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Remove impulseboost #3854

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Mitvit
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@Mitvit Mitvit commented Oct 15, 2024

Impulse damage = impulsefactor * ( basedamage + impulseboost)

Impulseboost values for everything are so low, that they add no meaningful boost to the final impulse value (<1% difference for everything). So makes sense to remove the tags to have less clutter. Impulsefactor and a weapon's default damage are what counts.

Impulse damage = impulsefactor * ( basedamage + impulseboost)

Impulseboost values for everything are so low, that they add no meaningful boost to the final impulse value (<1% difference for everything). So might as well remove the tags to have less clutter.
@SethDGamre
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SethDGamre commented Oct 15, 2024

I'm the guy working on impulse rework.
This is a necessary change. It doesn't work correctly with edge effectiveness and my impulse mitigation gadget
Thanks for making this

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