fix(port): Do not move into monsters that we cannot displace #4325
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Purpose of change
Porting fix from cdda, original PR: CleverRaven/Cataclysm-DDA#47717
Issue is when player tries to move into a spot where a pet is and displace it but the originating position is not a position that the pet can move to. e.g. if you move from chicken fence to tile in the coop containing a pet chicken.
Describe the solution
check result of critter.move_to() before actually moving player and making them disappear under the same tile as chicken. In that case we return the original position of player back so they dont move.
Describe alternatives you've considered
Testing
character climbs chicken fence. tries to move to tile with friendly chicken. with this patch, that should fail and you get proper error message. without the patch, character disappears under chicken which can then lead to crashes if there's another chicken in the next tile you try to to move to etc.
Additional context
Checklist