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Zer0xTJ committed Jun 5, 2024
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6 changes: 3 additions & 3 deletions Doxyfile
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Expand Up @@ -48,7 +48,7 @@ PROJECT_NAME = GodotMattohaLobbySystem
# could be handy for archiving the generated documentation or if some version
# control system is used.

PROJECT_NUMBER = 0.2.0
PROJECT_NUMBER = 0.2.1

# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a
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# entered, it will be relative to the location where doxygen was started. If
# left blank the current directory will be used.

OUTPUT_DIRECTORY = C:/Users/me/Documents/workspaces/GodotProjects/mattoha_lobby_system/docs
OUTPUT_DIRECTORY = docs

# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096
# sub-directories (in 2 levels) under the output directory of each output format
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# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
# Note: If this tag is empty the current directory is searched.

INPUT = C:/Users/me/Documents/workspaces/GodotProjects/mattoha_lobby_system/addons/mattoha_lobby_system
INPUT = addons/mattoha_lobby_system

# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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2 changes: 1 addition & 1 deletion docs/class_mattoha_1_1_core_1_1_mattoha_utils-members.html
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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2 changes: 1 addition & 1 deletion docs/class_mattoha_1_1_core_1_1_mattoha_utils.html
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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2 changes: 1 addition & 1 deletion docs/class_mattoha_1_1_nodes_1_1_mattoha_client.html
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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5 changes: 4 additions & 1 deletion docs/class_mattoha_1_1_nodes_1_1_mattoha_server-members.html
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
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</td>
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<tr class="odd"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a6825f39b2a7897c0f17a88fa77921bd1">LoadLobbyPlayersForAll</a>(int lobbyId)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a358d72c2d26b62f290f5dbfd734abc77">Lobbies</a></td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#ac18e5630c547e3f592d4eddcb8be04b0">MiddlewareNode</a></td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#acfc37113f2ed8b788bb743a99b46d792">PlayerJoinedLobbyEventHandler</a>(long playerId, int lobbyId)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a313891e337283266cf839cc8ee65a42a">PlayerLeftLobbyEventHandler</a>(long playerId, int lobbyId)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a52ad49188584d8fc169f26855709f012">Players</a></td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a10fb49c368ba74be0caa34340ed3d01c">RefreshAvailableLobbiesForAll</a>(bool force=false)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a4e7d80e1c52e100f4eefe6016a4e0767">RemovedSceneNodes</a></td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a02cd3319092d7a014388fc34c01bb67f">RemovePlayerFromLobby</a>(long playerId)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a38a9eb918f8a76c43acf216813ff8999">SendRpcForPlayersInLobby</a>(int lobbyId, string methodName, Dictionary&lt; string, Variant &gt; payload, bool secureDict=false, long superPeer=0, long ignorePeer=0)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#a22b013e96ba7ea326502b41ebc4cbca3">SpawnedNodes</a></td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html#ae5b2615cc47013ef577df854364c02d1">SpawnNode</a>(Dictionary&lt; string, Variant &gt; payload, int lobbyId)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_server.html">Mattoha.Nodes.MattohaServer</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:acfc37113f2ed8b788bb743a99b46d792" id="r_acfc37113f2ed8b788bb743a99b46d792"><td class="memItemLeft" align="right" valign="top"><a id="acfc37113f2ed8b788bb743a99b46d792" name="acfc37113f2ed8b788bb743a99b46d792"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>PlayerJoinedLobbyEventHandler</b> (long playerId, int lobbyId)</td></tr>
<tr class="memdesc:acfc37113f2ed8b788bb743a99b46d792"><td class="mdescLeft">&#160;</td><td class="mdescRight">Emmited when a player join a lobby. <br /></td></tr>
<tr class="separator:acfc37113f2ed8b788bb743a99b46d792"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a313891e337283266cf839cc8ee65a42a" id="r_a313891e337283266cf839cc8ee65a42a"><td class="memItemLeft" align="right" valign="top"><a id="a313891e337283266cf839cc8ee65a42a" name="a313891e337283266cf839cc8ee65a42a"></a>
delegate void&#160;</td><td class="memItemRight" valign="bottom"><b>PlayerLeftLobbyEventHandler</b> (long playerId, int lobbyId)</td></tr>
<tr class="memdesc:a313891e337283266cf839cc8ee65a42a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Emmited when a player leave a lobby. <br /></td></tr>
<tr class="separator:a313891e337283266cf839cc8ee65a42a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ade578232ff9e687dfdcd09115c3ba0a8" id="r_ade578232ff9e687dfdcd09115c3ba0a8"><td class="memItemLeft" align="right" valign="top"><a id="ade578232ff9e687dfdcd09115c3ba0a8" name="ade578232ff9e687dfdcd09115c3ba0a8"></a>
override void&#160;</td><td class="memItemRight" valign="bottom"><b>_Ready</b> ()</td></tr>
<tr class="separator:ade578232ff9e687dfdcd09115c3ba0a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memitem:a6825f39b2a7897c0f17a88fa77921bd1" id="r_a6825f39b2a7897c0f17a88fa77921bd1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a6825f39b2a7897c0f17a88fa77921bd1">LoadLobbyPlayersForAll</a> (int lobbyId)</td></tr>
<tr class="memdesc:a6825f39b2a7897c0f17a88fa77921bd1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Refresh joined players list for all joined players in a given lobbyId. <br /></td></tr>
<tr class="separator:a6825f39b2a7897c0f17a88fa77921bd1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae5b2615cc47013ef577df854364c02d1" id="r_ae5b2615cc47013ef577df854364c02d1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ae5b2615cc47013ef577df854364c02d1">SpawnNode</a> (Dictionary&lt; string, Variant &gt; payload, int lobbyId)</td></tr>
<tr class="memdesc:ae5b2615cc47013ef577df854364c02d1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Spawn node from server for all joined players in same lobby. <br /></td></tr>
<tr class="separator:ae5b2615cc47013ef577df854364c02d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af16579314df93c9f18139730ec005695" id="r_af16579314df93c9f18139730ec005695"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af16579314df93c9f18139730ec005695">DespawnNode</a> (Dictionary&lt; string, Variant &gt; payload)</td></tr>
<tr class="memdesc:af16579314df93c9f18139730ec005695"><td class="mdescLeft">&#160;</td><td class="mdescRight">Despawn Node by a payload generated by method "GenerateNodePayloadData()". <br /></td></tr>
<tr class="separator:af16579314df93c9f18139730ec005695"><td class="memSeparator" colspan="2">&#160;</td></tr>
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</dd>
</dl>

</div>
</div>
<a id="ae5b2615cc47013ef577df854364c02d1" name="ae5b2615cc47013ef577df854364c02d1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae5b2615cc47013ef577df854364c02d1">&#9670;&#160;</a></span>SpawnNode()</h2>

<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void Mattoha.Nodes.MattohaServer.SpawnNode </td>
<td>(</td>
<td class="paramtype">Dictionary&lt; string, Variant &gt;</td> <td class="paramname"><span class="paramname"><em>payload</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>lobbyId</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">

<p>Spawn node from server for all joined players in same lobby. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">payload</td><td>a spawn payload generated from "GenerateNodePayloadData"</td></tr>
<tr><td class="paramname">lobbyId</td><td>lobby id</td></tr>
</table>
</dd>
</dl>

</div>
</div>
</div><!-- contents -->
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3 changes: 3 additions & 0 deletions docs/class_mattoha_1_1_nodes_1_1_mattoha_server.js
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[ "GetPlayer", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a14b39ba79b3b21a6c4cb2388188c8505", null ],
[ "GetPlayerLobby", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a033881dd16d3ebdb6ea031154e63278f", null ],
[ "LoadLobbyPlayersForAll", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a6825f39b2a7897c0f17a88fa77921bd1", null ],
[ "PlayerJoinedLobbyEventHandler", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#acfc37113f2ed8b788bb743a99b46d792", null ],
[ "PlayerLeftLobbyEventHandler", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a313891e337283266cf839cc8ee65a42a", null ],
[ "RefreshAvailableLobbiesForAll", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a10fb49c368ba74be0caa34340ed3d01c", null ],
[ "RemovePlayerFromLobby", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a02cd3319092d7a014388fc34c01bb67f", null ],
[ "SendRpcForPlayersInLobby", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a38a9eb918f8a76c43acf216813ff8999", null ],
[ "SpawnNode", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#ae5b2615cc47013ef577df854364c02d1", null ],
[ "GameHolder", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a78b9fd33f27535d63b2b31c9a1ca7515", null ],
[ "Lobbies", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#a358d72c2d26b62f290f5dbfd734abc77", null ],
[ "MiddlewareNode", "class_mattoha_1_1_nodes_1_1_mattoha_server.html#ac18e5630c547e3f592d4eddcb8be04b0", null ],
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<tbody>
<tr id="projectrow">
<td id="projectalign">
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
</div>
</td>
</tr>
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<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>_Ready</b>() (defined in <a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a>)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>AutoDespawn</b> (defined in <a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a>)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>AutoSpawn</b> (defined in <a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a>)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>IsSceneNode</b> (defined in <a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a>)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>HandleByServer</b> (defined in <a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a>)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a></td><td class="entry"></td></tr>
<tr bgcolor="#f0f0f0" class="odd"><td class="entry"><b>SpawnForTeamOnly</b> (defined in <a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a>)</td><td class="entry"><a class="el" href="class_mattoha_1_1_nodes_1_1_mattoha_spawner.html">Mattoha.Nodes.MattohaSpawner</a></td><td class="entry"></td></tr>
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8 changes: 4 additions & 4 deletions docs/class_mattoha_1_1_nodes_1_1_mattoha_spawner.html
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<tbody>
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<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.0</span>
<div id="projectname">GodotMattohaLobbySystem<span id="projectnumber">&#160;0.2.1</span>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SpawnForTeamOnly</b> = false<code> [get, set]</code></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsSceneNode</b> = false<code> [get, set]</code></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>HandleByServer</b> = false<code> [get, set]</code></td></tr>
<tr class="separator:a067afac00bbec20dcc755326eee72c33"><td class="memSeparator" colspan="2">&#160;</td></tr>
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