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SE JSON Fields
"id": "Cursed Forest",
Name of the sub/main area. Must be unique in all cases.
"main": true,
Marks Area as main.
"stage": 1,
Used for sorting in the interface, order them as you please.
"unlocked": true,
Marks Area Unlocked (the player can explore it).
"img": "content/gfx/bg/locations/night_forest.webp"
Image associated with the area.
"id": "Northern Forest",
Name of the sub/main area. Must be unique in all cases.
"stage": 1,
Used for sorting in the interface, order them as you please.
"tier": 0.5,
Difficulty of the area (0 - 10).
"exploration_multiplier": 1.0
Directly affects the exploration rate of the area.
"area": "Northern Route",
Main Area this (sub)area belongs to.
"desc": "Outskirts of the Northern Forest, commonly visited by hunters and woodsmen, rich in both game and wolves preying on it.",
Description of this Area.
"unlocked": true,
Marks Area Unlocked (the player can explore it).
"hazard": {"mp": 10}
Area hazards. Messes with stats of the exploration teams, this example will damage MP of every explorer by about 10 units per day.
Damaging health may result in death in high-risk exploration runs.
"travel_time": 0.1,
Travel time in days (how long it takes to get to this location from the city).
Later converted to kilometres in the game. Characters speed is 25 km/day.
"mobs": ["Bear", "Black Wolf", "Wolf"],
Mobs active at the area.
Combat vs Mobs may result in the death of one or all party members during high-risk exploration.
"unlocks": {
"Deep Northern Forest": 99
},
Other areas unlocked upon reaching this areas exploration percentage.
"cash_limit": 70,
Amount of Gold that can be found per day at this location (increases the longer the team stays at it).
"items_price_limit": 100,
Items marked for exploration are cut off by this price limit.
"chars": {},
{"Unique Char ID": [Area Explored %, Daily Chance %]}
Unique Chars can be found at this location.
Usually, this will be modified by modding scripts internally.
"rchars": {"any": [30, 10]},
{"Random Char ID": [Area Explored %, Daily Chance %]}
Random Chars that can be found at this location.
Daily chance to capture is increased the longer the team explored the location.
"items": {
"Worn Clothes": 34,
"Wooden Club": 34,
},
Extra items bound explicitly to this location (Item ID: Chance to find the item).
"img": "content/gfx/bg/locations/fg_areas_northern.webp"
Legacy field that may be restored at some point. We presently only main area picture.
(used internally, not normally expected to be a part of JSON)
# Special fields for quests, keys are chars, or items and values are
# exploration progress required to get them. Later we might add
# some complex conditions instead, like fighting mobs.
self.special_items = dict()
self.special_chars = dict()
Devs/Modders can inject data into these containers for quests/events.