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Releases: actnwit/RhodoniteTS

v0.5.0

19 Dec 00:57
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v0.5.0 Pre-release
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What's Changed

  • Organize arguments of Vector*:from* methods in Vector* classes
  • Improve Effekseer support
  • Some bugfixes

Features

Fixes

Refactors

Refactors (BREAKING CHANGES)

Chores

Full Changelog: v0.4.3...v0.5.0

v0.4.3

17 Oct 04:06
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v0.4.3 Pre-release
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v0.4.3 Released

Minor Features

Improvements

Fixes

  • glTF2Exporter now works for static mesh only (Skeletal models not supported yet)

BREAKING CHANGES

  • Constructors of Vector3 classes now accept a Float32Array instance only. Use Vector3#from**** static methods instead. #865

Full Changelog: v0.4.2...v0.4.3

v0.4.2

15 Oct 10:20
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v0.4.2 Pre-release
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v0.4.2 Released

Minor Features

  • Add add[234](Symbol) functions for Array, Float32Array, etc

Improvements

  • RhodoniteTS reduces the Rn.Config.maxSkeletalBoneNumber to 50 for UniformMode

BREAKING CHANGES

  • Constructors of Vector4 classes now accept a Float32Array instance only. Use Vector4#from**** static methods instead. #865

What's Changed based on Pull Requests (Auto Generated)

Full Changelog: v0.4.1...v0.4.2

v0.4.1

13 Sep 18:15
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v0.4.1 Pre-release
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Minor Features

  • feat: support for importing typedArray cubemaps #828

DevEnv Improvement

  • build: Add VScode devcontainer environment #841 #842
  • build: Add the Lint PR Github Action #846 #845

Improvements

  • Effekseer support
    • feat: EffekseerRuntime update to ver1.60e #827
    • feat: Use EffekseerContext instead of Effekseer object #830
    • feat: effekseer wasm #840
    • test: add EffekseerTest e2e-Test #848

Minor fixes

  • fix: spherical linear interpolation #825
  • fix: avoid needless cube map loading in MeshRendererComponent.$load #829
  • fix: apply autoDetectTextureTransparency to base and diffuse texture only #835
  • fix: size calculation of cubemap texture #836

Test

v0.4.0

28 Jun 04:49
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v0.4.0 Pre-release
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  • MatCap Shader
  • ColorGradingUsingLUTs Shader
  • GGX (Weak/non-weak) Furnace Test sample
  • GaussianBlur Shader & sample
  • VarianceShadowMap sample
  • deliot2019 Seamless Texture shader (from GPU Zen 2, still basic implementation. see: https://eheitzresearch.wordpress.com/738-2/ )

v0.3.23

06 Jun 20:01
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v0.3.23 Pre-release
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  • Support reading data URI in ktx2 file
  • Update npm packages for resolving potential security vulnerabilities

v0.3.22

06 Jun 19:37
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v0.3.22 Pre-release
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Changes:

  • Support the scaling of a viewer in WebXR VR mode
  • Support the glTF KHR_texture_basisu extension and KTX2 texture format

v0.3.21

06 Jun 19:39
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v0.3.21 Pre-release
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Changes:

  • Supports WebXR Controllers in VR mode. You can walk through by thumbsticks.

Try a demo at https://bit.ly/3oiygrd
Oculus Link, Oculus Air Link and Oculus Browser are all supported.