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Scared Gold Bomb #2559

Merged
merged 10 commits into from
Sep 2, 2023
Merged

Scared Gold Bomb #2559

merged 10 commits into from
Sep 2, 2023

Commits on Jul 25, 2023

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Commits on Aug 1, 2023

  1. Gold bomb flee code (#24)

    * Gold Bomb now flees from Tux and any kind of Bomb about to explode
    MatusGuy authored Aug 1, 2023
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Commits on Aug 17, 2023

  1. Gold bomb flee tweaks (#27)

    * gold bomb goes faster when tux comes close
    
    * Go opposite direction when close to bomb
    
    * Fix turning around
    
    * gold bomb hop and turn away
    
    * A bunch of features:
    
    - Become cornered
    - Hop
    - Flee when player, haywire or bomb
    
    * New animations impl
    
    * bugfix
    
    * Fixed flappy bird bug
    
    * Change max drop height and push badguy out of the way!
    
    * add default case
    
    * change i to size_t
    
    * Ok wtf im using clang now.
    
    * Initializer list moment
    
    * Remove normal walkspeed easing and fall off edge if safe
    
    * oops
    
    * style guide [ci skip]
    
    * SAFE_DIST > REALIZE_DIST
    
    * Fix normal walking off edge
    
    * Code organization
    
    * remove debug drawing
    
    * Goldbomb react to other goldbomb and when squished doesnt turn
    
    * Gold bomb turn around when tux catches up
    
    * Prevent fleeing when gold bomb cant see
    
    * Change return to break inside switch case for consistency [ci skip]
    
    * Revert "Change return to break inside switch case for consistency [ci skip]"
    
    This reverts commit 1543135.
    
    * Gold bomb react to all things when seen
    
    * Push haywire
    
    * Fix weird animation when exiting safe dist when cornered by pit
    
    * Better debug drawing for distances
    
    * Fix walk in place when in safe dist after realizing
    
    * Fix weird behaviour when frozen
    
    * Minor tweaking and stylistic changes
    MatusGuy authored Aug 17, 2023
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Commits on Aug 18, 2023

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  2. Revert "Quick re-arrangements [ci skip]"

    This reverts commit 95813c6.
    Rusty-Box committed Aug 18, 2023
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Commits on Aug 26, 2023

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Commits on Sep 2, 2023

  1. code docs and minor improvements (#29)

    * gold bomb goes faster when tux comes close
    
    * Go opposite direction when close to bomb
    
    * Fix turning around
    
    * gold bomb hop and turn away
    
    * A bunch of features:
    
    - Become cornered
    - Hop
    - Flee when player, haywire or bomb
    
    * New animations impl
    
    * bugfix
    
    * Fixed flappy bird bug
    
    * Change max drop height and push badguy out of the way!
    
    * add default case
    
    * change i to size_t
    
    * Ok wtf im using clang now.
    
    * Initializer list moment
    
    * Remove normal walkspeed easing and fall off edge if safe
    
    * oops
    
    * style guide [ci skip]
    
    * SAFE_DIST > REALIZE_DIST
    
    * Fix normal walking off edge
    
    * Code organization
    
    * remove debug drawing
    
    * Goldbomb react to other goldbomb and when squished doesnt turn
    
    * Gold bomb turn around when tux catches up
    
    * Prevent fleeing when gold bomb cant see
    
    * Change return to break inside switch case for consistency [ci skip]
    
    * Revert "Change return to break inside switch case for consistency [ci skip]"
    
    This reverts commit 1543135.
    
    * Gold bomb react to all things when seen
    
    * Push haywire
    
    * Fix weird animation when exiting safe dist when cornered by pit
    
    * Better debug drawing for distances
    
    * Fix walk in place when in safe dist after realizing
    
    * Fix weird behaviour when frozen
    
    * Minor tweaking and stylistic changes
    
    * Code documentation and minor fixes
    MatusGuy authored Sep 2, 2023
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