Releases: cubebotfan/wizard-js-remake
v1.2-alpha
Version 1.2-alpha
Gameplay Changes
increased target radius for player's auto-aim
Fixed how the framerate works, now it works flawlessly on (hopefully) all browser.
Now only reads keyboard inputs while the game canvas is focused.
Changed the barrier bouncing code to make it more consistent
Moved the framerate counter slightly away from the edge of the canvas
Code Changes
Removed all references to the level grid from entities, now it's all managed by the level itself.
Created a new baseclass for level that doesn't use grid collision so I can compare performances. - The collision grid does in fact save A TON of performance.
Updated xander-js-3
Reworked code to use game-instance from xander-js-3
v1.1-alpha
Version 1.1-alpha
New features
Added a background so you can tell where you're moving.
Added endless mode
Balance
- nerfed manabreath because it was too good a deflecting enemy magic
- increased magic cost 10->14
- increased damage 6->10
- increased followmagic damage 4 -> 6
- decreased followmagic damage cost 20 -> 16
v1.0-alpha
Playable debug version of the game. You will have to refresh the game after being defeated or defeating all enemy wizards.
Read README.md for controls and more information.