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Longtime edited this page Aug 6, 2024 · 60 revisions

Domination has quite a lot of params a logged in admin can change. If a database is used those params can also be changed in the dom_params2 database table (using a database always overrides changes an admin may have made). Or if someone wants to modify the mission they can also be changed in description.ext inside the mission root folder (again, if a database is used the database params values will override description.ext values).


Available params (first description.ext/database, second server lobby):

d_MainTargets_num / Main Targets

Default: 9998 - Complete, ordered
Available options:

  • Complete, ordered (9998)
  • Order like placed in the editor (9999)
  • 2 (2)
  • 4 (4)
  • 6 (6)
  • 8 (8)
  • 10 (10)
  • 12 (12)
  • 14 (14)
  • 16 (16)
  • 18 (18)
  • 20 (20)
  • 25 (25)
  • 34 (34)

d_TimeOfDay / Time of day:

Default: 5 - 05:00
Available options:

  • 00:00 (0)
  • 01:00 (1)
  • 02:00 (2)
  • 03:00 (3)
  • 04:00 (4)
  • 05:00 (5)
  • 06:00 (6)
  • 07:00 (7)
  • 08:00 (8)
  • 09:00 (9)
  • 10:00 (10)
  • 11:00 (11)
  • 12:00 (12)
  • 13:00 (13)
  • 14:00 (14)
  • 15:00 (15)
  • 16:00 (16)
  • 17:00 (17)
  • 18:00 (18)
  • 19:00 (19)
  • 20:00 (20)
  • 21:00 (21)
  • 22:00 (22)
  • 23:00 (23)

d_enablefatigue / Disable fatigue:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_enablesway / Disable sway:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_suppress / Player can be suppressed

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_targetselect_count / Players can select from available targets:

Default: 4 - 4
Available options:

  • Off (0)
  • 4 (4)
  • 8 (8)
  • 12 (12)
  • Entire map (9999)

d_targetselect_time / Target selection time:

Default: 30 - 30
Available options:

  • 30 (30)
  • 45 (45)
  • 60 (60)
  • 120 (120)
  • 240 (240)
  • 300 (300)

d_MissionType / Mission Type:

Default: 0 - Main Targets and Side Missions (Default)
Available options:

  • Main Targets and Side Missions (Default) (0)
  • Main Targets Only (1)
  • Side Missions Only (2)

d_respawnatsql / Respawn at Squad Leader:

Default: 0 - Squad Leader
Available options:

  • Squad Leader (0)
  • Squad (2)
  • None (1)

d_retakefarps / Retake Farps

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_MainTargetEvents / Random events at main target:

Default: 0 - Never
Available options:

  • Never (0)
  • Low (1)
  • Medium (2)
  • Always (-1)
  • Always, multiple events (-2)
  • Always, multiple events with guerrillas and defense (-3)
  • Always, guerrillas and defense only (-5)
  • All (-4)

Events list:

  • PILOT_RESCUE
  • POW_RESCUE
  • RABBIT_RESCUE
  • RESCUE_DEFEND
  • RESCUE_DEFUSE
  • KILL_TRIGGERMAN
  • MARKED_FOR_DEATH
  • MARKED_FOR_DEATH_VIP_ESCORT
  • CIV_RESISTANCE_INDEPENDENT (guerrilla)
  • GUERRILLA_INFANTRY (guerrilla)
  • GUERRILLA_INFANTRY DEFEND (guerrilla, defense)
  • ENEMY_INCOMING (defense)

d_with_ranked / Ranked:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)
  • Ranked mode on but weapons not ranked (2)

d_transf_allow / Allow transfer of points to other players in ranked mode:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_sm_dorandom / Random side missions:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_bonus_vec_type / Bonus vehicles:

Default: 0 - Normal
Available options:

  • Normal (0)
  • No sidemission bonus vehicles (1)
  • No main target bonus vehicles (2)
  • No bonus vehicles at all (3)

d_ao_check_for_ai / Seize condition for main target:

Default: 1 - Low number of AI units, all camps captured and radio tower destroyed
Available options:

  • All camps captured and radio tower destroyed (0)
  • Low number of AI units, all camps captured and radio tower destroyed (1)
  • Low number of AI units and radio tower destroyed (2)

d_mt_respawngroups / Respawn main target enemy AI groups as reinforcements:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_bar_mhq_destroy / AO enemy barracks and vehicle MHQ has to be destroyed by explosives

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_allow_observers / Enemy AI observers for artillery and CAS at AO

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_ai_persistent_corpses / Persistent AI corpses

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_del_crew_always / Kill ALL vehicle crew (even outside) when a vehicle gets destroyed:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_ao_radius_override / Target radius:

Default: 0 - Normal
Available options:

  • Normal (0)
  • 350 (350)
  • 450 (450)
  • 550 (550)
  • 650 (650)
  • 750 (750)
  • 850 (850)
  • 1000 (1000)

d_save_to_mpns / Save player and mission progress to missionProfileNamespace if no SQL database is available. Enabling this feature will also enable ranked gameplay.

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)
  • Yes (missionprogress autosave disabled) (2)

d_use_systemtime / Use server system time as game time

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_weather / Internal weather system:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_enable_fog / Enable fog (internal weather system):

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_WithWinterWeather / With winter weather:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_withsandstorm / With sandstorm:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_MaxNumAmmoboxes / Max. number ammo boxes:

Default: 10 - 10
Available options:

  • 10 (10)
  • 20 (20)
  • 30 (30)

d_max_truck_cargo / Engineer truck cargo capacity:

Default: 6 - 6
Available options:

  • 1 (1)
  • 3 (3)
  • 6 (6)
  • 9 (9)
  • 12 (12)
  • 16 (16)

d_no_faks / Remove Fist Aid Kits:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_no_ai_silencer / Remove silencer from spawned enemy AI units:

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_timemultiplier / Time Multiplier (1 real second = x ingame seconds):

Default: 1 - Off
Available options:

  • Off (1)
  • 6 (6)
  • 12 (12)
  • 30 (30)
  • 45 (45)
  • 60 (60)
  • 90 (90)
  • 120 (120)

d_with_dynsim / Dynamic Simulation:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_bis_dynamicgroups / With BIS Dynamic Groups (Squad Mgmt):

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_arsenal_mod / Use only mod weapons in Virtual Arsenal:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_disable_dom_weapon_mgmt/ Disable Domination weapon management and take any weapon:

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_no_mortar_ar / Mortar bag packs in Virtual Arsenal:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_ao_markers / Turn off markers at AO for tower and camps:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_with_base_sabotage / With base sabotage:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_sm_mt_protection / Side mission/main target protection from friendly CAS missiles and bombs

Default: 0 - Off
Available options:

  • Off (0)
  • Side mission only (1)
  • Main target only (2)
  • Side mission and main target (3)

d_pylon_lodout / Pylon loadout enabled:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_pylon_noclust / Remove cluster ammo from pylon loadout

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_minefield / With minefield at main targets:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_va_percentage / Limit Virtual Arsenal ammo box access to 1000

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_dis_servicep / Disable all service points, including FARPs (no refuel, no repair, no rearm)

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_InitialViewDistance / Initial Viewdistance:

Default: 1600 - 1600m
Available options:

  • 1000m (1000)
  • 1600m (1600)
  • 2000m (2000)
  • 2500m (2500)
  • 3000m (3000)
  • 3500m (3500)
  • 4000m (4000)
  • 4500m (4500)
  • 5000m (5000)

d_MaxViewDistance / Maximum Viewdistance:

Default: 5000 - 5000m
Available options:

  • 2000m (2000)
  • 3000m (3000)
  • 4000m (4000)
  • 5000m (5000)
  • 6000m (6000)
  • 7000m (7000)
  • 8000m (8000)
  • 9000m (9000)
  • 10000m (10000)

d_ViewdistanceChange / Viewdistance changeable:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)
  • Yes (after server initializes client) (2)

d_AutoViewdistanceChangeDefault / Auto viewdistance change at main target and base:

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_playerspectateatbase / Player can spectate other players at base flag

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_airtaxi / With AI air taxi (coop version only):

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_airdrop / With air drop:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_with_ai / With AI features and recruitment:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)
  • Yes, but AI may not enter static weapons (2)
  • Dynamic AI recruitment (more players, less AI recruitable) (3)
  • Dynamic AI recruitment (more players, less AI recruitable), but AI may not enter static weapons (4)

d_with_ai_features / With AI features but no AI recruit:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_max_ai / Recruit AI (max.):

Default: 8
Available options:

  • 4
  • 6
  • 8
  • 10
  • 12
  • 14
  • 16

d_ai_alone_in_vehicle / AI can drive vehicle without a player inside:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_ai_silent / Bots are silent

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_GrasAtStart / Grass:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_Terraindetail / Player can disable grass:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_EnableSimulationCamps / Enable simulation for enemy camps:

Default: 0 - No
Available options:

  • Yes (1)
  • No (0)

d_WithRevive / With revive:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_WithReviveSpectating / With revive spectating:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_only_medics_canrevive / Only medics can revive:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_ACEMedicalR / Disable ACE medical revive (if ACE is used) and use mission revive

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

xr_max_lives / Max lives (revive):

Default: -1 - Unlimited
Available options:

  • 1 (1)
  • 5 (5)
  • 10 (10)
  • 20 (20)
  • 30 (30)
  • 40 (40)
  • 50 (50)
  • Unlimited (-1)

xr_lifetime / Life time:

Default: 300 - 300 secs
Available options:

  • 60 secs (60)
  • 120 secs (120)
  • 180 secs (180)
  • 240 secs (240)
  • 300 secs (300)
  • 600 secs (600)
  • 1200 secs (1200)

xr_respawn_available_after / Respawn possible after:

Default: 5 - 5 secs
Available options:

  • 5 secs (5)
  • 30 secs (30)
  • 60 secs (60)
  • 90 secs (90)
  • 120 secs (120)
  • 180 secs (180)
  • 240 secs (240)
  • 300 secs (300)
  • 600 secs (600)

d_with_autorevive / With auto revive if no player is nearby (less than 215m):

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_force_fast_intro / Force fast intro:

Default: 0 - Default
Available options:

  • Default (0)
  • Yes (1)

d_show_playernames / Show player names:

Default: 0 - Over head
Available options:

  • Over head (0)
  • Cursor target (1)

d_playernames_state / Default player name state:

Default: 1 - Names
Available options:

  • Off (0)
  • Names (1)
  • Health (2)

d_show_player_marker / Player marker:

Default: 1 - Name only
Available options:

  • Off (0)
  • Name only (1)
  • Marker only (2)
  • Health (3)

d_force_isstreamfriendlyui / Force no HUD, reduced server messages and most HUD elements removed

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_show_headshots / Show headshots

Default: 0 - No
Available options:

  • No (0)
  • Client only (1)
  • Client and allies (3)

d_WithAmbientRadio / With ambient radio:

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_WithVoicesDisabled / Disable enemy voices (SOG only):

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_with_3Dicon / With 3D draw icon above wreck repair/ammo point:

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_AutoKickTime / Air vecs autokick time:

Default: 1800 - 30 Minutes
Available options:

  • 0 Minutes (0)
  • 1 Minute (60)
  • 5 Minutes (300)
  • 10 Minutes (600)
  • 30 Minutes (1800)
  • 60 Minutes (3600)

d_score_needed_to_fly / Flying choppers and planes only allowed when a player has a score higher than:

Default: 10 - 10
Available options:

  • Disabled (-1)
  • 10 (10)
  • 50 (50)
  • 100 (100)
  • 500 (500)
  • 1000 (1000)
  • 2000 (2000)
  • 5000 (5000)

d_without_nvg / Without NVgoggles:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)
  • Block but not for missile launchers (2)

d_without_ti / Disable Thermal Imaging (TI) for inf weapons/optics:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)
  • Block but not for missile launchers (2)

d_without_vec_ti / Disable vehicle TI:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_without_vec_nvg / Disable vehicle NVG:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_vec_at_farp / Add action menu "Spawn vehicle" to FARPs:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_engineerfull / Engineer full repair (old versions):

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_mhqvec_create_cooldown / Seconds till a player can create a new vec at MHQ:

Default: 120 - 120
Available options:

  • Off (0)
  • 60 (60)
  • 120 (120)
  • 300 (300)
  • 600 (600)
  • 1200 (1200)
  • 1800 (1800)

d_launcher_cooldown / Launcher Cooldown Time in seconds:

Default: 120 - 120
Available options:

  • Off (0)
  • 60 (60)
  • 120 (120)
  • 180 (180)
  • 240 (240)
  • 300 (300)

d_enable_extra_cas / Enable extra CAS ordnance

Laser guided 500lb HE bomb, combat UAV, napalm (SOG)
Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_tell_arty_cas / Always announce enemy artillery / CAS

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_disable_player_arty / Disable player artillery

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_arty_unlimited / Disable artillery and CAS cooldown

Default: 0 - Default
Available options:

  • Default (0)
  • Disabled (1)
  • Low (2)

d_artycheckfriendlies / Check for friendly units near artillery targets when firing artillery

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_disable_player_cas / Disable player CAS

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_enable_civs / Civilians - enable civilians

Default: 0 - Off
Available options:

  • Off (0)
  • On (1)

d_civ_type / Civilians - civilian type

Default: 0 - default
Available options:

  • default (0)
  • African civilians (1)
  • Asian civilians (2)
  • European civilians (3)
  • Tanoan civilians (4)
  • Chernarus civilians (CUP) (5)
  • Chernarus civilians winter (CFP) (6)
  • Afghanistan civilians (CFP) (7)
  • African Christian civilians (CFP) (8)
  • African Islamic civilians (CFP) (9)
  • Asian civilians (CFP) (10)
  • Malden civilians (CFP) (11)
  • Middle East civilians (CFP) (12)
  • Takistan civilians (CUP) (13)

d_civ_unitcount / Civilians - civilian unit count (walking)

Default: None (0)
Available options:

  • None (0)
  • 10 (10)
  • 15 (15)
  • 20 (20)
  • 25 (25)
  • 30 (30)
  • 40 (40)
  • 50 (50)
  • 75 (75)
  • 100 (100)

d_civ_groupcount / Civilians - civilian group count per target

Default: 10 - 10
Available options:

  • Low (-1)
  • Normal (-2)
  • High (-3)
  • Very High (-4)
  • Extreme (-5)
  • 0 (0)
  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 6 (6)
  • 7 (7)
  • 8 (8)
  • 9 (9)
  • 10 (10)
  • 15 (15)
  • 20 (20)
  • 25 (25)
  • 30 (30)
  • 35 (35)
  • 40 (40)
  • 45 (45)
  • 50 (50)
  • 75 (75)
  • 100 (100)
  • 150 (150)
  • 200 (200)
  • 250 (250)
  • 300 (300)

d_civ_pnts / Civilians - subtract score when a player kills a civilian:

Default: 3 - 3
Available options:

  • 0 (0)
  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 10 (10)
  • 25 (25)
  • 50 (50)
  • 75 (75)
  • 100 (100)

d_enable_civ_vehs / Civilian vehicles - enabled

Default: 0 - Off
Available options:

  • Off (0)
  • VeryLow (5)
  • Low (25)
  • Medium (50)
  • High (75)
  • Maximum (100)

d_civ_vehs_type / Civilian vehicles - vehicle type

Default: 0 - default
Available options:

  • Default (0)
  • City, high wealth (1)
  • City (2)
  • Rural (3)
  • Rural (CUP) (4)
  • Rural, low wealth (CUP) (5)
  • City, low wealth (CUP) (6)
  • City, low wealth (CFP) (7)

d_enable_civ_vehs_rad / Civilian vehicles - spawn radius

Default: 250 - 250m
Available options:

  • 150m (150)
  • 250m (250)
  • 350m (350)
  • 450m (450)

d_enable_civ_vehs_damaged_appearance/ Civilian vehicles - damaged appearance

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_enable_civ_vehs_locked / Civilian vehicles - lock vehicles

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_disable_airai / Disable enemy air

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_occ_bldgs / Enemy AI will occupy buildings

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_ai_awareness_rad / AI Advanced - enhanced awareness (common units)

Default: -1 - No
Available options:

  • No (-1)
  • 10m (10)
  • 25m (25)
  • 50m (50)
  • 75m (75)
  • 100m (100)
  • 150m (150)
  • 200m (200)
  • 250m (250)
  • 300m (300)
  • 400m (400)
  • 450m (450)
  • 500m (500)
  • 550m (550)
  • 600m (600)
  • 650m(recommended) (650)
  • 700m (700)
  • 800m (800)
  • 900m (900)
  • 1000m (1000)

d_snp_aware / AI Advanced - enhanced awareness (sniper units)

Default: 0 - No
Available options:

  • No (0)
  • Yes (1) 1200m standard
  • 100m (100)
  • 200m (200)
  • 300m (300)
  • 400m (400)
  • 500m (500)
  • 600m (600)
  • 700m (700)
  • 800m (800)
  • 900m (900)
  • 1000m (1000)
  • 1100m (1100)
  • 1200m (1200)
  • 1300m (1300)
  • 1400m (1400)
  • 1500m (1500)
  • 1600m (1600)
  • 1700m (1700)
  • 1800m (1800)
  • 1900m (1900)
  • 2000m (2000)

d_ai_pursue_rad / AI Advanced - enemy active pursuit radius

Default: -1 - No
Available options:

  • No (-1)
  • 10m (10)
  • 25m (25)
  • 50m (50)
  • 75m (75)
  • 100m (100)
  • 125m (125)
  • 150m(recommended) (150)
  • 175m (175)
  • 200m (200)
  • 225m (225)
  • 250m (250)
  • 275m (275)
  • 300m (300)
  • 400m (400)
  • 500m (500)
  • 750m (750)
  • 1000m (1000)

d_ai_aggressiveshoot / AI Advanced - enemy shoots aggressively at players

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)
  • Advanced (AI uses RPGs against infantry) (2)

d_ai_quickammo / AI Advanced - enemy granted frequent ammo refills

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_occ_cnt / Enemy infantry - garrisoned group count - occupy mode

Default: 4 - 4
Available options:

  • Low (-1)
  • Normal (-2)
  • High (-3)
  • Very High (-4)
  • Extreme (-5)
  • 0 (0)
  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 6 (6)
  • 7 (7)
  • 8 (8)
  • 9 (9)
  • 10 (10)
  • 11 (11)
  • 12 (12)
  • 13 (13)
  • 14 (14)
  • 15 (15)
  • 16 (16)
  • 17 (17)
  • 18 (18)
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  • 22 (22)
  • 23 (23)
  • 24 (24)
  • 25 (25)
  • 30 (30)
  • 35 (35)
  • 40 (40)
  • 45 (45)
  • 50 (50)

d_occ_rad / Enemy infantry - deployment radius

Default: 250 - 250m
Available options:

  • 125m (125)
  • 250m (250)
  • 350m (350)
  • 450m (450)
  • 550m (550)
  • 650m (650)
  • 750m (750)
  • 1000m (1000)

d_ovrw_cnt / Enemy infantry - garrisoned infantry group count - overwatch mode

Default: 2 - 2
Available options:

  • Low (-1)
  • Normal (-2)
  • High (-3)
  • Very High (-4)
  • Extreme (-5)
  • 0 (0)
  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 6 (6)
  • 7 (7)
  • 8 (8)
  • 9 (9)
  • 10 (10)
  • 11 (11)
  • 12 (12)
  • 13 (13)
  • 14 (14)
  • 15 (15)
  • 16 (16)
  • 17 (17)
  • 18 (18)
  • 19 (19)
  • 20 (20)
  • 21 (21)
  • 22 (22)
  • 23 (23)
  • 24 (24)
  • 25 (25)
  • 30 (30)
  • 35 (35)
  • 40 (40)
  • 45 (45)
  • 50 (50)

d_ovrw_rad / Enemy infantry - deployment radius

Default: 250 - 250m
Available options:

  • 125m (125)
  • 250m (250)
  • 350m (350)
  • 450m (450)
  • 550m (550)
  • 650m (650)
  • 750m (750)
  • 1000m (1000)

d_amb_cnt / Enemy infantry - garrisoned infantry group count - ambush mode

Default: 2 - 2
Available options:

  • Low (-1)
  • Normal (-2)
  • High (-3)
  • Very High (-4)
  • Extreme (-5)
  • 0 (0)
  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 6 (6)
  • 7 (7)
  • 8 (8)
  • 9 (9)
  • 10 (10)
  • 11 (11)
  • 12 (12)
  • 13 (13)
  • 14 (14)
  • 15 (15)
  • 16 (16)
  • 17 (17)
  • 18 (18)
  • 19 (19)
  • 20 (20)
  • 21 (21)
  • 22 (22)
  • 23 (23)
  • 24 (24)
  • 25 (25)
  • 30 (30)
  • 35 (35)
  • 40 (40)
  • 45 (45)
  • 50 (50)

d_amb_rad / Enemy infantry - deployment radius

Default: 250 - 250m
Available options:

  • 75m (75)
  • 125m (125)
  • 250m (250)
  • 300m (300)
  • 350m (350)
  • 450m (450)
  • 550m (550)
  • 650m (650)
  • 750m (750)
  • 1000m (1000)

d_snp_cnt / Enemy infantry - garrisoned infantry group count - sniper mode

Default: 2 - 2
Available options:

  • Low (-1)
  • Normal (-2)
  • High (-3)
  • Very High (-4)
  • Extreme (-5)
  • 0 (0)
  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 6 (6)
  • 7 (7)
  • 8 (8)
  • 9 (9)
  • 10 (10)
  • 15 (15)
  • 20 (20)
  • 25 (25)
  • 30 (30)
  • 45 (45)
  • 50 (50)

d_snp_rad / Enemy infantry - deployment radius

Default: 425 - 425m
Available options:

  • 250m (250)
  • 425m (425)
  • 650m (650)
  • 900m (900)

d_grp_cnt_footpatrol / Enemy infantry - patrol infantry group count

Default: -1 - Default
Available options:

  • Default (-1)
  • 0 (0)
  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 6 (6)
  • 7 (7)
  • 8 (8)
  • 9 (9)
  • 10 (10)
  • 11 (11)
  • 12 (12)
  • 13 (13)
  • 14 (14)
  • 15 (15)

d_enable_randomized_guard_and_patrol/ Enable randomized guard and patrol groups

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)

d_always_max_groups / Enemy infantry - always choose maximum number of groups

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_grp_size_override / Enemy infantry - group size

Default: 0 - Default
Available options:

  • Default (0)
  • High (1)

d_camp_static_weapons / Defend with static weapons

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)
  • Random (-1)

d_camp_enable_guard / Enable guards and camps

Default: 1 - Yes
Available options:

  • No (0)
  • Yes (1)
  • Random (-1)

d_max_bar_cnt / Maximum number of enemy infantry barracks

Default: 7 - 7
Available options:

  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 6 (6)
  • 7 (7)
  • 8 (8)
  • 9 (9)
  • 10 (10)

d_max_camp_cnt / Maximum number of enemy camps to capture

Default: -1 - 3to5
Available options:

  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 3to5 (-1)

d_camp_center / Locate the first enemy camp to capture near the center of the main target

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_WithMHQTeleport / Teleport or spawn at MHQ:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_MHQDisableNearMT / Disable MHQ if less than x m away from MT:

Default: 500 - 500m
Available options:

  • Off (0)
  • 500m (500)
  • 700m (700)
  • 900m (900)
  • 1000m (1000)
  • 2000m (2000)

d_NoMHQTeleEnemyNear / No MHQ tele when enemy near:

Default: 50 - 50m
Available options:

  • Disabled (0)
  • 50m (50)
  • 100m (100)
  • 200m (200)
  • 500m (500)

d_with_mhq_camo / MHQ Camo enabled:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_WithTeleToBase / Enable teleport to base:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_MTTowerSatchelsOnly / MT Tower Satchels only:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_IllumMainTarget / Illuminate main target:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_sub_kill_points / Subtract score when a player dies:

Default: 0 - No
Available options:

  • No (0)
  • -1 Points (1)
  • -2 Points (2)
  • -3 Points (3)
  • -4 Points (4)
  • -5 Points (5)
  • -6 Points (6)
  • -7 Points (7)
  • -8 Points (8)
  • -9 Points (9)
  • -10 Points (10)

d_pilots_only / Only pilots can fly:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_WithLessArmor / Armor at main targets:

Default: 0 - Normal
Available options:

  • Normal (0)
  • Less (1)
  • None (2)
  • Random (3)
  • High (4)

d_WithLessArmor_side / Armor at side missions:

Default: 0 - Normal
Available options:

  • Normal (0)
  • Less (1)
  • None (2)
  • Random (3)

d_EnemySkill / Skill Enemy:

Default: 2 - Normal
Available options:

  • Very Low (0)
  • Low (1)
  • Normal (2)
  • High (3)
  • Very High (4)

d_WithIsleDefense / With isle defense:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)
  • Extra (mobile SAM and other AA) (2)

d_without_sm_bonus / Without sidemission bonus vehicles:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_smallgrps / Reduce number of AI units in groups depending on player numbers

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_skillfps / Adjust AI subskill if server FPS is low

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_enemy_mercenaries / Enemy mercenaries (2035 only) - The 2035 Blu/Opfor mercenaries have less armor and are much easier to kill. This option does not require mods since the mercenary classes are in the base game (Arma 3 2035). This setting has no effect when d_enemy_factions > 0

Default: 0 - No
Available options:

  • No (0)
  • Yes (1)

d_enemy_factions / MODS REQUIRED - Enemy factions

Default: 0 - Default
Available options:

  • Default (0)
  • Taliban (Community Factions Project) (1)
  • Asian Insurgents (Asian Factions for CUP) (2)
  • Central African Rebels (Community Factions Project) (3)
  • Islamic State (Community Factions Project) (4)
  • Sudanese Armed Forces (Community Factions Project) (5)
  • Russian Armed Forces Desert (Community Factions Project) (6)
  • Russian Armed Forces Winter (Russian Winter Retextures) (7)
  • African Desert Civilian Militia (Community Factions Project) (8)
  • ION Services (Urban) (3CB Factions) (9)
  • Karzeghistan Royal Guard (Community Factions Project) (10)
  • Russian Armed Forces (CUP) (11)
  • Russian Armed Forces Winter (CUP) (12)
  • Takistani Armed Forces (CUP) (13)
  • Russian Armed Forces (RHS) (14)
  • PMC Wagner Woodland (CUP) (15)
  • PMC Wagner Winter (CUP) (16)
  • PMC Wagner Desert (CUP) (17)
  • left empty (18)
  • Russian Armed Forces Summer (CUP) (19)

d_guerrilla_factions / MODS REQUIRED - Guerrilla factions

Default: 0 - Default INDFOR
Available options:

  • Default INDFOR (0)
  • Afghanistan Army INDFOR (Community Factions Project) (1)
  • South Sudan People's Defense Force INDFOR (Community Factions Project) (2)
  • Sudan Revolutionary Front INDFOR (Community Factions Project) (3)
  • East Asia INDFOR (Asian Factions for CUP) (4)
  • ION INDFOR (CUP) (5)
  • ION Arctic INDFOR (CUP) (6)
  • Takistani Local Miltia INDFOR (CUP) (7)
  • Western Ultranationalists INDFOR (CUP) (8)
  • UN Forest INDFOR (CUP) (9)
  • UN Desert INDFOR (CUP) (10)
  • 2035 FIA INDFOR (11)
  • 2035 Syndikat INDFOR (12)

d_ParaAtBase / Parachute from base:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_HALOWaitTime / HALO at base wait time:

Default: 0 - 0 Minutes
Available options:

  • 0 Minutes (0)
  • 5 Minutes (300)
  • 10 Minutes (600)
  • 30 Minutes (1800)
  • 60 Minutes (3600)

d_WithJumpFlags / No parachute jump flags:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_HALOJumpHeight / HALO jump height:

Default: 2000 - 2000m
Available options:

  • 500m (500)
  • 700m (700)
  • 888m (888)
  • 1000m (1000)
  • 2000m (2000)
  • 5000m (5000)

d_force_steerable_parachutes/ Force steerable parachutes:

Default: 0 - No
Available options:

  • Yes (1)
  • No (0)

d_paradrop_no_restrictions/ Players may parajump to any location:

Default: 0 - No
Available options:

  • Yes (1)
  • No (0)

d_LockArmored / Lock armored enemy vecs:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_LockCars / Lock enemy cars:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_LockAir / Lock enemy air vecs:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_enemy_vecs_lift / Enemy AI vehicles can be air lifted:

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_maxnum_tks_forkick / Max number TKs for kick:

Default: 10 - 10
Available options:

  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 5 (5)
  • 10 (10)
  • 20 (20)
  • 30 (30)
  • 40 (40)
  • Disable (1000000)

d_player_kick_shootingbase / Kick players shooting at base:

Default: 10 - 10 Shots
Available options:

  • 2 Shots (2)
  • 3 Shots (3)
  • 5 Shots (5)
  • 10 Shots (10)
  • 20 Shots (20)
  • 30 Shots (30)
  • No kick (1000)

d_no_teamkill / No teamkilling possible:

Default: 1 - No
Available options:

  • Yes (0)
  • No (1)

d_sub_tk_points / Negative TK points:

Default: 10 - 10
Available options:

  • 0 (0)
  • 1 (1)
  • 5 (5)
  • 10 (10)
  • 20 (20)
  • 30 (30)
  • 50 (50)

d_tk_forgive / Player can forgive teamkill (mission revive has to be enabled and spectating):

Default: 0 - Yes
Available options:

  • Yes (0)
  • No (1)

d_WreckDeleteTime / Delete wrecks after:

Default: 3600 - 60 minutes
Available options:

  • 30 minutes (1800)
  • 60 minutes (3600)
  • 90 minutes (5400)
  • 120 minutes (7200)
  • Never (1010101)

d_WreckMaxRepair / Wreck max repairs:

Default: 3 - 3
Available options:

  • 1 (1)
  • 2 (2)
  • 3 (3)
  • 4 (4)
  • 5 (5)
  • 10 (10)
  • 20 (20)
  • Infinite (10000000)

d_drop_radius / Air drop radius:

Default: 0 - Exact position
Available options:

  • Exact position (0)
  • 10m (10)
  • 30m (30)
  • 50m (50)
  • 100m (100)

d_drop_max_dist / Airdrop max. dist:

Default: 500 - 500m
Available options:

  • 100m (100)
  • 500m (500)
  • 1000m (1000)
  • 2000m (2000)
  • 3000m (3000)
  • 5000m (5000)
  • Infinite (10000000)
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