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v1.2-alpha

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released this 30 Oct 15:39
· 5 commits to main since this release

Version 1.2-alpha

Gameplay Changes

increased target radius for player's auto-aim
Fixed how the framerate works, now it works flawlessly on (hopefully) all browser.
Now only reads keyboard inputs while the game canvas is focused.

Changed the barrier bouncing code to make it more consistent
Moved the framerate counter slightly away from the edge of the canvas

Code Changes

Removed all references to the level grid from entities, now it's all managed by the level itself.
Created a new baseclass for level that doesn't use grid collision so I can compare performances. - The collision grid does in fact save A TON of performance.

Updated xander-js-3
Reworked code to use game-instance from xander-js-3