Skip to content

Releases: cubebotfan/wizard-js-remake

v1.2-alpha

30 Oct 15:39
Compare
Choose a tag to compare
v1.2-alpha Pre-release
Pre-release

Version 1.2-alpha

Gameplay Changes

increased target radius for player's auto-aim
Fixed how the framerate works, now it works flawlessly on (hopefully) all browser.
Now only reads keyboard inputs while the game canvas is focused.

Changed the barrier bouncing code to make it more consistent
Moved the framerate counter slightly away from the edge of the canvas

Code Changes

Removed all references to the level grid from entities, now it's all managed by the level itself.
Created a new baseclass for level that doesn't use grid collision so I can compare performances. - The collision grid does in fact save A TON of performance.

Updated xander-js-3
Reworked code to use game-instance from xander-js-3

v1.1-alpha

18 Oct 02:55
Compare
Choose a tag to compare
v1.1-alpha Pre-release
Pre-release

Version 1.1-alpha

New features

Added a background so you can tell where you're moving.
Added endless mode

Balance

  • nerfed manabreath because it was too good a deflecting enemy magic
    • increased magic cost 10->14
    • increased damage 6->10
  • increased followmagic damage 4 -> 6
  • decreased followmagic damage cost 20 -> 16

v1.0-alpha

16 Oct 16:19
Compare
Choose a tag to compare
v1.0-alpha Pre-release
Pre-release

Playable debug version of the game. You will have to refresh the game after being defeated or defeating all enemy wizards.

Read README.md for controls and more information.