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SuperTux 0.5.0-rc.4

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@maxteufel maxteufel released this 12 Sep 18:44
· 5881 commits to master since this release

The SuperTux team is excited to announce the availability of the fourth release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.

For more information on the changes in the upcoming 0.5.0 release, please see the NEWS, the 0.5.0-rc.1 announcement, the 0.5.0-rc.2 announcement, and the 0.5.0-rc.3 announcement.

Changes from 0.5.0-rc.3 (2016-08-26):

  • Fixes for the build system and updates with regard to the automatic deployment
    of releases
  • More code style fixes
  • Editor: verify some level properties have been set
  • Add the possibility to add sawblade/hurting platforms using the editor
  • Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses
    #499)
  • Fix an issue with odd behavior of music playback (#583)
  • Update some parts of the (user) documentation
  • Editor: multiple fixes to levelset and worldmap creation, including UX
    improvements
  • Editor: Angle option for spotlight
  • Unify string spelling for consistency
  • String freeze for translators is now in effect
  • Editor: sort layer in ascending order
  • Scripting: deduplicate code using the ExposedObject template class
  • Update the translations to reflect the translation progress as of 2016-09-12

Windows, OS X, as well as source tarballs will be uploaded automatically as soon as they have been built. Linux builds will be available via OBS soon.

In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.