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To save development time and cost, after delivering the initial interaction design, we need to conduct user testing to assess whether the design meets player expectations. And find out the most suitable interactive process/images to deliver to developers for further development.
Example
A/B testing: Show participants different displays on transition animations and gather their aesthetic/interaction opinions.
Questionnaire: Quantitative and qualitative data were collected from participants through short questions after completing the task plan.
Description
Task: User testing and evaluation: display and interaction of transition animation/special effects/sound effect
Feature: Improve features based on the win/lose logic and eviction menu: Goal 4
To save development time and cost, after delivering the initial interaction design, we need to conduct user testing to assess whether the design meets player expectations. And find out the most suitable interactive process/images to deliver to developers for further development.
Example
Dependencies
Milestones
Steps that need to be completed for this task:
Completion Deadline: Oct. 15
Documentation
Member
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