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After analysing the feedback gathered from user survey, our team determinded where we should add a sound effect to make the game more "juicy" by collecting the ideas of studio. In terms of design, since there are many elements containing "action" in the eviction menu, such as "select button"; "eviction card"; "mouseover", etc., adding sound effects to too many elements may negatively optimize the user's experience. Therefore, we will only add sound effects to some "actions", such as when the clue window and prompt window pop up.
Example
Sound effect of clue window: When the user clicks the npc card to view the clue, the sound of "fliping the page" will be triggered along with the clue window popping up.
Sound effect of prompt boxes: After judging whether the result selected by the user is correct or incorrect, the corresponding prompt box will pop up and trigger cheering or frustrated sounds.
Description
Task: Design sound effects according to situations or actions (pop up the prompt box/clue window)
Feature: Improve features based on the win/lose logic and eviction menu: Goal 3
After analysing the feedback gathered from user survey, our team determinded where we should add a sound effect to make the game more "juicy" by collecting the ideas of studio. In terms of design, since there are many elements containing "action" in the eviction menu, such as "select button"; "eviction card"; "mouseover", etc., adding sound effects to too many elements may negatively optimize the user's experience. Therefore, we will only add sound effects to some "actions", such as when the clue window and prompt window pop up.
Example
Dependencies
Milestones
Steps that need to be completed for this task:
Completion Deadline: Oct. 14
Documentation
Member
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