md * Update run.sh add `source bin/activate` if someone forget to use virtualenv.
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Modify pokemon_catch_worker.py to use Inventory class and fix #3411 (#…
…3496) * Fix #3411. Update inventory info before every catch try otherwise old values used * Revert "Fix #3411. Update inventory info before every catch try otherwise old values used" This reverts commit f7678da. * Modify pokemon_catch_worker.py to use Inventory class * Fix forgotten line * Fix one more forgotten line * Added check if we really used berry or not * Fix KeyError in inventory.py When we have no items of type, there are no "count" key in the dict. * Revert "Fix KeyError in inventory.py" This reverts commit ed2769c. * Revert "Added check if we really used berry or not" This reverts commit 42e9d9c. * Revert "Fix one more forgotten line" This reverts commit 5fda3c4. * Revert "Fix forgotten line" This reverts commit a8edc57. * Revert "Modify pokemon_catch_worker.py to use Inventory class" This reverts commit 5b6e4d3. * Modify pokemon_catch_worker.py to use Inventory class and fix #3411
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Use Ultraball If No Other Balls (With Constraint) (#3421)
* Add Use Ultraball (#1) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add Use Ultraball if No Other Balls (#2) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Revert "Add Use Ultraball" (#4) * Use Ultraball If No Other Balls (#3) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Remove 'use_ultraball' event. * Remove `use_ultraball` event call * Update & add avoid catching Pokemon if no pokeball * Update conflict contributors * Add get `min_ultraball_to_keep` from config file * Improved `min_ultraball_to_keep` with condition * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Add `min_ultraball_to_keep` option * Remove count all pokeballs * Resolved Conflicts
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Add and Remove pokemon from the inventory cache when catch, release a…
…nd evolve (#3738) * Add and Remove pokemon from the inventory cache when catch and release * Add dealing with evolved pokemon also * Add the evolved pokemon
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Cache recent forts (for forts.max_circle_size) (#3556)
* added bool option to cache recent forts -crf --forts.cache_recent_forts (default true) saves recent_forts in data/recent-forts-{username}.json on spin loads recent_forts from same file on start up bot doesn't start a new recent_forts on every reset * forgot contributor * typo fix no_cached_forts * changed all events related to caching forts to debug level * caching of forts happens on sigterm/exception handling of SIGTERM -Note handling of SIGTERM in python2.7 with multi threads is not reliable. Child thread can recieve SIGTERM and it is not handled in pokecli.py; pokecli.py continues to run.
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Update use ultraball with constraint (#3760)
* Add Use Ultraball (#1) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add Use Ultraball if No Other Balls (#2) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Revert "Add Use Ultraball" (#4) * Use Ultraball If No Other Balls (#3) * Add `use_ultraball` event to Event Manager * Add use ultraball if pokeball + greatball = 0 * Add New Contributor * Remove 'use_ultraball' event. * Remove `use_ultraball` event call * Update & add avoid catching Pokemon if no pokeball * Update conflict contributors * Add get `min_ultraball_to_keep` from config file * Improved `min_ultraball_to_keep` with condition * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Added `min_ultraball_to_keep` option * Add `min_ultraball_to_keep` option * Remove count all pokeballs * Resolved Conflicts * Change from `items_stock` to `ball_count`
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Rewrite NicknamePokemon for new Inventory sysem + a lot of new keys f…
…or 'nickname_template' option (#3756) * Add type information and classes - New classes: Type, Types - Usage of new classes anywhere in the Inventory - Tests coverage * Improve API for pokemons in Inventory - Added new class PokemonInfo for the static information loaded from json - API improved, added capture_rate and flee_rate - All covered with tests * Minor refactoring of inventory.py - Item class (moved to other instance classes) to keep file structure - Code style * Rewrite NicknamePokemon to use new Inventory sysem + add a lot of new keys for 'nickname_template' option + tests & documentation * Update documentaion for the new NicknamePokemon * Update documentaion for the new NicknamePokemon (again :)
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Update installation.md (#3764)
editet Manual install Mac section
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Clean old catch parameters (#3776)
* `catch_randomize_reticle_factor` * `catch_randomize_spin_factor`
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Commits on Aug 13, 2016
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Pokemon optimizer enhancements (#3743)
* catching every single pokemon nearby * catch lured pokemon in all forts nearby * adding run_interval to some tasks to avoid running all the time and minimum tick time of 5 seconds Tasks inheriting from BaseTask should use `self._update_last_ran` and `_time_to_run` if they want to implement the time based running. The config to set a custom timer is named `run_interval`. * added config to ignore item count for Spin and MoveToFort this works good with the `run_interval` configuration added to TransferPokemon and RecycleItem * spinning all pokestops in range * fixing loop in spin fort task * First basic features of the pokemon optimizer * For now, dry run only * Add cygwin to supported platform and improved log readability (#2948) * Add cygwin to supported platform and improved log readability * fixed formatting * - Add dry_run and use_lucky_egg in config - Evolve all pokemons together and only if enough for a full lucky egg (90). - Keep enough candies for consecutive evolutions of best pokemons - Only evolve the lowest rank of a family * Add lucky egg support when enough pokemon to evolve * fixing returns * - Support Eevee evolution scheme - Rename "use_lucky_egg" parameter in the more accurate "evolve_only_with_lucky_egg" * Revert "Merge remote-tracking branch 'origin/faeture/xp-improvements' into pokemon_optimizer" This reverts commit ff1f5e4, reversing changes made to e8fd901. * - Fix an issue in evolve_pokemon task - Use common inventory - Add configuration example * Add missing inventory refresh at the end of the process * Add missing inventory refresh after catching a pokemon * Add parameters "transfer" and "evolve" to activate/deactivate corresponding action. If both false, this is equivalent to a dry_run. Add parameters "use_lucky_egg" to allow task to use a lucky egg before evolve. Add parameter "minimum_evolve_for_lucky_egg" to add a requirement on the number of evolution before using a lucky egg. * Move some functions around * Default lucky egg to false + had again parameter "evolve_only_with_lucky_egg" * Fix qn issue with egg counting Add configuration parameter to allow customization of how pokemons are ranked in a family * Update configuration example * Upgrade to latest inventory * Fix bug * Add parameter "use_candies_for_xp" to activate/deactivate usage of candies to maximize xp Add comments in the configuration example * Add dps, dps_attack and dps_defense in available sorting keys. So you can now keep the best move. Add more comments in config Display ncp and dps for released and evolved pokemons * Update inventory when releasing and evolving pokemons * Display Pokemon Bag count update
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Fix looping between equidstant pokestops (#3787)
* Fix looping between equidstant pokestops * :D
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configuration_files.md - Update nicknaming sample usages (#3833)
* Format iv_pct on 3 digits For better sorting on pokemon's name, format iv_pct on 3 digits. * Fix Nicknaming documentation sample usage Fix some nicknaming samble usage around the iv_pct which it now formatted on 3 digits.
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Now track inventory when spinning a fort (#3774)
* Ignoring compiled test python file of PyCharm * Now spinning fort keeps track of cached inventory * Now the pokemon_catch_worker keeps track of cached ITEMS (and only items, not pokemon) inventory * Minor improvements of the new inventory * Fixed key error * Minor improvements of the new inventory * Fixed attribute non existent * Removed duplicated import
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[Feature] added locale support for NicknamePokemon (#2539)
* added locale support for NicknamePokemon added pokemon_de.json beautyfied pokemon.json * fallback to en instead of throwing runtime error * remove log * added locales: fr, ja, pt_br, ru, zh * minor fix
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Commits on Aug 14, 2016
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Windows batch files and documentation fixes (#3781)
* Update installation.md * Create manual_installation.md * Update installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * added windows deps Hopefully it works I don’t have windows. * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * Update manual_installation.md * docker merged Added docker too * Update manual_installation.md * Update installation.md * Update installation.md * Update installation.md * Update installation.md * Update installation.md * Update installation.md * Update manual_installation.md * Update installation.md * Update installation.md * rename dir * v2 windows bat * Update manual_installation.md * Update installation.md
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Update nicknaming configuration documentation (#3880)
* Format iv_pct on 3 digits For better sorting on pokemon's name, format iv_pct on 3 digits. * Fix Nicknaming documentation sample usage Fix some nicknaming samble usage around the iv_pct which it now formatted on 3 digits. * Update nicknaming documentation Add missing options in the nicknaming documentation.
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Updated RecycleItems config documentation (#3887)
* Updated RecycleItems config documentations * Updated RecycleItems config documentations. Removed outdated informations
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