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Releases: SuperTux/supertux

SuperTux 0.6.3

22 Dec 22:25
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The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. This release introduces many new features; perhaps the most new features in a long time!

Some of the most significant changes include:

  • WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris)
  • Added swimming (thanks to Daniel and Zwatotem)
  • Added walljumping (thanks to Daniel)
  • Autotiles (thanks to Semphris)
  • Updated animations (thanks to Alzter, Daniel and RustyBox)
  • Refreshed many contrib worldmaps (thanks to Servalot)
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris)
  • Remade the crystal tileset (thanks to Alzter and RustyBox)
  • Many new snow tiles (thanks to Daniel)
  • Many new objects, like the sideways bumper and falling blocks (thanks to Daniel)
  • Custom particles (thanks to Semphris)
  • A new rublight object (thanks to HybridDog)
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris)
  • Added in-game progress statistics (thanks to Semphris)
  • New color picker based on OKLab (thanks to HybridDog)
  • Add-on creator, to easily create add-on packages with your world (thanks to Semphris)
  • Rework of the Revenge in Redmond worldmap (thanks to RustyBox)
  • Added timeshift ambience in the worldmap (thanks to Semphris)
  • Skippable cutscenes (thanks to Semphris)
  • Editor auto-saves at regular intervals (thanks to Semphris)
  • Optional integration with Discord (thanks to Semphris)
  • Updated translations, of course (thanks to translators)

And these are just the most significant changes; there are plenty of other small features and bugfixes for you all to explore :)

Thank you, Merry Christmas, and happy SuperTuxing!!

SuperTux v0.6.3-beta.2

19 Dec 16:21
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Pre-release

The SuperTuxTeam is happy to announce the second beta release for SuperTux 0.6.3.

What's Changed

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SuperTux 0.6.3 beta 1

12 Dec 20:21
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Pre-release

The SuperTux Team is happy to announce the first beta version of the upcoming 0.6.3.

It includes the following changes:

  • WASM compilation! SuperTux nightlies can now be played directly in the browser, thanks to Semphris!
  • Added swimming, thanks to Daniel and Zwatotem!
  • Added walljumping, thanks to Daniel!
  • Autotiles, thanks to Semphris!
  • Updated animations, thanks to Alzter, Daniel and RustyBox!
  • Refreshed many contrib worldmaps, thanks to Servalot!
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more, thanks to Semphris!
  • Remade the crystal tileset, thanks to Alzter and RustyBox!
  • Many new snow tiles, thanks to Daniel!
  • Many new objects, like the sideways bumper and falling blocks, thanks to Daniel!
  • Custom particles, thanks to Semphris!
  • A new rublight object, thanks to HybridDog!
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch, thanks to Semphris!
  • Added in-game progress statistics, thanks to Semphris!
  • New color picker based on OKLab, thanks to HybridDog!
  • Add-on creator, to easily create add-on packages with your world, thanks to Semphris!
  • Rework of the Revenge in Redmond worldmap, thanks to RustyBox!
  • Added timeshift ambience in the worldmap, thanks to Semphris!
  • Skippable cutscenes, thanks to Semphris!
  • Editor auto-saves at regular intervals, thanks to Semphris!
  • Optional integration with Discord, thanks to Semphris!

And as usual, plenty of small features and bugfixes everywhere :)

SuperTux 0.6.2

14 May 17:31
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The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.

Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supposed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!

Changes:

  • A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th anniversary, which includes new enemies and sprites !!!
  • New and improved backgrounds and sprites
  • Improvements to many levels in the Icy Island and forest world
  • Speed improvements for levels using a huge amount of lava tiles
  • An issue causing the bridge in the forest world to not be shown in certain cases was fixed

v0.6.2-rc.1

07 May 23:05
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v0.6.2-rc.1 Pre-release
Pre-release
Release SuperTux 0.6.2-rc1 (release candidate; unstable)

SuperTux 0.6.2 beta 1

30 Apr 21:51
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SuperTux 0.6.2 beta 1 Pre-release
Pre-release

The SuperTux Team is excited to announce the availability of the first beta release of SuperTux 0.6.2. This is an unstable pre-release that fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.

Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!

SuperTux 0.6.1.1

19 Dec 19:59
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This small bugfix release fixes an issue that caused right-to-left fonts, such as Arabic, to not be displayed properly in the AppImage builds on Linux. Apart from that, it's identical to 0.6.1.

SuperTux 0.6.1

15 Dec 16:42
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The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.

Changes:

  • Rework of the first 3 Bonus Worlds
  • Added 3 new bonus worlds to the core game
  • Improvements to the story mode
  • Addition of Ghost Forest to the Story Mode
  • New Backgrounds and Music by BlasterMaster
  • Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
  • New enemy: The Ghoul
  • Fixes and optimizations (Fixing buggy controls, game speed, etc.)
  • Level Editor Improvements, Fixes and Optimisations
  • Revamp of the Credits Menu
  • Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
  • Trampolines as bonus block contents no longer hurt Tux
  • An issue causing music not to get saved in the level editor was fixed

SuperTux 0.6.1 beta 2

04 Dec 23:28
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SuperTux 0.6.1 beta 2 Pre-release
Pre-release

This release fixes the following issues after the last beta:

  • Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
  • Trampolines as bonus block contents no longer hurt Tux
  • An issue causing music not to get saved in the level editor was fixed
  • The translations were updated

SuperTux 0.6.1-beta.1

24 Nov 21:18
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SuperTux 0.6.1-beta.1 Pre-release
Pre-release

This is the first BETA release for the upcoming release of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.

Changes:

  • Rework of the first 3 Bonus Worlds
  • Added 3 new bonus worlds to the core game
  • Improvements to the story mode
  • Addition of Ghost Forest to the Story Mode
  • New Backgrounds and Music by BlasterMaster
  • Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
  • New enemy: The Ghoul
  • Fixes and optimizations (Fixing buggy controls, game speed, etc.)
  • Level Editor Improvements, Fixes and Optimisations
  • Revamp of the Credits Menu