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IVROverlay::SetOverlayRaw
Joe Ludwig edited this page Aug 17, 2015
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1 revision
VROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth )
Sets the overlay's texture from raw bytes in system memory.
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VROverlayHandle_t ulOverlayHandle
- Handle of the overlay to set the texture for -
void *pvBuffer
- Pointer to the texture data -
uint32_t unWidth
- Width of the texture in pixels -
uint32_t unHeight
- Height of the texture in pixels -
uint32_t unDepth
- Depth of the texture in bytes
Description
Sets the overlay's texture from raw bytes in system memory. When possible, SetOverlayTexture should be used instead of SetOverlayRaw.