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Split up the large method that initializes error messages #1218

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merged 1 commit into from
Aug 22, 2019

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On WebGL, this large method hits a nested loop processing limit in the
browsers. Break it up into 15 arbitrary, smaller methods to avoid this
issue.

On WebGL, this large method hits a nested loop processing limit in the
browsers. Break it up into 15 arbitrary, smaller methods to avoid this
issue.
@joshpeterson joshpeterson merged commit 03b6860 into unity-master Aug 22, 2019
@joshpeterson joshpeterson deleted the split-up-error-messages branch August 22, 2019 19:18
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2 participants