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This repository has been archived by the owner on Sep 19, 2024. It is now read-only.

Releases: ShaneBeee/SkBee

Some Fixes [2.7.6]

23 Feb 03:28
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IMPORTANT NOTE:

Since it appears you guys still haven't figured out the NBT changes from many many MANY versions ago,
Please see changelog of SkBee 2.0.0 and SkBee 2.5.0 regarding NBT changes
These changes MAY break your server, so I highly recommend reading them.

THIS UPDATE:

FIXED:

  • Fixed a casting issue with raytracing, which thru errors when attempting to use raytracing in a function
  • Fixed an error with scoreboard when the player logs out
  • Fixed an error when merchant recipes were missing ingredients (merchant recipes without ingredients won't be added to the merchant GUI)
  • Fixed a casting issue in merchant recipes

CHANGED:

  • Changed how recipes register a bit. When using only 1 horizontal row, the recipe can now be used on all three rows (I have not figured out a clean way to do vertical ones yet, but hopefully in the future I will)
  • Made radius optional in nearest entity expression (when radius is left out, will default to Skript's maximum target block distance config option)

ADDED:

  • Added event-number to player pickup xp event
  • Added different config options for NBT based event listeners. (this allows you to prevent things like NBT being deleted when a block is broken or moved by a piston)
  • Added English spelling of colour to boss bar properties expression

Some Fixes [2.7.5]

11 Feb 18:28
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IMPORTANT NOTE:

Since it appears you guys still haven't figured out the NBT changes from many many MANY versions ago,
Please see changelog of SkBee 2.0.0 and SkBee 2.5.0 regarding NBT changes
These changes MAY break your server, so I highly recommend reading them.

THIS UPDATE:

FIXED:

  • Fixed an issue with custom NBT of bisected blocks (ie: doors) not updating during break events.
  • Fixed flickering of scoreboards when end user keeps unnecessarily toggling scoreboard on
  • Fixed missing ingredients for smithing recipes in the ingredients expression

CHANGED:

  • Update checker for in game will now check every time a player (that has permission) logs in. This helps incase the user has not restarted the server in a while.
  • Changed pattern of world creator options to help prevent conflict with a future release of Skript relating to world environments.
  • Moved fishing related syntaxes to their own package, giving them a config option to disable

ADDED:

  • Added event-values for player pickup xp event
  • Added support for string entries in objective scores

Small Fix [2.7.4]

28 Jan 16:42
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FIXED:

  • Fixed an issue with the bound contains blocks expression conflicting with Skript's chunk contains expression.

Small Fixes [2.7.3]

26 Jan 15:40
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IMPORTANT NOTE:

Since it appears you guys still haven't figured out the NBT changes from many many MANY versions ago,
Please see changelog of SkBee 2.0.0 and SkBee 2.5.0 regarding NBT changes
These changes MAY break your server, so I highly recommend reading them.

THIS UPDATE:

FIXED:

  • Fixed an issue with scoreboards showing a weird line on Bedrock clients when the scoreboard is toggled off
  • Fixed an issue with hiding flags on original items when copying
  • Fixed an issue with SkBee failing in Skript's test environment
  • Fixed an issue with compound lists getting cleared when trying to retrieve a compound of the same key

Some Fixes and Changes [2.7.2]

21 Jan 02:47
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ADDED:

  • Added an expression to get the nearest entity in a radius
  • Added an expression for health scale of player
  • Added events for entity add/remove to/from world
  • Added sounds to all available objects expression
  • Added an NBT tag type for uuid (forcing uuid strings/int arrays to be saved as int arrays, and converted back to uuids in Skript)
  • Added an option for last position in tab complete positions
  • Added a reset option for structure rotation/mirror

FIXED:

  • Fixed a bug with tab args expression trying to return as single when its a list
  • Fixed a conflict with fish event entity clashing with fish state caught entity

CHANGED:

  • Internal cleanup of SkBee's NBTApi class
  • sort tags when using nbt tags of expression
  • better handling of uuids in NBT tags

The First Update of the Year [2.7.1]

08 Jan 03:51
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FIXED:

  • Fixed some issues with setting tags on block entities (ie: setting the "SkullOwner" tag of a player head block)
  • Fixed an issue with blocks not update after adding NBT (ie: player head not updating its skin)
  • Fixed an issue with boss bar colours not parsing

ADDED:

  • Added an effect to make an entity face a location (this is a little janky, but that's on Paper's end)

The Last Update of the Year [2.7.0]

01 Jan 04:59
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HAPPY NEW YEAR

The last update of SkBee for 2022

Incase you were wondering... I bumped the version to get away from being too close to Skript 2.6.x versions.

ADDED:

  • Added an option and expression to override the auto-load-custom-worlds option in SkBee config for each world individually.

FIXED:

  • Fixed a bug preventing send block damage effect from working
  • Fixed a bug with block data tags returning as list when its a single value

Happy New Year Everyone!!! 🎊 🍾

The Holiday Update - Part 4 [2.6.3]

28 Dec 19:44
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FIXED:

  • Fixed a conflict with other addons

The Holiday Update - Part 3 [2.6.2]

27 Dec 15:00
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FIXED:

  • Fixed HEX colours not working in hover events
  • Fixed an error when getting recipe ingredients (thanks @D4isDAVID)
  • Fixed some outdated docs
  • Fixed a bug with name of %objective% overriding Skript's name of expression

The Holiday Update - Part 2 [2.6.1]

24 Dec 15:08
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FIXED:

  • Fixed a critical bug preventing SkBee from loading on 1.17.x

ADDED:

  • Added 2 new events (player chunk load/unload)