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feat/refactor: bemanitools core, logger, thread #282

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@icex2 icex2 commented Feb 4, 2024

Recommendation to reviewer(s): Review by commit, I added further details and reasoning and tried my best to scope slice and scope the changes.

The main goal of the entire changeset is to refactor two "core" APIs/modules in bemanitools, thread and log(ger). This is, more or less, simply done by moving it out of utils and into a new package named "core".
But, the changes furthermore address several issues and limitations that bemanitools has experienced over the last years.

Copy-paste from the "key commit" that adds the new core module with thread and log:

This module contains the "core" (API) of
bemanitools which includes an abstraction
layer for threads and logging at this time.

The threads API is very close to what
util/thread already was with some structural
enhancements which make it easier to understand
and work with the API, I hope. Some additional
helpers (*-ext module) support in doing common
tasks, e.g. setting up the thread API with other
modules.

The log(ging) part receives a major overhaul to
address known limitations and issues with the
util/log module:

  • Cleaner API layer
  • Separate sinks from actual logging engine
  • Sinks are composable
  • Improved and cleaner compatibility layer
    with AVS logging API

Additional "extensions" (*-ext modules) add
various helper functions for common tasks like
setting up the logging engine with a file and stdout
sink.

The sinks also improved significantly with the file
sink now supporting proper appending and log rotation.
Logging to stdout/stderr supports coloring of log
messages which works across logging engines.

Overall, this refactored foundation is expected to
support future developments and removes known
limitations at the current scale of bemanitools such as:

  • Reducing boiler plate code across hooks
  • Interop of bemanitools and AVS (and setting the foundation
    for addressing currently missing interop, e.g. for
    dealing with property structures without AVS)
  • Addressing performance issues in the logging engine
    due to incorrect interop with AVS

icex2 and others added 22 commits January 28, 2024 21:44
We want this to always be visible, so the log level must be
the highest possible. Unfortunately, that's quite the hack
around the existing API and how fatal behaves.

The log API stopped scaling already a while ago and needs
considerable refactoring to consider the various use-cases
that emerged since it was first created on alpha versions
of bemanitools.
Because we are using mingw, we can't just use window's
dbghelp library as the symbols created are in dwarf format.

Fortunately, the dwarfstack library already provides all the
facilities to easily print very descriptive stacktraces,
including function names, file names and line numbers,
when dwarf symbols are available.

This moves the incomplete exception handling portion from
signal to a separate module as well to improve scoping.
Adjust inject to utilize the new feature. This also
requires including the dwarfstack.dll in all distribution
packages.
Expecting to improve debugability significantly. Stacktraces
can be enhanced with function names, file names and line
numbers when symbols are included in all exe and dll files.

Furthermore, this also improves debugger usage as symbols
can be imported to help navigate disassembly/decompiled code.
This has been a source of common error in the past.
It is known that most, or even all, games run into
various issues when not run with elevated privileges.
Use this to share helpers or other extensions to the
original avs API across modules.

Start with including error codes to readable strings
to improve velocity on AVS API error analysis.
Taken from a private eamuse server backend which
had more complete mappings.
Supports improving expressiveness of the API interface
These were previously missing and are required for
various file system related tasks such as iterating
directory trees, reading and writing files through
the AVS file system for the upcoming launcher
rework.

Note that the AVS API broke with some mode flags
after version 2.13.06.
Again, required for the launcher rework when dealing
with property node trees.
Add all functions and their respective ordinals (and mangled names for
documentation purpose) to all currently used AVS version.
This one was missing and is the actual correct
version used for ddr-13. 2.13.04 was compatible,
thus far, but there isn't any guarantee that they
are actually 100% compatible (only konmai knows...).
Apparently forgotten to get updated to reflect the
currently supported versions correctly.
Apparently also forgotten to reflect currently
supported games.
Kudos to Shiz for providing the groundwork for this.

Fundamentally re-think how launcher operates and
bootstrapping the games is managed and configured.

This brings it significantly closer to how the original
bootstrap is doing the job: launcher now utilizes the
data (structures) provided by the bootstrap.xml configuration
file. This creates compatibility with vanilla data dumps
and original stock images. Note that bemanitools does not
include any code or means to run DRM'd data, only decrypted.

But, this allows users to keep decrypted dumps as stock as
possible which means:

* No copying around of property files anymore
* Keep the modules/ folder with the binaries
* Have bemanitools binaries separate in the data
* No need to edit/customize the original configuration files

A list of key features of the "new" launcher:

* Boostrap games by following the configuration provided by
  stock game's bootstrap.xml files
* Custom launcher.xml configuration file that adds further
  launcher configurable features, composability of
  bootstrap.xml configuration(s) as well as configuration
  overriding/stacking of selected types of configurations,
  e.g. eamuse config, avs-config. The latter eliminates
  the need for modifying stock config files in the prop/
  folder
* Unified logging system: launcher and AVS logging uses
  the same logger, all output can now be in a single file
* Original features such as various hook types still
  available

Due to the significant architectural changes, this also
breaks with any backwards compatibility to existing
launcher setups. Thus, users need to migrate by re-applying
the new configuration format and migrating their config
parameters accordingly.

Further migration instructions and updated documentation
will be provided upon release.

Co-authored-by: Shiz <[email protected]>
Move everything to new launcher.xml configuration
files. Adjust the bootstrapping of launcher in the
.bat files. Features such as copying the default
props/ files to nvram are now handled by launcher.

Using the PATH variable, bemanitools binaries can
live in their own dedicated bemanitools/ subfolder
next to props/ and modules/ now. All original
binaries are expected to be kept in a modules/
folder like on stock data.
A general debugging tool. 3rd party applications such as
"procmon" (same name) provide these capabilites and even
more. But, they are more difficult to run with bemanitools
and don't provide a unified look at the output in combination
with the log output by bemanitools.

Provide an initial set of system call hooks that have already
supported debugging efforts. More can be added when needed
later.
Integrate this as an optional dependency into launcher and
load it dynamically. Thus, these can be easily loaded/enabled
by developers and end-users.
@icex2 icex2 force-pushed the logger-refactoring branch 2 times, most recently from 76720fe to 79b972d Compare February 9, 2024 19:29
@icex2 icex2 changed the base branch from master to development February 19, 2024 09:35
icex2 added 4 commits February 19, 2024 21:38
This module contains the "core" (API) of
bemanitools which includes an abstraction
layer for threads and logging at this time.

The threads API is very close to what
util/thread already was with some structural
enhancements which make it easier to understand
and work with the API, I hope. Some additional
helpers (*-ext module) support in doing common
tasks, e.g. setting up the thread API with other
modules.

The log(ging) part receives a major overhaul to
address known limitations and issues with the
util/log module:
- Cleaner API layer
- Separate sinks from actual logging engine
- Sinks are composable
- Improved and cleaner compatibility layer
  with AVS logging API

Additional "extensions" (*-ext modules) add
various helper functions for common tasks like
setting up the logging engine with a file and stdout
sink.

The sinks also improved significantly with the file
sink now supporting proper appending and log rotation.
Logging to stdout/stderr supports coloring of log
messages which works across logging engines.

Overall, this refactored foundation is expected to
support future developments and removes known
limitations at the current scale of bemanitools such as:
- Reducing boiler plate code across hooks
- Interop of bemanitools and AVS (and setting the foundation
  for addressing currently missing interop, e.g. for
  dealing with property structures without AVS)
- Addressing performance issues in the logging engine
  due to incorrect interop with AVS
Doesn't really reduce boiler plate but adds
clarity with a more meaningful function name
what the operation does.
Use these to improve error handling by allowing
one to provide additional error information on
property related operations.
icex2 added 15 commits February 19, 2024 23:27
Split files and add name spacing.
Default configuration files use this already instead of the
old style specific nvram and raw nodes. Required to make
overriding these work.
Boils down to:
- Include headers
- Reduce boiler plate with helpers
- Swap out explicit usages with core API layer
  and ensure the right API is configured beforehand
Keep this a separate commit because this also removes
inject's own logging engine and replaces it with the
streamlined core API. The core API provides all the
features of inject's own logging engine which also
performed horribly. The entire logging operation
was locked which included expensive operations
that formatted the log messages and required
memory allocations and copying around data.

The core API's implementation at least only
synchronizes the actual IO operations
(though this can be improved further with an
actual async logging sink, TBD)
Keep this a separate commit because this also removes
launcher's own logging engine (which was a copy-paste
from inject's) and replaces it with the
streamlined core API. The core API provides all the
features of launcher's own logging engine which also
performed horribly. The entire logging operation
was locked which included expensive operations
that formatted the log messages and required
memory allocations and copying around data.
This also resulted in switching to AVS's
logging engine to perform badly which likely
is the/one root cause for reports of game's
stuttering and even de-syncing.
Apply a simple heuristic to provide the user with more
specific information regarding which vcredist package
might not have been found on their system.

This is a common problem as different games require
different versions and different versions of windows
and installations might already come with some versions
already pre-installed.

Also improve the readme regarding that and provide links
to all versions that are required by one game or another
today.
Improve the development experience by providing
an additional docker container that can be started
and used as an interactive development environment.
It provides all the tools and a stable environment
for building (identical to the build container).
Iterated implementation after the initial refactoring
of launcher. It turns out, this a bit more complicated
as I expected. Once you are dealing with any kind of
mutation operation on property (node) data, the property
API expects you to have allocated enough memory for your
modifications to fit into the owning property structure.

This was not considered in the old merging code and caused
odd errors of data not being written at all or just partially.

Improving the error handling and output, the property API
communicates these errors within an error code state in the
property structure that can be retrieved using
property_get_error.

The fixed merging and cloning functions ensure that the
property structure should have enough space to house
a worst case merger of adding everything from the source
to the parent.

Furthermore, the merging now supports custom "merging
strategies". As some konmai developers decided to not
stick to the actually well defined property structure
format, use-cases like the new style mounttables in the
avs config exist which uses xml attributes to store
actual data. This requires allowing to plug in
arbitrary visitor-style functions that execute
a different node visiting, evaluation and merging
strategy.
A custom node merge strategy to support the new style
mounttables in avs configurations.
Required to support reading the legacy and new style
mounttables in avs configuration files.
With the new abstraction for mounttables, this can be
fixed to support all currently known styles of
mounttables in avs configs.
@icex2 icex2 marked this pull request as ready for review February 19, 2024 22:28
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