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Scared Gold Bomb #2559
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Scared Gold Bomb #2559
Commits on Jul 25, 2023
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Commits on Aug 1, 2023
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* Gold Bomb now flees from Tux and any kind of Bomb about to explode
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Commits on Aug 17, 2023
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* gold bomb goes faster when tux comes close * Go opposite direction when close to bomb * Fix turning around * gold bomb hop and turn away * A bunch of features: - Become cornered - Hop - Flee when player, haywire or bomb * New animations impl * bugfix * Fixed flappy bird bug * Change max drop height and push badguy out of the way! * add default case * change i to size_t * Ok wtf im using clang now. * Initializer list moment * Remove normal walkspeed easing and fall off edge if safe * oops * style guide [ci skip] * SAFE_DIST > REALIZE_DIST * Fix normal walking off edge * Code organization * remove debug drawing * Goldbomb react to other goldbomb and when squished doesnt turn * Gold bomb turn around when tux catches up * Prevent fleeing when gold bomb cant see * Change return to break inside switch case for consistency [ci skip] * Revert "Change return to break inside switch case for consistency [ci skip]" This reverts commit 1543135. * Gold bomb react to all things when seen * Push haywire * Fix weird animation when exiting safe dist when cornered by pit * Better debug drawing for distances * Fix walk in place when in safe dist after realizing * Fix weird behaviour when frozen * Minor tweaking and stylistic changes
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Commits on Aug 18, 2023
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Revert "Quick re-arrangements [ci skip]"
This reverts commit 95813c6.
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Commits on Aug 26, 2023
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Commits on Sep 2, 2023
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code docs and minor improvements (#29)
* gold bomb goes faster when tux comes close * Go opposite direction when close to bomb * Fix turning around * gold bomb hop and turn away * A bunch of features: - Become cornered - Hop - Flee when player, haywire or bomb * New animations impl * bugfix * Fixed flappy bird bug * Change max drop height and push badguy out of the way! * add default case * change i to size_t * Ok wtf im using clang now. * Initializer list moment * Remove normal walkspeed easing and fall off edge if safe * oops * style guide [ci skip] * SAFE_DIST > REALIZE_DIST * Fix normal walking off edge * Code organization * remove debug drawing * Goldbomb react to other goldbomb and when squished doesnt turn * Gold bomb turn around when tux catches up * Prevent fleeing when gold bomb cant see * Change return to break inside switch case for consistency [ci skip] * Revert "Change return to break inside switch case for consistency [ci skip]" This reverts commit 1543135. * Gold bomb react to all things when seen * Push haywire * Fix weird animation when exiting safe dist when cornered by pit * Better debug drawing for distances * Fix walk in place when in safe dist after realizing * Fix weird behaviour when frozen * Minor tweaking and stylistic changes * Code documentation and minor fixes
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